Deep Ocean

From Minecraft Wiki
Jump to navigation Jump to search
Deep Ocean

Deep Ocean.png: Infobox image for Minecraft biome 'Deep Ocean'

Deep Ocean Vibrant Visuals.png: Infobox image for Minecraft biome 'Deep Ocean'

Structures Ocean Monument
Shipwreck
Ocean Ruins
Blocks Gravel
Seagrass
Kelp
Grass Block

Climate

Temperature 0.5
Downfall 0.5
Precipitation Yes

Colors

Grass color
 #8EB971
Foliage color
 #71A74D
Dry foliage color
 #A17448
Water color
 #3F76E4
‌[JE only]

 #1787D4
‌[BE only]
Water fog color
 #050533
‌[JE only]

 #1463A5
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Default
Volumetric fog Default
Color grading Default

A deep ocean is a variant of the regular ocean with the seafloor twice as deep.

Generation

[edit | edit source]

Deep oceans generate adjacent to oceans when continentalness drops even lower. This means that they cannot border land biomes, except mushroom fields. The seafloor is twice as deep as in regular oceans, usually around Y=30, and islands are much rarer, yet not impossible.

Deep oceans generate at moderate temperatures, bordering regular oceans when continentalness increases. Deep oceans border deep lukewarm oceans when temperature increases, and deep cold oceans when temperature decreases.

Although cave biomes are uncommon, lush caves may generate if humidity is high. Sulfur caves can rarely generate if weirdness is low.

Description

[edit | edit source]

Like in any deep ocean, ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans. In any other aspect, deep oceans are the same as regular oceans, with a gravel seabed and common fish spawning.

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5204
Skeleton100⁄5204
Slime[note 1]100⁄5204
Spider100⁄5204
Zombie95⁄5204
Enderman10⁄5201–4
Drowned[note 2]5⁄5201
Witch5⁄5201
Zombie Villager5⁄5201
Underground water creature category
Glow Squid14–6
Water creature category
Dolphin1⁄31–2
Nautilus1⁄31–3
Squid1⁄31–4
Water ambient category
Cod13–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned1002–4
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

[edit | edit source]

Music

[edit | edit source]

These music tracks when the player is underwater in a deep ocean:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Axolotl133.33%133.33%
Dragon Fish133.33%133.33%
Shuniji133.33%133.33%

These music tracks play while the player is not underwater in a deep ocean:

In Creative mode, the following tracks can play:

Data values

[edit | edit source]

Java Edition:

NameIdentifier Translation key
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft Deep Oceandeep_ocean biome.minecraft.deep_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-ocean.png: Sprite image for deep-ocean in Minecraft [No displayed name]deep_ocean24

Biome definition

[edit | edit source]
This section is a work in progress.
Anyone is encouraged to edit this page and add more content into the topic.
Additional note: To be converted to standard JSON tree view - see Forum:Include enchantment, biome and dimension definitions in the Data values section for project info

Achievements

[edit | edit source]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

[edit | edit source]
IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Videos

[edit | edit source]

History

[edit | edit source]

Java Edition

[edit | edit source]
Java Edition
1.7.213w36a Added deep ocean, along with multiple other biomes.
1.814w25a Added ocean monuments, which generate in oceans.
1.1318w09a Added underwater ruins, which generate in deep oceans.
18w10a Deep ocean is no longer required for the "Adventuring Time" advancement.
18w11a Added shipwrecks, which generate in deep oceans.
1.1620w06a Underwater ruins and shipwrecks are now rarer.
1.1721w06a Deep ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15a Deep oceans generate with a gravel floor once again.
1.1821w44a Deep ocean is once again required for the "Adventuring Time" advancement.

Bedrock Edition

[edit | edit source]
Pocket Edition Alpha
v0.9.0build 1 Added the deep ocean biome.
v0.16.0build 1 Added ocean monuments with guardians and elder guardians.
Bedrock Edition
1.4.0beta 1.2.14.2 Added shipwrecks.
beta 1.2.20.1 Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56 Deep oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23 Deep oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23 Kelp now generates more frequently and in denser patches.
26.50Preview 26.50.22 Bats now spawn in deep oceans.

Legacy Console Edition

[edit | edit source]
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added deep oceans.
Added ocean monuments.
TU69 1.761.761.76Patch 38 Added shipwrecks, and underwater ruins.

New Nintendo 3DS Edition

[edit | edit source]
New Nintendo 3DS Edition
0.1.0 Added deep oceans.

Data history

[edit | edit source]
Java Edition
1.1821w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 24.

Issues

[edit | edit source]

Issues relating to "Deep Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

[edit | edit source]
  • Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
    • Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
[edit | edit source]

Screenshots

[edit | edit source]

Historical screenshots

[edit | edit source]

See also

[edit | edit source]

References

[edit | edit source]
  1. ↑ MC-214783 – Oceans generate with stone floors – resolved as "Fixed".
  2. ↑ MCPE-125235 – Ocean floors are generated with stone floors
[edit | edit source]