Thursday, April 2nd 2026

Steam Deck 2 Ditches Semi-Custom APU for Off-the-Shelf AMD Silicon, Eyes 2028 Launch

Valve's next-generation Steam Deck 2 handheld console is reportedly planned for release in 2028, with significant manufacturing changes expected for this sequel to the highly successful handheld gaming device. According to a well-known industry leaker, KeplerL2, posting in the NeoGAF community, Valve is targeting a 2028 refresh for the second-generation Steam Deck. However, the ongoing supply chain shortages of DRAM and NAND Flash could cause disruptions to these plans, potentially leading to delays. Interestingly, this period is when the shortages are expected to start easing, so the Steam Deck 2 could still be released on time, depending on Valve's sourcing capabilities.

One of the most significant procurement shifts for the Steam Deck 2 is Valve's choice of the computing base that will power the handheld. Instead of using a semi-custom AMD APU, Valve is expected to use an off-the-shelf AMD APU that won't require any custom tuning from AMD to meet Valve's needs. This is welcome news, as the latest Steam Machine showed that Valve's reliance on a semi-custom APU solution made the hardware "obsolete" quickly while the rest of the industry advanced. With any semi-custom solution, stockpiling silicon and waiting for DRAM/NAND modules to arrive puts pressure on Valve to ship a product that is significantly underpowered or too expensive. However, with an off-the-shelf solution, Valve could use the best available option at the time of shipping and optimize SteamOS around it.
For example, Valve currently uses a 6 nm APU from AMD with four "Zen 2" cores with eight threads running in the 2.4-3.5 GHz range and eight RDNA 2 CUs clocked at 1.6 GHz. Back in 2022, this was a strong specification that contributed to the Steam Deck's success in the handheld gaming market. However, if Valve were to use another semi-custom APU and face delays due to DRAM/NAND shortages, its specifications would lag behind what other companies could offer, especially as many OEMs like Lenovo, ASUS, and MSI have entered the handheld market since then. Instead, Valve will use what's currently available and best, likely involving some SoC configuration with "Zen 6" cores and RDNA 5 GPU IP. AMD offers its APUs with configurable TDPs, so Valve could take any off-the-shelf APU and adjust its power envelope to fit the Steam Deck.
Source: KeplerL2 on NeoGAF
Add your own comment

44 Comments on Steam Deck 2 Ditches Semi-Custom APU for Off-the-Shelf AMD Silicon, Eyes 2028 Launch

#1
Cheeseball
Not a Potato
As long as they contribute to the Proton compatibility layer and continue to upstream improvements to the Linux kernel, I'm all for it.
Posted on Reply
#2
outlw6669
This sounds like a sound strategy.
Assuming AMD keeps the same packaging and pinout, we could probably see more frequent updates from Valve.
Between first party OS support, proven support quality, and a focus on profits from selling games instead of the hardware, I am quite looking forward to a new Steam Deck!
Posted on Reply
#3
chrcoluk
More frequent updates is anti consumer, long gap between generations is a good thing.
Also I would say the steam deck is still the best steam handheld product, superior to asus, lenova etc. because of its much more reasonable price point.
Posted on Reply
#4
Darmok N Jalad
CheeseballAs long as they contribute to the Proton compatibility layer and continue to upstream improvements to the Linux kernel, I'm all for it.
This move will probably only help improve handheld gaming on Linux, as any improvements they squeeze out won’t be aimed at exclusive hardware. It might even mean they can release SteamOS to more configurations.
Posted on Reply
#5
_roman_
amd hardware should be downwards compatible

when i look at the gfx1101 code which reuses so much old code it should not matter for this or any amd apu.

i would also expect newer apus inside when buying a valve handheld. 2 years and than the newer amd apu should be put inside.
Posted on Reply
#6
LastDudeALive
I mean, wasn't the entire reason Valve needed a semi-custom APU for the Steam Deck in the first place was because there literally was not anything like it before? Nvidia Tegra's were the only existing chips that would meet the requirements (which is why they're used in the Switch), and they were obviously a non-starter due to ARM CPUs and Nvidia drivers on Linux.

The Steam Deck essentially created the handheld PC gaming market, which is why there are lots of chips from AMD and Intel catering to that specific need now. So of course there's no reason to demand a semi-custom chip again now that AMD is designing APUs for this specific market.
Posted on Reply
#7
Panther_Seraphin
LastDudeALiveI mean, wasn't the entire reason Valve needed a semi-custom APU for the Steam Deck in the first place was because there literally was not anything like it before? Nvidia Tegra's were the only existing chips that would meet the requirements (which is why they're used in the Switch), and they were obviously a non-starter due to ARM CPUs and Nvidia drivers on Linux.

The Steam Deck essentially created the handheld PC gaming market, which is why there are lots of chips from AMD and Intel catering to that specific need now. So of course there's no reason to demand a semi-custom chip again now that AMD is designing APUs for this specific market.
This is the point most people overlook.


There was APUs out there but nothing designed for that 5-30 watt envelope the Steam deck really targeted to make it viable as an actual handheld vs a tethered to a charger sofa surfer.

There was also "competition" from places like Ayaneo but they were 2-4 times the cost of a Steam Deck at the time and had lesser hardware in most cases.
Posted on Reply
#8
GenericUsername2001
LastDudeALiveI mean, wasn't the entire reason Valve needed a semi-custom APU for the Steam Deck in the first place was because there literally was not anything like it before? Nvidia Tegra's were the only existing chips that would meet the requirements (which is why they're used in the Switch), and they were obviously a non-starter due to ARM CPUs and Nvidia drivers on Linux.

The Steam Deck essentially created the handheld PC gaming market, which is why there are lots of chips from AMD and Intel catering to that specific need now. So of course there's no reason to demand a semi-custom chip again now that AMD is designing APUs for this specific market.
What's really amusing is that apparently Valve wasn't even the company that commissioned the Steam Deck chip in the first place; Magic Leap did for their AR glasses. But Magic Leap must have ordered too many, or did not sign an exclusivity agreement, or something, so Valve was able to use the same chips for the Steam deck. Steam Deck APU overview

That makes me wonder if some other vendor has also commissioned a chip that would be particularly well suited for handhelds, and Valve is just going to buy that chip too. Sony apparently has a PlayStation handheld using an AMD APU in the works, if for some reason Sony did not buy exclusivity on that chip, well it would work pretty well in a PC handheld too.
Posted on Reply
#9
A Computer Guy
It would be interesting as an AMD consumer if you upgraded your PC you could pop your old chip into a steamdeck. Steamdeck could then be sold chipless driving down costs. Wishful thinking I know.
Posted on Reply
#10
GenericUsername2001
A Computer GuyIt would be interesting as an AMD consumer if you upgraded your PC you could pop your old chip into a steamdeck. Steamdeck could then be sold chipless driving down costs. Wishful thinking I know.
Or even just a standard motherboard for hand helds (I propose we call it HH-ATX) that you could swap out with higher performance parts as needed would be nice; stuff like controllers or screens go obsolete a lot slower than internal parts do. And maybe a standard battery too. The handheld market is still relatively young & growing, so it would be nice to force standard now, rather than end up in a situation like laptops where there that sort of thing is only shared at best among a few models from one manufacturer.
Posted on Reply
#11
Cheeseball
Not a Potato
Darmok N JaladThis move will probably only help improve handheld gaming on Linux, as any improvements they squeeze out won’t be aimed at exclusive hardware. It might even mean they can release SteamOS to more configurations.
Ah I don't think so dude. Remember you can use Proton in any Linux distro for playing games, so its not just beneficial to the handheld users.

If you mean for the off-the-shelf AMD silicon, I think it would still benefit everyone because the AMD-related improvements from them are with Mesa and the Linux kernel, which Valve is contributing to. Or at least benefit those with AMD APUs/graphics.
Posted on Reply
#12
Darmok N Jalad
CheeseballAh I don't think so dude. Remember you can use Proton in any Linux distro for playing games, so its not just beneficial to the handheld users.

If you mean for the off-the-shelf AMD silicon, I think it would still benefit everyone because the AMD-related improvements from them are with Mesa and the Linux kernel, which Valve is contributing to. Or at least benefit those with AMD APUs/graphics.
Oh I know that you can use proton with any distro. It’s the handhelds that have a power budget to worry about, so the efforts from Valve to optimize the performance of an off-the-shelf mobile part should get passed on to other AMD-based handhelds (which is still most of them). Obviously any general improvements Valve brings to Linux gaming should benefit the desktop users as well.
Posted on Reply
#13
Space Lynx
Astronaut
I trust Valve enough it will be a day 1 pre-order for me regardless of when it comes out.
Posted on Reply
#14
Squared
The original Steam Deck APU was great because it was far better power-optimized for a handheld than anything else and had a much better gaming-performance-to-silicon-cost ratio than anything until Lunar Lake. To this day I don't believe AMD has an x86 APU that can beat it at 10W. Going with an off-the-shelf chip means a more expensive handheld with higher power draw.

I don't understand why we can't get dedicated silicon for handhelds, even as an off-the-shelf offering from AMD or Intel. Really just take an existing APU and drop the big cores (leaving the c or E cores) and optimize the firmware for games exclusively is all that is needed.
Posted on Reply
#15
evernessince
SquaredThe original Steam Deck APU was great because it was far better power-optimized for a handheld than anything else and had a much better gaming-performance-to-silicon-cost ratio than anything until Lunar Lake. To this day I don't believe AMD has an x86 APU that can beat it at 10W. Going with an off-the-shelf chip means a more expensive handheld with higher power draw.

I don't understand why we can't get dedicated silicon for handhelds, even as an off-the-shelf offering from AMD or Intel. Really just take an existing APU and drop the big cores (leaving the c or E cores) and optimize the firmware for games exclusively is all that is needed.
You'd want to drop extra PCIe lanes as well to reduce power consumption and preferably a wider memory bus as APUs benefit from higher bandwidth memory. I assume Valve is not going semi-custom this time because AMD has a product that will already cover the market by 2028. AMD has more than just valve that want chips for mobile gaming.
Posted on Reply
#16
LastDudeALive
evernessinceYou'd want to drop extra PCIe lanes as well to reduce power consumption and preferably a wider memory bus as APUs benefit from higher bandwidth memory. I assume Valve is not going semi-custom this time because AMD has a product that will already cover the market by 2028. AMD has more than just valve that want chips for mobile gaming.
Intel might have a viable option at that point as well. Specifically, the Low-Power Island design and being able to turn the bigger CPU cores completely off is really good design for handhelds. Imagine an Intel chip with a beefy Xe3 or Celestial iGPU, and two LPE cores to run it while you're not gaming, and 4 or 6 P cores to handle the gaming.
Posted on Reply
#17
AusWolf
chrcolukMore frequent updates is anti consumer, long gap between generations is a good thing.
Also I would say the steam deck is still the best steam handheld product, superior to asus, lenova etc. because of its much more reasonable price point.
100% agreed. I got my Deck when all those other machines were already widely available exactly for that reason. No handheld is supposed to replace my desktop PC. For some light entertainment on the go, the Deck is plenty, imo.
Posted on Reply
#18
TheGeekn°72
_roman_i would also expect newer apus inside when buying a valve handheld. 2 years and than the newer amd apu should be put inside.
fast iterative cycles is not to the benefit of the consumer; it's much more logical & beneficial for valve to take the console's approach of establishing a hardware baseline, price it right, do not do a damn thing for years, repeat when upgrading that baseline feels necessary

they did it with VR, they're doing it with the PC handheld (HW class they've basically created btw), and now, they're about to do the same thing with PCs with the Steam Machine (which doesn't need to sell in *huuuuge* amounts, its mere presence gives studios an incentive to optimize their games to get a "Machine Verified" certification)
AusWolf100% agreed. I got my Deck when all those other machines were already widely available exactly for that reason. No handheld is supposed to replace my desktop PC. For some light entertainment on the go, the Deck is plenty, imo.
I am getting an Android handheld myself! should be getting here soon, couple weeks at most, pretty chunky SoC in there, can do some PC games emulation & I can naturally stream from desktop!
You remember my Cube, yeah? that'll be part of the same kit!
SquaredThe original Steam Deck APU was great because it was far better power-optimized for a handheld than anything else and had a much better gaming-performance-to-silicon-cost ratio than anything until Lunar Lake.
To this day I don't believe AMD has an x86 APU that can beat it at 10W. Going with an off-the-shelf chip means a more expensive handheld with higher power draw.
My guess is, Valve is potentially aware of a "Z3" SKU coming *Soon:tm:* that has the oomph bump they're looking for at the same TDP, AMD already put out the Z1 & Z2 series, knowing that handheld type hardware is there to stay, I'd think they saw value in pursuing development of those APUs following what they've learned from the collaborations with Valve on the Deck & the Machine plus everything else the other HHD manufacturers gave them as feedback
A Computer GuyIt would be interesting as an AMD consumer if you upgraded your PC you could pop your old chip into a steamdeck. Steamdeck could then be sold chipless driving down costs. Wishful thinking I know.
socketed chips on mobile devices died with the last of their kind back late 2000s, early 2011, the energy efficiency just isn't there... *maaaaybe* RAM could be "socketable", or rather, compressable by the use of CAMM2 but even then, on devices as low power as handhelds, soldered is, unfortunately, the way to go for maximum energy efficiency & signal integrity (to achieve higher clocks)
Posted on Reply
#19
megamanxtreme
Battery life and performance. A person can dream. (Full day battery life and Oblivion Remastered 60fps with Medium settings, max textures, software Lumen low, 1080p without upscaling)
Posted on Reply
#20
evernessince
LastDudeALiveIntel might have a viable option at that point as well. Specifically, the Low-Power Island design and being able to turn the bigger CPU cores completely off is really good design for handhelds. Imagine an Intel chip with a beefy Xe3 or Celestial iGPU, and two LPE cores to run it while you're not gaming, and 4 or 6 P cores to handle the gaming.
It definitely can't hurt to have more competition in that space as well.
Posted on Reply
#21
AusWolf
LastDudeALiveIntel might have a viable option at that point as well. Specifically, the Low-Power Island design and being able to turn the bigger CPU cores completely off is really good design for handhelds. Imagine an Intel chip with a beefy Xe3 or Celestial iGPU, and two LPE cores to run it while you're not gaming, and 4 or 6 P cores to handle the gaming.
Only if Mesa drivers worked as well with Intel as they do with AMD. Don't forget, hardware is nothing without software.
Posted on Reply
#22
TumbleGeorge
In 2028, there will be a massive migration of AI data centers to DDR6. In addition, most newly built DRAM factories will have started production. I don't see any problems with the RAM for Steam deck next.
Posted on Reply
#23
Hyderz
Valve is targeting 2028.. release date.. two years from now.. i have a feeling it will be end of 2028 or 2029 more likely...

Valve has yet to release the steam machine... and the current steam deck still able to play new games.

The deck can have powerful hardware to power new games but valve should give the users ability to use less to conserve power on the go... for example i have mentioned in another thread that users have the ability to disable cores for the games they play that wont utilize them...

For example if the SD2 has 8 cores, 1 core to run the os and the game requires 2cores... u can disable 4 cores to save up power...
Posted on Reply
#24
DavidC1
megamanxtremeBattery life and performance. A person can dream. (Full day battery life and Oblivion Remastered 60fps with Medium settings, max textures, software Lumen low, 1080p without upscaling)
That's just setting your TDP low as possible. If you set your CPU 1W, then the system will use like 5W and have great gaming battery life.

It's partly why Steam Deck is still king. All the other "new" CPUs except probably Pantherlake is not more efficient in the power range Steam Deck plays in. Not to mention the low cost of the handheld and great SteamOS.
HyderzFor example if the SD2 has 8 cores, 1 core to run the os and the game requires 2cores... u can disable 4 cores to save up power...
That won't save much power as you think. The unused cores are power gated and are consuming milliwatts, while the loaded cores are using 100x that.
Posted on Reply
#25
thCRITICAL
I don't know if it's confirmed anywhere, but the steam deck APU wasn't custom designed for the deck. Considering part of the die from the original project (or co developed) that never went through is disabled.

Valve just picked up the contract for devilishly cheap for a chip that happened to fit their needs perfectly.

The steam machine hardware was chosen for much of the same reason I'm sure, price and availability that met performance targets.
Posted on Reply
Add your own comment
May 1st, 2026 10:03 EDT change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts