Dappled Forest
| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature | 0.6 |
| Downfall | 0.6 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #df6827 |
| Foliage color | #e68e30 |
| Dry foliage color | #8c3a04 |
| Water color | #375154 |
| Water fog color | #1E97F2 |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Default |
| Volumetric fog | Default |
| Color grading | Default |
{
"title": "Dappled Forest",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite abandoned-camp.png article, displayed as 16x16px|link=Abandoned Camp|alt=|class=pixel-image|)</span>(link to Abandoned Camp article, displayed as <span class=\"sprite-text\">Abandoned Camp</span>)</span>",
"label": "(link to Structure article, displayed as Structures)"
},
{
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{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
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{
"field": "",
"label": "Climate"
},
{
"field": "0.6",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.6",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
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"field": "<span style=\"white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1E97F2; border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1E97F2</span>",
"label": "Water fog color"
},
{
"field": "",
"label": "Vibrant Visuals"
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{
"field": "(link to Vibrant Visuals/Configurations#Default atmospherics article, displayed as Default)",
"label": "(link to Vibrant Visuals#Atmospherics article, displayed as Atmospherics)"
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"invimages": [],
"images": [
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}
The dappled forest is a woodland biome consisting of poplar trees with red, orange, and yellow leaves, along with the occasional spruce tree. The ground is an orange-brown grass and coarse dirt soil covered by leaf litter, red shrubs, and brown mushrooms.
Generation
[edit | edit source]Dappled forests generate in moderately cold regions with very low humidity, typically in areas of positive weirdness.
Dappled forests frequently border plains, sunflower plains, cherry groves, ice spikes, and swamps. They can generate in any type of terrain, such as in flatlands near windswept gravelly hills, near cold oceans, or in mountains near frozen peaks.
Their size can range from a microbiome with only a few trees to a large forest stretching hundreds of blocks. Dappled forests are often separated from plains by rivers or valleys.
Dripstone caves may generate under inland regions, while the deep dark can generate where erosion is low, typically under mountainous areas. Ice caves may be found underground, mainly near the coast.[upcoming: Fourth Drop 2026]
Description
[edit | edit source]The dappled forest is a cold biome that consists of poplar trees and red shrubs, of which the former is prevalent enough to cover the majority of the terrain from the sky. The biome's grass color is a saturated orange, which also affects short plants and sugar cane. Biome-tinted leaves like oak and acacia are bright orange. Fallen poplar trees generate commonly, and shelf mushrooms are on all poplar trees.
Other terrain blocks like coarse dirt, brown mushrooms, and leaf litter generate as part of the surface of dappled forests. Spruce trees generate very sparsely throughout.
Tree density is much higher in Bedrock Edition than in Java Edition, sometimes allowing hostile mobs to spawn at daytime.
The biome has default settings for Vibrant Visuals but this is subject to change.[1] The water color is a very dark blue, almost black, and more opaque than in any other biome. Underwater fog, however, is white and twice as dense.
Abandoned camps generate here, usually with a poplar tree. Cold farm animal variants spawn as well as foxes and rabbits.
Mobs
[edit | edit source]The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄52 | 4 | |
| 10⁄52 | 4 | |
| 10⁄52 | 4 | |
| 8⁄52 | 4 | |
| 8⁄52 | 2–4 | |
| 4⁄52 | 2–4 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 52, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Cold Chicken", "weight": 10 }, { "size": "4", "mob": "Cold Pig", "weight": 10 }, { "size": "4", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-4", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 4 | 2–4 | |
| 4 | 2–4 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 58, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 4 }, { "size": "2-4", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
[edit | edit source]Music
[edit | edit source]Dappled forests re-use the forest music pool in Java Edition and the default Overworld music pool in Bedrock Edition:
| Title | Preview | Java Edition | Bedrock Edition | ||
|---|---|---|---|---|---|
| Weight | Probability | Weight | Probability | ||
| Memories | 2 | 8% | 2 | 5.56% | |
| Shores | 2 | 8% | 2 | 5.56% | |
| Aerie | 1 | 4% | — | — | |
| Broken Clocks | 1 | 4% | 1 | 2.78% | |
| Bromeliad | 1 | 4% | — | — | |
| Clark | 1 | 4% | 1 | 2.78% | |
| Comforting Memories | 1 | 4% | 1 | 2.78% | |
| Danny | 1 | 4% | 1 | 2.78% | |
| Dry Hands | 1 | 4% | 1 | 2.78% | |
| Firebugs | 1 | 4% | — | — | |
| Floating Dream | 1 | 4% | 1 | 2.78% | |
| Haggstrom | 1 | 4% | 1 | 2.78% | |
| Key | 1 | 4% | 1 | 2.78% | |
| Labyrinthine | 1 | 4% | — | — | |
| Left to Bloom | 1 | 4% | 1 | 2.78% | |
| Living Mice | 1 | 4% | 1 | 2.78% | |
| Mice on Venus | 1 | 4% | 1 | 2.78% | |
| Minecraft | 1 | 4% | 1 | 2.78% | |
| One More Day | 1 | 4% | 1 | 2.78% | |
| Oxygène | 1 | 4% | 1 | 2.78% | |
| Subwoofer Lullaby | 1 | 4% | 1 | 2.78% | |
| Sweden | 1 | 4% | 1 | 2.78% | |
| Wet Hands | 1 | 4% | 1 | 2.78% | |
| Home | — | — | 2 | 5.56% | |
| Nightly | — | — | 2 | 5.56% | |
| Ebb | — | — | 2 | 5.56% | |
| Below and Above | — | — | 1 | 2.78% | |
| Featherfall | — | — | 1 | 2.78% | |
| Fireflies | — | — | 1 | 2.78% | |
| komorebi | — | — | 1 | 2.78% | |
| Lilypad | — | — | 1 | 2.78% | |
| O's Piano | — | — | 1 | 2.78% | |
| Puzzlebox | — | — | 1 | 2.78% | |
| Watcher | — | — | 1 | 2.78% | |
| yakusoku | — | — | 1 | 2.78% | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | Translation key |
|---|---|---|
dappled_forest |
biome |
| Name | Identifier | Numeric ID |
|---|---|---|
dappled_forest | 195 |
Biome definition
[edit | edit source]Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info
{
"attributes": {
"minecraft:audio/background_music": {
"default": {
"max_delay": 24000,
"min_delay": 12000,
"sound": "minecraft:music.overworld.forest"
}
},
"minecraft:gameplay/natural_mob_spawns": {
"argument": {
"spawn_costs": {},
"spawns_by_category": {
"ambient": [
{
"type": "minecraft:bat",
"count": 8,
"weight": 10
}
],
"creature": [
{
"type": "minecraft:sheep",
"count": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"count": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"count": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"count": 4,
"weight": 8
},
{
"type": "minecraft:rabbit",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 2
},
"weight": 4
},
{
"type": "minecraft:fox",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 2
},
"weight": 4
}
],
"monster": [
{
"type": "minecraft:spider",
"count": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"count": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"count": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"count": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"count": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"count": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 4,
"min_inclusive": 1
},
"weight": 10
},
{
"type": "minecraft:witch",
"count": 1,
"weight": 5
}
],
"underground_water_creature": [
{
"type": "minecraft:glow_squid",
"count": {
"type": "minecraft:uniform",
"max_inclusive": 6,
"min_inclusive": 4
},
"weight": 10
}
]
}
},
"modifier": "overlay"
},
"minecraft:visual/fog_color": "#ccd8e2",
"minecraft:visual/sky_color": "#7ca3ff",
"minecraft:visual/water_fog_color": "#375154"
},
"carvers": [
"minecraft:cave",
"minecraft:cave_extra_underground",
"minecraft:canyon"
],
"downfall": 0.6,
"effects": {
"dry_foliage_color": "#8c3a04",
"foliage_color": "#e68e30",
"grass_color": "#df6827",
"water_color": "#375154"
},
"features": [
[],
[
"minecraft:lake_lava_underground",
"minecraft:lake_lava_surface"
],
[
"minecraft:amethyst_geode"
],
[
"minecraft:monster_room",
"minecraft:monster_room_deep"
],
[],
[],
[
"minecraft:ore_dirt",
"minecraft:ore_gravel",
"minecraft:ore_granite_upper",
"minecraft:ore_granite_lower",
"minecraft:ore_diorite_upper",
"minecraft:ore_diorite_lower",
"minecraft:ore_andesite_upper",
"minecraft:ore_andesite_lower",
"minecraft:ore_tuff",
"minecraft:ore_coal_upper",
"minecraft:ore_coal_lower",
"minecraft:ore_iron_upper",
"minecraft:ore_iron_middle",
"minecraft:ore_iron_small",
"minecraft:ore_gold",
"minecraft:ore_gold_lower",
"minecraft:ore_redstone",
"minecraft:ore_redstone_lower",
"minecraft:ore_diamond",
"minecraft:ore_diamond_medium",
"minecraft:ore_diamond_large",
"minecraft:ore_diamond_buried",
"minecraft:ore_lapis",
"minecraft:ore_lapis_buried",
"minecraft:ore_copper",
"minecraft:underwater_magma",
"minecraft:disk_sand",
"minecraft:disk_clay",
"minecraft:disk_gravel"
],
[],
[
"minecraft:spring_water",
"minecraft:spring_lava"
],
[
"minecraft:glow_lichen",
"minecraft:trees_dappled_forest",
"minecraft:brown_mushroom_dappled_forest",
"minecraft:patch_red_shrub",
"minecraft:patch_grass_forest"
],
[
"minecraft:freeze_top_layer"
]
],
"has_precipitation": true,
"temperature": 0.6
}
Achievements
[edit | edit source]| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | ||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome |
|
History
[edit | edit source]Announcement
[edit | edit source]| May 30, 2026 | Dappled forests are announced at Minecraft Live – May 2026. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
[edit | edit source]| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.3 | snap1 | Added dappled forests. | |||||
| pre1 | Dappled forests now use the forest music pool instead of the flower forest music pool. | ||||||
Bedrock Edition
[edit | edit source]| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.40 Experiment | Preview 26.40.27 | Added dappled forests. | |||||
| Preview 26.40.30 | Dappled forests now use the default volumetric fog instead of swamp fog. | ||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| ? | Changed the underwater fog color from #ccd8e2 to #1E97F2 and increased the distance from 30 to 60. | ||||||
Issues
[edit | edit source]Issues relating to "Dappled Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- Dappled forests are inspired by trees seen during autumn in Michigan, USA, as well as those found in Sweden.[2]
- Prior to their introduction, Minecraft Dungeons featured a similar locale through Pumpkin Pastures. Despite common assumptions from fans, these were developed independently.[3]
- Dappled forests are the only biome where foxes can spawn but wolves can't spawn. As a consequence the biome is ideal for long-term fox farms.
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Ice spikes bordering a dappled forest
-
A coastline with a dappled forest
-
Mountain valleys filled with dappled forests
-
A dappled forest valley surrounded by cherry groves, with an abandoned camp
-
An abandoned camp in a dappled forest
-
The Dappled Forest seed template thumbnail
-
A deep lake in a dappled forest
-
The dark water color in Fancy graphics
-
Overview of a large dappled forest
-
Wide view of a dappled forest in Java Edition, showing the lower tree density
-
A dappled forest inside a frozen peaks mountain ring
-
A village in a small dappled forest, with a larger one in the background
-
A tiny dappled forest on the coast
-
A dappled forest with windswept gravelly hills on extreme terrain
-
A dappled forest single biome world
-
A cherry grove bordering a dappled forest
Mojang images
[edit | edit source]-
A dappled forest shown at Minecraft Live – May 2026
-
Noor in a dappled forest near a cluster of brown mushrooms
-
An abandoned camp at the edge of a dappled forest with shelf mushrooms growing on the side of the fallen tree
-
Sunny building in a dappled forest
-
Two cold chickens in a dappled forest
-
Makena based out of the canopy of the biome
-
Noor on a happy ghast over a dappled forest
-
Kai riding a pig in a dappled forest
In other media
[edit | edit source]References
[edit | edit source]- ↑ "Post from Minecraft" by Minecraft – YouTube, May 31, 2026.
- ↑ "MINECRAFT LIVE - MAY 2026" – Minecraft on YouTube, May 30, 2026
- ↑ "We keep asking the teams to let themselves be inspired by each other's work. Now in this particular example all you need to do is to look out the window during autumn to find the same inspiration 😅" – @jebox.bsky.social on Bluesky, August 19, 2026
See also
[edit | edit source]Navigation
[edit | edit source]
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