Bedrock Edition 26.50
| Edition | Bedrock Edition | |||||
|---|---|---|---|---|---|---|
| Official name | Wilderness Bound | |||||
| Release date | Windows, ChromeOS, Android, iOS, iPadOS, Fire OS, Xbox, PlayStation, Nintendo Switch: September 15, 2026 Nintendo Switch 2: October 27, 2026 | |||||
| Server version | 1.26.50.5 | |||||
| Editor version | 26.50 | |||||
| Build version | Windows:50815049 Android: 50815046 (armeabi-v7a) 50815045 (arm64-v8a) Fire OS: 50815033 iOS, iPadOS: 50815062 Nintendo Switch 2: 50884157 | |||||
| Internal version | Windows, Xbox: 1.26.5004.0 ChromeOS, Android, iOS, iPadOS, Fire OS: 1.26.50.4 PlayStation 4: 3.48 PlayStation 5: 1.058.000 Nintendo Switch: 1.26.50 | |||||
| Version code | Android: 952605004 (armeabi-v7a, 36) | |||||
| Development versions | ||||||
| Downloads | Server Windows | |||||
| Protocol version | 2193 | |||||
| ||||||
{
"title": "v26.50",
"images": [
"Bedrock 26.50 PatchNotes.jpg",
"Bedrock 26.50.png"
],
"rows": [
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"field": "''(link to Bedrock Edition article, displayed as Bedrock Edition)''",
"label": "(link to Edition article, displayed as Edition)"
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{
"field": "(link to Wilderness Bound article, displayed as Wilderness Bound)",
"label": "Official name"
},
{
"field": "'''Windows, ChromeOS, Android, iOS, iPadOS, Fire OS, Xbox, PlayStation, Nintendo Switch:''' September 15, 2026<br>'''Nintendo Switch 2:''' October 27, 2026",
"label": "Release date"
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{
"field": "(link to Bedrock Dedicated Server 1.26.50.5 article, displayed as 1.26.50.5)",
"label": "Server version"
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"field": "'''Windows, Xbox''': 1.26.5004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire OS''': 1.26.50.4<br>'''PlayStation 4''': 3.48<br>'''PlayStation 5''': 1.058.000<br>'''Nintendo Switch''': 1.26.50",
"label": "Internal version"
},
{
"field": "'''Android''':<br />\n952605004 (armeabi-v7a, 36)<br />\n962605004 (x86, 36)<br />\n972605004 (arm64-v8a, 36)<br />\n982605004 (x86_64, 36)<br>\n'''iOS''':<br>\n891051273",
"label": "Version code"
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{
"field": "<div class=\"hlist\"><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.50 previews article, displayed as '''Previews''') (6) </span><br/><span style=\"white-space:nowrap;\">(link to :Category:Bedrock Edition 26.50 betas article, displayed as '''Betas''') (6) </span><br/>((link to Bedrock Edition 26.50/Development versions article, displayed as View all))</div>",
"label": "<span style=\"white-space: normal;\">Development versions</span>"
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"field": "'''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win/bedrock-server-1.26.50.5.zip Windows]<br>\n[https://www.minecraft.net/bedrockdedicatedserver/bin-linux/bedrock-server-1.26.50.5.zip Linux]",
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"field": "2193",
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"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit; color: inherit;\">\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.30|<span style=\"margin-right:-0.35em\">◄</span>◄ 26.30]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''26.50'''</td>\n<td style=\"padding: 0.4em\" >[[Bedrock Edition 26.70| 26.70 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit; color: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.45|◄ 26.45]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Bedrock Edition 26.51| 26.51 ►]]\n</td>\n</tr>\n</table>"
}
26.50, also known as 1.26.50, the release of Wilderness Bound, is a game drop for Bedrock Edition released on September 15, 2026,[1][2] which adds the dappled forest biome, including red shrubs, shelf mushrooms, wool stairs and slabs, concrete stairs and slabs, straw beds, cushions, a new abandoned camp structure, and improved maps. It also fixes bugs.
This is the first native version of Bedrock Edition for Nintendo Switch 2, which was released on October 27, 2026. Shortly after release, the game was updated to 26.60.
Additions
[edit | edit source]Blocks
[edit | edit source]- A new type of bed which can be used to sleep through the night without changing the spawn point.
- Generates in abandoned camps.
- 4 straw beds are crafted with 3 hay bales.
| Ingredients | Crafting recipe |
|---|---|
| Hay Bale |
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by wandering traders.
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
- A new log found in poplar trees.
Can be stripped.
- A new wood crafted from poplar logs.
Can be stripped.
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar
stairs,
slabs,
fences,
fence gates,
signs,
hanging signs,
buttons,
pressure plates,
doors,
trapdoors,
boats,
boats with chests, and
shelves.
- A bush-like plant block found in dappled forests.
- Can be composted and renewed by applying bone meal.
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes:
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make mushroom stew, suspicious stew, and rabbit stew.
- Sold by wandering traders.
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Concrete stairs and slabs
- New variants of concrete blocks that can be dyed in sixteen colors.
- Can be created in a stonecutter.
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Wool stairs and slabs
- New variants of wool blocks that can be dyed in sixteen colors.
Items
[edit | edit source]
Added abandoned camp maps showing the location of other abandoned camps in the following biomes:
- Added explorer maps for the following structures:
- Readded, but unobtainable without external tools. Cannot store data properly.
- Added the photo item from Minecraft Education, but it does not have a texture. It is only obtainable with external tools and cannot be used properly.
Non-mob entities
[edit | edit source]- A new entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of wool slab.
| Ingredients | Crafting recipe |
|---|---|
| Matching Wool Slab |
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
[edit | edit source]- An autumn-themed forest biome which can be found near cold biomes that consists of poplar trees, red shrubs, leaf litter, brown mushrooms, shelf mushrooms, and rarely spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
- A tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
Also has a fallen variant.
- A structure that generates in the following biomes:
- Abandoned camps of each structure have their own different variants, consisting of wool stairs of various colors, or having leaves, cobwebs, a tree, or a crop farm. There are also utility blocks such as straw beds and cushions.
- Copper chests, chests and barrels can be found around the structure with loot.
- Loot also includes explorer maps leading to other abandoned camps or structures.
Changes
[edit | edit source]Blocks
[edit | edit source]- Updated the side texture so that the two red twines appear symmetrically distant from the top/bottom edges and line up with the straw bed.
- Multiple jukeboxes can now play the same sounds independently.
- Renamed from "Redstone Comparator".
Items
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Locator map, map, empty map, and explorer maps
- Updated the inventory icons of empty, filled, locked, and all explorer maps.
- The player icon on maps shows the facing direction when outside the map once again, with a new texture.
- Explorer maps can no longer be zoomed out, neither in a crafting table nor in a cartography table.
Mobs
[edit | edit source]- Now spawns in all Overworld biomes except the deep dark, as long as the light level is low enough.
- Now spawn in groups of 8.
- Armor stands and drowned are now harder for mobs to detect while invisible.
General
[edit | edit source]- Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.
Graphical
- "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.
- Increased the maximum render distance with Vibrant Visuals to 48 chunks on Windows.
- Updated the Wishlist tab with Ore UI for certain players.

New Wishlist screen - Realms Plus subscribers who open Marketplace Pass from the Marketplace sidebar now go straight to the View All Packs screen instead of the subscription page.
- The
/partycommand is now usable, sending messages in the current party. - Party chat messages now appear in the gameplay chat for the player, with blue
<Party><Player>prefix. - Parties are no longer marked as "(Beta)".
- Disabled an expired Realm's Renew button when renewal is not supported on current device.
- Users are now warned when applying custom packs to their Realm and how they will appear when profanity filter is enabled. Custom pack names and descriptions are filtered when viewing in Edit world when profanity filter is enabled.
- Added support for Realm name changed and Realm description changed admin log events.
- Add different default values for some subscription details information that can come back null from Realms services to avoid blocking players from viewing subscription related screens with an error modal.
- Added guards for cases where callbacks are fired after facet goes out of scope in the Create new world flow.
- Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.
- Added "Dappled Forest".
- Removed the "Text to Speech with Device Settings" option.
- Added a Clear Layout Cache action to Storage settings for cached server tab content, which is only visible in the old UI.[3]
UI
- New social/friends drawer infrastructure with performance fixes.
- Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile.
- Added missing translation text to layout button of the achievements screen.
- Selecting a featured item from the Dressing Room no longer requires 2 clicks to select the item.
- Ported the party eligibility check when joining multiplayer from JSON to the Ore UI.
- Added a new grid option for viewing achievements and some general UX improvements.
- Removed flickering icon and world card texture on layout change in the Play screen.
- The Play screen column layout now alternate between 4, 3 and 2 columns depending on GUI scale.
- Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens.
- Added Acquired date as the default sort option for the Owned by me tab in Create from template, showing the most recently acquired templates first.
- Text strings on world tile buttons across My World, My Templates, and Servers menus are no longer truncated by ellipses.
- Screenshots can now be set as world thumbnails without triggering an assertion.
- Trusted servers no longer prompt players for confirmation after restarting the client.
- Skins can now have names consisting entirely of numbers.
- Friend profiles now have a Realm-specific join button when the Realm is available.
- Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns.
- Improved inventory item tooltips with a new description in blue:
Anvil,
Chipped Anvil,
Damaged Anvil: Repair & enchant tools
Barrel,
Chest,
Shulker Box: Storage
Blast Furnace: Smelt metal faster
Brewing Stand: Brew potions
Brush: Excavate & brush
Cartography Table: Modify Maps
Cauldron: Holds liquids & potions
Compass: Points to world spawn
Composter: Make bone meal
Crafter: Automate crafting
Crafting Table: Make stuff
Dispenser: Automate actions
Dropper: Eject items
Enchanting Table: Enchant tools & books
Flint and Steel: Make fire
Furnace: Smelt & cook
Grindstone: Remove enchantments
Hoe: Farming
Hopper: Add items to chest
Lectern: Display books
Loom: Decorate banners
Observer: Detects change
Piston: Push blocks
Recovery Compass: See where you died
Redstone Comparator: Reads signal strength
Shears: Cut & trim
Smithing Table: Upgrade tools & armor
Smoker: Cook food faster
Sticky Piston: Pull blocks
Stonecutter: Cut stone & copper- Redstone conductors: Redstone conductor
- Redstone-powered blocks: Redstone powered
- Redstone power sources: Redstone power source
- Some tools now show their efficiency on the tooltip:
- Changed various color codes:
- Changed the color of
§9from
#5555FF to
#447FFF. - Changed the color of
§hfrom
#E3D4D1 to
#D9CCB8. - Changed the color of
§ifrom
#CECACA to
#A9B4B7. - Changed the color of
§jfrom
#443A3B to
#8F727D. - Changed the color of
§mfrom
#971607 to
#EE222C. - Changed the color of
§nfrom
#B4684D to
#C87363. - Changed the color of
§pfrom
#DEB12D to
#FFBF1E. - Changed the color of
§qfrom
#119F36 to
#13A045. - Changed the color of
§sfrom
#2CBAA8 to
#5FECFF. - Changed the color of
§tfrom
#21497B to
#577BFF. - Changed the color of
§ufrom
#9A5CC6 to
#B66CDD. - Changed the color of
§vfrom
#EB7114 to
#FF6A00.
- Some sign-in errors which were previously reported as "Wool" are now reported with a more specific codename.
- Screen narration now properly reads out the first focused element after opening the game menu.
- Added an option to mute a player when reporting their chat messages.
Technical
[edit | edit source]Actor components
- Made the following schemas stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
minecraft:anger_levelminecraft:barter
AI components
- Made schemas for the following components stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
minecraft:bossminecraft:collision_boxminecraft:damage_over_timeminecraft:exhaustion_valuesminecraft:flockingminecraft:game_event_movement_trackingminecraft:grows_cropminecraft:homeminecraft:interactminecraft:physicsminecraft:preferred_pathminecraft:projectileminecraft:tamemountminecraft:trade_table- The
interactions,spawn_entities, andplay_soundsfields has changed to only take arrays. - Alternate names for fields are no longer valid.
first_spawn_chanceandsecond_spawn_chancefields underspawn_chancenow take floats in the range0.0-1.0.anchorfield now takes the following string values instead of integers:origin,eye_height,middle.damagefield underimpact_damagenow takes an object withminandmaxfields.effectsfield undermob_effectsnow now takes an array of mob instances.
AI goals
- Added
in_range_movement_modetominecraft:behavior.ranged_attackfor format versions 1.26.50 and newer.hold_positionmakes the entity hold its position while within attack range.follow_targetmakes the entity continue moving toward its target while within attack range.
- Actor goal
minecraft:behavior.ranged_attacknow takes a float range forattack_rangeinstead ofattack_radius_minandattack_radiusfor format versions 1.26.50 and newer. - Made the schema for
minecraft:behavior.follow_mobstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer. - Updated
minecraft:behavior.follow_mob: Whenever the goal stops or is removed through a component group change, the mob's navigation is always interrupted.
- Released
@minecraft/serverversion 2.10.0. - Added
@minecraft/serverversion 2.11.0-beta. SoundInstancenow exposes anidproperty that returns a unique identifier for the instance.SoundInstancenow exposes asoundEventIdproperty that reports the sound event the instance was started with.SoundInstancenow exposes arecipientproperty that returns the Player the sound was played for, or undefined for broadcast sounds.SoundInstancenow exposes adurationInfoproperty that returns aSoundDurationInfowhen the underlying sound definition includes duration information, otherwise undefined.- Added
SoundDurationInfowith adurationproperty, anisActiveproperty, and agetPlaybackPosition()getter that returns the elapsed playback time in seconds. WorldAfterEventsnow exposes asoundCompletedsignal with asoundInstanceIdproperty that matches the id of theSoundInstancethat completed, which fires when a tracked sound's declared duration elapses.- Released interface
BlockQueryOptionsfrombetatov2.10.0. - Changed function
Dimension.getBlocksto useBlockQueryOptionsinv2.10.0. - Released function
BlockVolumeBase.getClosestfrombetatov2.10.0. - Released function
BlockVolumeBase.getFarthestfrombetatov2.10.0. - Released function
Camera.addShakefrombetatov2.10.0. - Released function
Camera.stopShakingfrombetatov2.10.0. - Released interface
CameraShakeOptionsfrombetatov2.10.0. - Released enum
CameraShakeTypefrombetatov2.10.0. - Renamed
EntityTamedEventFiltertoEntityTamedEventOptionsfor consistency. - Released class
EntityTamedEventOptionsfrombetatov2.10.0. - Released class
EntityTamedAfterEventfrombetatov2.10.0. - Released class
EntityTamedAfterEventSignalfrombetatov2.10.0. - Released class
EntityTamedBeforeEventfrombetatov2.10.0. - Released class
EntityTamedBeforeEventSignalfrombetatov2.10.0. - Released interface
EntityTamedEventOptionsfrombetatov2.10.0. - Released property
WorldAfterEvents.entityTamedfrombetatov2.10.0. - Released property
WorldBeforeEvents.entityTamedfrombetatov2.10.0. - Moved
BlockInstrumentComponentfrombetainto2.10.0. - Released the class
EntityStartSneakingAfterEventfrombetatov2.10.0. - Released the class
EntityStartSneakingAfterEventSignalfrombetatov2.10.0. - Released the class
EntityStopSneakingAfterEventfrombetatov2.10.0. - Released the class
EntityStopSneakingAfterEventSignalfrombetatov2.10.0. - Released the interface
EntitySneakingChangedEventOptionsfrombetatov2.10.0. - Released the property
WorldAfterEvents.entityStartSneakingfrombetatov2.10.0. - Released the property
WorldAfterEvents.entityStopSneakingfrombetatov2.10.0. - Released
Player.fogSettingsfrombetatov2.10.0. - Released the class
FogSettingsfrombetatov2.10.0. - Released the class
FogSettingsErrorfrombetatov2.10.0. - Released the class
BlockDynamicPropertiesComponentfrombetatov2.10.0. - Released the class
ItemBlockDynamicPropertiesComponentfrombetatov2.10.0. Entity.teleportnow throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged.- Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension.
- The
rotationproperty ofDebugShapenow applies toDebugLine,DebugArrow,DebugCircle,DebugSphere, andDebugBox. - World now exposes a
soundDefinitionRegistryproperty that returns aSoundDefinitionRegistryfor querying registered server sound definitions. - Added
SoundDefinitionRegistrywith agetDefinitions()method that returns the registered SoundDefinition entries and accepts an optionalSoundDefinitionFilter. - Added
SoundDefinitionwith asoundEventIdproperty, adurationInfoproperty, amusicInfoproperty, and atagsproperty. - Added
SoundDefinitionDurationInfowith adurationproperty. - Added
SoundDefinitionMusicInfowithgenres,moods,artist, andtitleproperties. - Added
SoundDefinitionFilterwithminDuration,maxDuration,genres,moods,artists,titles, andtagsproperties. Player.playSoundnow accepts aSoundDefinitionin addition to a sound event id.- Released version 1.0.0 of
@minecraft/server-graphics, promoting the module and all of its APIs out of beta.@minecraft/server-graphicsversion 1.0.0 requires version 2.3.0 or later of@minecraft/server.
- Released
PrimitiveShapesManager.getShapesfrombetato2.10.0. - Released
PrimitiveShapeQueryOptionsfrombetato2.10.0. DimensionTypes.getandDimensionTypes.getAllnow return custom dimension types in addition to vanilla dimension types.- DDUI:
- The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.
- Dimension:
- Moved the
cloneBlocksmethod frombetatov2.10.0, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter.- Released the enum
CloneMode. - Released the
DimensionmethodcloneBlocks.
- Released the enum
- Moved the
- Thin fences and tripwire:
- Vanilla glass panes, iron bars, copper bars, and tripwire blocks now expose
minecraft:connection_north,minecraft:connection_east,minecraft:connection_south, andminecraft:connection_westblock states reflecting which cardinal neighbors they connect to. - For new worlds, thin fence and tripwire connection state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Vanilla glass panes, iron bars, copper bars, and tripwire blocks now expose
- Updated the Block JSON loader to support future optimizations and out of game upgrades.
- Leaves:
- All leaves blocks now carry the
minecraft:leavestag.- Tree features match through
tags": "query.any_tag('minecraft:leaves')"inmay_replaceinstead of listing each leaves block by name, so a new leaves block no longer has to be added to every tree feature to be grown through.
- Tree features match through
- All leaves blocks now carry the
minecraft:tags:- The
minecraft:is_shears_item_destructibleblock tag now also grants the shears breaking speed bonus, matching the behavior of the otheris_*_item_destructibletags.
- The
Blocks
- Fences:
- Vanilla fence blocks now expose per-direction connection block states (
minecraft:connection_north,minecraft:connection_east,minecraft:connection_south,minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
- Vanilla fence blocks now expose per-direction connection block states (
- Stairs
- Vanilla stair blocks now expose a
minecraft:cornerblock state (none,inner_left,inner_right,outer_left,outer_right) reflecting the corner shape formed with adjacent stairs. - For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Vanilla stair blocks now expose a
- Extended
/fillcommand behaviour with multi-blocks to Scripting fill block APIs, such asDimension.fillBlocks. - The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward.
- Removed
minecraft:block_entitycomponent restrictions for multi-blocks, each part will have its own block entity by design. - Released horizontal multi-blocks; these are blocks defined with the
minecraft:multi_blocktrait with a direction field that is horizontal.- The Upcoming Creator Features experiment is still required for them if
format_versionis less than 1.26.50.
- The Upcoming Creator Features experiment is still required for them if
- Replacing a custom block that has a
minecraft:block_entitycomponent with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it. - Changing only a block state keeps the same block entity and its dynamic properties.
- Camera presets that inherit from
minecraft:follow_orbitno longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.
- Added the
/serveridentitycommand, which lets dedicated-server operators save, delete, and check the status of the server identity key.
- Added
fixedFormatDigitstoSliderOptionswithin@minecraft/server-uiso the slider display can format to a certain decimal point. - Released
CustomForm.imageandImageOptionsto version 2.2.0 of@minecraft/server-ui.
NetherNetis now the default transport used by dedicated servers.- Windows dedicated servers now use the correct application data directory.
- Added a dedicated server option to unpack optimized creator packs into loose files.
Entity components
- Added
projectile-hitteleportation fields to theminecraft:teleportcomponent.teleports_on_projectile_hitdetermines whether the entity attempts to teleport away from an incoming projectile and defaults tofalse.projectile_filterdefines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the
projectilefamily. - Each projectile includes a type-specific family, such as
arrow,snowball, orwither_skull.
- All vanilla projectile entities now include the
- The
multiple_targetsfield on theminecraft:projectilecomponent is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise. - Made the schema for
minecraft:insomniastricter for format version 1.26.50 and later. - Immunity to the freezing from powder snow is no longer hardcoded at runtime and is instead defined by the
minecraft:freezing_immunecomponent.- The following mobs will be upgraded to automatically have this component:
minecraft:creakingminecraft:ender_dragonminecraft:polar_bearminecraft:skeletonminecraft:snow_golemminecraft:strayminecraft:wither
- All non-mob entities are implicitly immune.
- The following mobs will be upgraded to automatically have this component:
- Vulnerability to freezing damage from powder snow is no longer hardcoded at runtime and is instead defined by the
minecraft:freezing_vulnerablecomponent.- The following mobs will be upgraded to automatically have this component:
minecraft:blazeminecraft:magma_cubeminecraft:strider
- The following mobs will be upgraded to automatically have this component:
- The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by
minecraft:ambient_sound_interval.- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- If its head was in water then it would become
ambient.in.water. - If it was not on the ground then it would become
ambient.in.air. - If it would otherwise play ambient sounds and it was a baby then it would become
ambient.baby.
- If its head was in water then it would become
- If any of these conditions were true then it would override any user-defined entry in the
event_namesparameter ofminecraft:ambient_sound_interval. - Now this will no longer happen and only the event name specified by
minecraft:ambient_sound_intervalwill be used. - Entities defined in any older version will fall back to the original overriding path as a
minecraft:uses_legacy_ambient_soundscomponent will be added. - The
minecraft:uses_legacy_ambient_soundsis deprecated as users should now specify the intended behavior inminecraft:ambient_sound_interval.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- Deprecated
minecraft:projectile'sowner_launch_immunity_ticksfield in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.
- Made the
minecraft:instant_despawncomponent schema stricter for entity JSON at format version 1.26.50 and later. - Added the
minecraft:can_stand_on_powder_snowcomponent for entity definitions with a format version of 1.26.50 and later.- Entities with this component can stand on top of powder snow.
- The
lightweighttype family no longer grants this behavior to entity definitions using format version 1.26.50 or later. - Entity definitions using an older format version that include the
lightweighttype family are automatically upgraded to include this component. - The endermite, fox, rabbit, and silverfish entity definitions no longer include the
lightweighttype family.
- Added the
minecraft:block_movement_slowdown_immunityentity component.- When set, the entity is immune to movement slowdown from the specified blocks.
- The
isolated_physicsfield onminecraft:projectilenow defaults totruefor format version 1.26.30 and above, andfalsefor older versions.- Vanilla projectile entities now explicitly set
isolated_physicstofalseon theirminecraft:projectilecomponent. - A content error is now emitted when
isolated_physicsis set to true on an entity using a Vanilla projectileruntime_identifier(e.g.,minecraft:arrow), as it is not intended to be used with Vanilla projectiles.
- Vanilla projectile entities now explicitly set
- Added the
minecraft:conditional_listfeature which places features based on a collection of conditions evaluated in order.- The
conditional_featuresfield is an array of objects, each containing aplaces_featurereference and an optional Molang condition expression. - The
early_out_schemefield controls when evaluation stops:condition_successstops at the first condition that passes,placement_successstops at the first successful placement, andnone(default) evaluates all entries without stopping early.
- The
- Added the
multipart_block_column_featurethat places an ordered column made of 1–4 block types:tip_block,frustum_block,middle_block, andbase_block.- Its default growth direction is
UP.
- Its default growth direction is
- The blocks used depend on the generated column height:
- 1 block:
tip_block - 2 blocks:
frustum_block+tip_block - 3 blocks:
base_block+frustum_block+tip_block - 4+ blocks:
base_block+ one or moremiddle_block+frustum_block+tip_block - The restrictions include:
may_place_onwhich restricts valid placement surfaces andmay_replaceto restrict which existing blocks may be replaced (omit to allow any).
- 1 block:
- A new value,
wall, to the fieldsurfacehas been added to the schema ofsnap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors. - A new field
allow_non_air_placementhas been added to the schema ofsnap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.- If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
- Renamed the field
vertical_search_rangetosearch_rangein the schema forsnap_to_surface_feature.
Gameplay
- The
minecraft:default_biomecomponent in the dimension JSON is now optional and only supported on custom dimensions; using it on a vanilla dimension now produces a content error instead of being silently accepted. - Added the
minecraft:default_biomecomponent to custom dimension JSON, allowing creators to configure the biome a custom dimension generates with. - Added support for defining custom dimensions with JSON and configuring custom dimension heights.
JSON schema
- The JSON document upgrader now differentiates base game JSON from creator JSON, so base game content may use the
minecraft:namespace while creator content continues to be validated against creator namespace rules.
- Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.
==andequalsapply when the condition evaluates totrue.!=andnotapply when the condition evaluates tofalse- Omitting operator preserves the existing behavior and is equivalent to using
==.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added
query.has_all_biome_tagsworld generation Molang query that returns1.0if the biome at the current placement position has all of the specified tags. - Added
query.has_any_biome_tagsworld generation Molang query that returns1.0if the biome at the current placement position has at least one of the specified tags. - Added new query
query.head_is_in_waterwhich checks if the head of the entity is in water.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
- System packs that fail to load their manifest file or fail to execute their script plugin will now stop the dedicated server.
Pack settings
- Added a new multiselect pack setting type, letting pack authors declare a list of options.
- Molang can query for active options in the multiselect via
query.is_pack_setting_selected. world.getPackSettings()now can return an array of strings for multiselect options in@minecraft/serverbeta.PackSettingsChangeAfterEvent.settingValuenow can be an array of strings for multiselect options in@minecraft/serverbeta.
- Molang can query for active options in the multiselect via
Script debugger
- Added the
script-debugger-listen-addressserver property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.
Server
- Released version
2.2.0of@minecraft/server-ui.
- Released
minecaft:soundblock component out of experimental.- It can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json.
- blocks.json overrides values of
minecraft:soundcomponent, including values in all permutations.
- Added
allow_concurrent_streamingto sound objects insound_definitions.json, allowing streamed ordinary sound events to play independent simultaneous instances. The field defaults to true in format version 1.26.50 and later.
- The
minecraft:start_transformingevent has been split into two events.minecraft:start_transforming_into_zombiehappens when a husk becomes submerged in water.minecraft:start_transforming_into_drownedhappens when a zombie becomes submerged in water.- This change was incorrectly stated as husks and zombies now preserving their equipment when transformed into zombies and drowned.
Structure files
- Added version 2 of the structure (
.mcstructure) file format.- The
block_indicesarrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures. - The second
block_indicesarray is now optional in version 2 structure (.mcstructure) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller. - Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved.
- The
Experimental
[edit | edit source]These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", new "Creator World Clocks Features", and "Points of Interest (POI)" experimental toggles.
Changes
[edit | edit source]Technical
[edit | edit source]- Added
lineHeightOverrideproperty toTextPrimitiveandDebugText. - Changed the following beta APIs in
@minecraft/server-admin:- Changed arguments for
AllowList.add()take anAllowListEntryNameInfoand boolean to allow this player to ignore player limits when joining the server. - Changed arguments for
AllowList.contains()to take anAllowListEntryNameInfo. - Changed arguments for
AllowList.remove()to take anAllowListEntryNameInfo. - Added property
ignoresPlayerLimittoAllowListEntry. - Added new
AllowListEntryNameInfo.
- Changed arguments for
ChatSendBeforeEvent:- The
targetsproperty can now be modified to control which players receive the chat message.
- The
- Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics:
- Added the class
DiagnosticsManagerto access the new debugger diagnostics tech. - Added the class
DiagnosticsTab, used to represent a tab view in the debugger live diagnostics page. - Added the class
DiagnosticsView, used to represent a single display view within a tab. - Added the class
DiagnosticsStatfor representing data to be used with the live diagnostics. - Added the class
DiagnosticsErrorfor diagnostics related errors.
- Added the class
- Added the
WorldClockclass to@minecraft/serverinbeta.- Has properties for
name,time, andisPausedto retrieve state of the world clock.
- Has properties for
- Added
WorldClockRegistryclass to@minecraft/serverinbeta.- Has a
registerClockfunction to allow registrations of new world clocks during startup.
- Has a
- Added the
WorldClockRegistrationErrorclass to@minecraft/serverinbeta. This is thrown byWorldClockRegistry.registerClockwhen registration of a world clock fails. - Added the
WorldClockReloadNewWorldClockErrorclass to@minecraft/serverinbeta. This is thrown when trying to register a new world clock after reloading scripts. - Added the
WorldClockInvalidRegistryErrorclass to@minecraft/serverinbeta. This is thrown when trying to register world clocks outside of theBeforeStartupEvent. - Added the
WorldClockNotFoundErrorclass to@minecraft/serverinbeta. This is thrown byWorld.getClockwhen a world clock does not exist. - Added the
theWorldClockRegistrytoBeforeStartupEventinbeta - Added the
getClockfunction to theWorldclass inbeta BlockUtilityTasks:- Added the optional
directionMaskparameter tofloodSearchfor restricting traversal directions.
- Added the optional
- Scripting websockets now send a ping packet to the socket server every 45 seconds instead of every second.
- The
minecraft:server_sound_definitionspayload in sounds/sound_definitions.json now accepts an optionalbroadcast_rangefield on each definition specifying an XZ range in blocks. - Added the
TimeMarkerclass to@minecraft/serverinbeta.- Has properties for
name,time, andperiod.
- Has properties for
- Added the
WorldClockRegistrationOptionsinterface to@minecraft/serverinbeta. - Added the
TimeMarkerOptionsinterface to@minecraft/serverinbeta. - Added the
WorldClockReloadTimeMarkerErrorclass to@minecraft/serverinbeta. This is thrown when an existing world clock has an invalid time marker after reloading scripts. - Added the
WorldClockAddTimeMarkerErrorclass to@minecraft/serverinbeta. This is thrown by aWorldClock.addTimeMarkerwhen adding a time marker fails. - Added the
WorldClockRemoveMinecraftTimeMarkerErrorclass to@minecraft/serverinbeta. This is thrown byWorldClock.removeTimeMarkerwhen trying to remove a time marker with theminecraft:namespace. - Added the
WorldClockInvalidTimeMarkerErrorclass to@minecraft/serverinbeta. This is thrown when trying to access data on an invalid time markerminecraft:namespace. - Added the
WorldClockTimeMarkerNotFoundErrorclass to@minecraft/serverinbeta. This is thrown by aWorldClockwhen a time marker does not exist. - Added the
WorldClockRewindErrorclass to@minecraft/serverinbeta. This is thrown byWorldClock.rewindTowhen the world clock's current time is behind the time marker's first occurrence. - Added the
WorldClockOnTimeModifiedAfterEventclass to@minecraft/serverinbeta.- This event is fired when a world clock's time is directly changed through scripting or commands.
- Added the
WorldClockOnTimeModifiedAfterEventSignalclass to@minecraft/serverinbeta. - Added the
WorldClockOnPausedAfterEventclass to@minecraft/serverinbeta.- This event is fired when a world clock is paused.
- Added the
WorldClockOnPausedAfterEventSignalclass to@minecraft/serverinbeta. - Added the
WorldClockOnResumedAfterEventclass to@minecraft/serverinbeta.- This event is fired when a world clock is resumed.
- Added the
WorldClockOnResumedAfterEventSignalclass to@minecraft/serverinbeta. - Added the
WorldClockOnTimeMarkerAfterEventclass to@minecraft/serverinbeta.- This event is fired when a world clock's time hits a time marker.
- Added the
WorldClockOnTimeMarkerAfterEventSignalclass to@minecraft/serverinbeta. - Added the
WorldClockOnRestartBeforeEventclass to@minecraft/serverinbeta.- This event is fired when a world clock ticks at the maximum time and is about to restart.
- The
newTimeproperty on the event can be optionally set to set a custom restart time for the world clock.
- Added
WorldClockOnRestartBeforeEventSignalclass to@minecraft/serverinbeta. - Added the
WorldClockEventOptionsinterface to@minecraft/serverinbeta.- Has a clock property to filter out which clock the event should fire for.
- Added the
WorldClockTimeMarkerEventOptionsinterface to@minecraft/serverinbeta.- Has a clock property to filter out which clock the event should fire for.
- Has an optional
timeMarkerproperty to filter out which time marker the event should fire for.
EntityIsTamedComponent:- Added read-only
tamedToPlayerandtamedToPlayerIdproperties to beta that return the player and player id that tamed the entity.
- Added read-only
WorldAfterEvents:- Added the
worldClockOnTimeModifiedevent signal to@minecraft/serverinbeta. This is used to subscribe to world clock time modified events. - Added the
worldClockOnPausedevent signal to@minecraft/serverinbeta. This is used to subscribe to world clock paused events. - Added the
worldClockOnResumedevent signal to@minecraft/serverinbeta. This is used to subscribe to world clock resumed events. - Added the
worldClockOnTimeMarkerevent signal to@minecraft/serverinbeta. This is used to subscribe to world clock time marker events.
- Added the
WorldBeforeEvents:- Added the
worldClockOnRestartevent signal to@minecraft/serverinbeta. This is used to subscribe to world clock restart events.
- Added the
WorldClock:- Added
timeMarkersproperty inbeta. - Added
addTimeMarkerfunction inbeta. - Added
removeTimeMarkerfunction inbeta. - Added
setfunction inbeta. - Added
skipTofunction inbeta. - Added
rewindTofunction inbeta.
- Added
WorldClockRegistry:- Added
registrationOptionsparameter toregisterClockfunction to optionally create time markers during registration in beta.
- Added
Blocks
- Blocks defined with the
minecraft:multi_blocktrait cannot also define theminecraft:random_offsetcomponent if the multi-block direction field is horizontal. - Added the
containerfield to theminecraft:block_entityblock component, which gives a custom block a container that holds up to 54 item stacks, persists with the world, drops its contents when the block is broken, and opens a container screen when the block is used.- Replacing a custom block whose
minecraft:block_entitydeclares a container with a different block definition rebuilds its block entity, so the outgoing block drops its container contents rather than handing them to the new block.
- Replacing a custom block whose
- Added scripting access to custom block inventories provided by
minecraft:block_entitycontainers.
- Added a new
/time ofsub-command for modifying world clocks under the Creator World Clocks Features experiment./time of <clock> add <time>- Adds time to the clock. Cannot result in a negative time./time of <clock> set <time>- Sets the clock to the specified time. Cannot be set to negative./time time of <clock> set <timemarker> (next previous stay)- Sets the clock to the occurrence of the time marker. Cannot result in a negative time./time of <clock> pause- Pauses the clock./time of <clock> resume- Resumes the clock./time of <clock> query time- Outputs the clock's current time.
- Added
/locate poifor locating registered points by type or tag.
- Added support to show icons for buttons.
- Added property
tooltipsinbetafor the following interfaces:DropdownOptionsMessageBoxSliderOptionsTextFieldOptionsTextOptionsToggleOptions
- Added function
button1WithOptions. - Added function
button2WithOptions. - Added property
imageDetailsfor the interfaceButtonOptions. - Added interface
ImageDetails. - Added interface
MessageBoxButtonOptions. - The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
- Added scripting API to query Points of Interest in the current dimension.
Fixes
[edit | edit source]From released versions before 26.1
- MCPE-89543 – PlayStation GUI scale modifier resetting after restarting game.
- MCPE-99462 – Hoppers don't pickup items parallel to chunk border.
- MCPE-108119 – Mobs desync and teleport back when Simulation Distance is higher than Render Distance.
- MCPE-117298 – Tridents, eggs and snowballs hit the endermen.
- MCPE-117477 – Yellowtail parrot fish does not exist.
- MCPE-138549 – Comparators can read inventories through chains.
- MCPE-142136 – Skin reverts to previously equipped skin when equipping certain skins from skin packs.
- MCPE-147584 – Blocks can be placed on the chain, which should not be placed on them.
- MCPE-167490 – The space droppers and crafters check to push into storage entities is offset by -0.5 X, Y, and Z.
- MCPE-181173 – Teleporting non-player entities between dimensions by commands will cause them appear in wrong position.
- MCPE-184162 – PlayStation: Eye of Ender death explode particle crashes the game.
- MCPE-186514 – Achievement page displays about "Preview" while using beta version.
- MCPE-190746 – Chains prevent spawns one block below them.
- MCPE-221001 – Vibrant Visuals: After using
/tp, the biome based fog and sky will only change to the new biome's type after the player has moved. - MCPE-227980 – Same stronghold has variable eyes of ender count.
- MCPE-229794 – Import Skin button cannot be selected when using a controller.
- MCPE-232536 – Lanterns can be placed on the bottom of horizontal chains.
- MCPE-234311 – Game no longer registers every individual scroll wheel step.
- MCPE-234954 – Player skin model becomes visually distorted during gameplay, causing limbs and body parts to appear misaligned or rotated incorrectly.
- MCPE-235086 – Idle framerate reduction increases CPU usage, power consumption, and clock speed when the CPU is being lightly loaded.
- MCPE-235450 – Text going off a book and cannot see.
- MCPE-235723 – "Leave Boat" button texture is corrupted when using "D-Pad & tap to interact".
- MCPE-236819 – Localization fragments may appear incorrectly in hovers.
- MCPE-237771 – Sulfur cube spawn egg MERS is inconsistent with its item texture.
- MCPE-238556 – Can't change the tick speed to 0 While in world.
- MCPE-238926 – Memory leak from moving blocks that are far from the player.
- MCPE-239320 – Furnace recipe book preferences are not saved after reloading a world.
- MCPE-239554 – No green tint from Nausea when screen distortion is zero.
- MCPE-239639 – Pressing Tab repeatedly while dying freezes/crashes the game.
- MCPE-239750 – Using a bucket on a sulfur cube may pick up liquid or powder snow located at the world origin.
- MCPE-239802 – The Japanese font is no longer Noto Sans.
- MCPE-239834 – Adding or removing packs from a world is not saved properly when pressing "Back" or "Play" button.
- MCPE-240014 – All colors of poplar leaves block other saplings but poplar from growing up.
- MCPE-240015 – [Experimental] Cannot compost poplar saplings.
- MCPE-240016 – [Experimental] Can be given wool double slabs.
- MCPE-240018 – [Experimental] The new single wool slabs and stairs conduct redstone.
- MCPE-240019 – No color of poplar leaves smelts into leaf litter.
- MCPE-240031 – Orange popular leaves are placed before red in the creative inventory.
- MCPE-240038 – Torches and Stonecutters cannot be crafted using the Recipe Book.
- MCPE-240050 – Placing two double slabs together turns into normal slabs.
- MCPE-240057 – Sculk sensors pick up vibrations from dropped wool slabs and stairs.
- MCPE-240164 – Wool slabs and stairs are not broken faster when using shears.
- MCPE-240287 – Poplar wood appears orange on maps.
- MCPE-240331 – Seagrass in abandoned camp is not filled by water.
- MCPE-240461 – Cushion name (as entity) displays raw translation key.
- MCPE-240463 – Certain closed captions for straw bed are untranslated.
- MCPE-240464 – Cushion item and color in order with creative inventory goes wrong.
- MCPE-240465 – Some new subtitles added in 26.40.30 preview have placeholder text.
- MCPE-240466 – Cushion breaks when placed in the same block space as chains.
- MCPE-240467 – You can clip under solid blocks if a cushion is broken while sitting in it.
- MCPE-240468 – Cushions float slightly above the block it is placed on.
- MCPE-240477 – Different cushion dismount message compared to Java.
- MCPE-240482 – Cannot place cushion under existing cushion.
- MCPE-240483 – A pixel of the straw bed appears more reflecting than others on straw bed MERS texture.
- MCPE-240484 – Straw Bed breaking texture is heavily corrupted and patchy.
- MCPE-240493 – Broken marketplace pass button when choosing classic skins.
- MCPE-240495 – Shelf mushrooms render behind snow layers in the inventory.
- MCPE-240499 – Player sitting in cushion are positioned much higher compared to Java Edition.
- MCPE-240501 – Flowing water in dappled forests is opaque.
- MCPE-240504 – Players sitting on the cushion will sink one block after using
/killto clear the cushion. - MCPE-240506 – Straw beds have Z-fighting issues.
- MCPE-240546 – Baby Foxes have no texture.
- MCPE-240720 – Fit-to-frame being disabled incorrectly causes icons to be centered.
- MCPE-240721 – Very long item catalog group names crash the game.
- MCPE-240723 – The texture of straw beds does not align with the texture of sideways hay bales.
- MCPE-240730 – Renamed cushions do not display their custom name when placed.
- MCPE-240731 – Cushion does not produce breaking particle and sound when break due to no supporting block.
- MCPE-240778 – Cushions break when sharing a block space with a honey block and sniffer egg.
- MCPE-240780 –
/summon cushionspawns a black cushion by default instead of white. - MCPE-240792 – Cushions are not placed immediately after beds in the Creative inventory.
- MCPE-240849 – Cushions do not break over lava and water.
- MCPE-240891 – Cushion bounces when placed.
- MCPE-240897 – Softlock when going back to the play screen from a connection error.
- MCPE-240906 – Cushion group name in Creative inventory uses singular form instead of plural.
- MCPE-241081 – DDUI font does not wrap around and space itself correctly.
- MCPE-241160 – Foxes hold the Shelf Mushroom block offset from their mouth.
- MCPE-241279 – Cushion can be broken in the Adventure game mode.
- MCPE-241359 – Name tag items can be used on cushion entities.
- MCPE-241369 – New structure explorer maps are named as camp maps.
- MCPE-241421 – Breaking cushions does not trigger sculk sensors or sculk shriekers.
- MCPE-241662 – Paintings can be crafted with wool slabs and stairs.
- MCPE-241675 – Missing Closed Captions for Shelf Mushrooms.
Other
- Fixed the poplar sign UI texture to match with Java Edition.
- Fixed the poplar log top texture to have the correct color palette.
- Fixed clouds rendering as bright white spots after switching to Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game Realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed
EffectTypes.get()andEffectTypes.getAll()so they can be called from before events. - Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple vanilla content slices:
- 1.21.120 copper chest
- 1.21.120 gray dye, green dye, light blue dye, and light gray dye
- 26.20 baby bee
- 26.20 baby fox
- Fixed
.texture_set.jsonnot being compatible with certain JSON tools. - Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the spruce shelf MERS texture.
- Fixed an issue which sometimes caused
materials/entity.materialfrom resource packs to have no effect. - Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.
- Fixed a bug where damage calculation did not apply correctly to players falling from certain heights through one block of water.
- Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether.
- Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
- Fixed downloading a copy of a Realm world never happening if the settings were changed.
- Fixed height on the members search bar.
- Fixed the string Core and Plus sometimes being translated in other languages than the selected one.
- Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
- Fixed vertical menu screen reader narration in Settings screens.
- Fixed capes causing visual discrepancies between the in game model and the model shown in the Dressing Room.
- Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
- Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
- Fixed input and HUD delay after closing Data Driven UI screens.
- Fixed the straw bed texture so it no longer contains floating pixels or extra pixels that are never visible in-game.
- Fixed totem of undying activation not synchronizing health when final health equals the original value.
- Fixed an issue where players and mobs could load in a world at (0,0,0) and lose all their items after reloading world.
- Fixed a bug with item in hand jittering with temporal anti-aliasing upscaling enabled.
- Fixed a bug where spiders and cave spiders would occasionally be slowed by cobwebs.
- Fixed an issue where mobs and players could reload with an inconsistent movement speed.
- Fixed Realm role actions not showing correctly for certain roles.
- Fixed a crash that could occur while retrieving network addresses on Android.
- Fixed "out of space" error displaying when attempting to download large items regardless of available space.
- Fixed an issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values.
- Fixed the
scaleproperty onDebugShapewhen used withDebugCone,DebugEllipsoid,DebugPyramid, andDebugCylinder. - Fixed screens visited not mounting if another global route action happened while the screen was unmounting.
- Fixed an issue that caused the brightness of some point lights to oscillate.
- Fixed an issue that caused the sky to render incorrectly when seen through boats in Vibrant Visuals.
- Fixed an issue where using a lava bucket on a cow produced a milk bucket.
- Fixed a crash that could occur when flying over or through water bodies with entities nearby.
- Fixed a double toast notification happening while importing an old world from a PlayStation 4 preview to a PlayStation 5 preview.
- Fixed a bug where calling the
Player.playSoundmethod could result in read-only errors when writing new properties to the player class afterwards. - Fixed an error when deeplinking from the subscribe now button from the Marketplace Pass site while client is closed.
- Fixed trees not generating in cherry grove and old growth birch forest abandoned camps.
- Fixed red shrubs flickering when placed against one another in multiplayer.
- Fixed being able to place a cushion on top of another cushion when moving quickly in any direction.
- Fixed triangular gaps that could appear in water surfaces where water meets a bank or flows over a lip.
- Fixed an issue that would sometimes cause a crash when opening the Realms Edit World, particularly on iOS devices.
- Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type.
- Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world.
- Fixed game stuttering in worlds after long play sessions or after leaving the game suspended for an extended time.
- Fixed poplar hanging sign visuals to be in parity with other signs.
- Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
- Fixed a bug where a party leader using Join Game on a friend not in their party would spuriously see the "Your party is too large" message.
- Fixed the gamepad cursor in menus becoming choppy after long play sessions or after leaving the game suspended for an extended time.
- Fixed
Player.fogSettingsAPIs throwing when a player re-joins server. - Fixed an issue where DDUI
CustomForm/MessageBoxwas not working in split screen. - Fixed
"item_display_transforms" -> "gui" -> "translation"no longer affecting an item's position in the slot.
References
[edit | edit source]- ↑ " Wilderness Bound sets off on SEPTEMBER 15TH!" – @Minecraft (Minecraft) on X (formerly Twitter), September 10, 2026
- ↑ "Minecraft: Bedrock Edition 26.50 Changelog - Wilderness Bound" – Minecraft Feedback, September 15, 2026.
- ↑ MCPE-240898 – Clear Layout Cache button does not exist in Ore UI storage settings – resolved as "Works As Intended".