IGN LogoIGN Logo
Skip to content

The Witcher 3 Guide

Start tracking progress
 or 
Wild Hunt Quests
Kaer Morhen
Lilac and Gooseberries
The Beast of White Orchard
The Incident at White Orchard
Imperial Audience
In Ciri's Footsteps
The Nilfgaard Connection
Bloody Baron
Ciri's Story: King of the Wolves
Family Matters
A Princess in Distress
Ciri's Story: The Race
Ciri's Story: Out of the Shadows
Hunting a Witch
Wandering in the Dark
Ladies of the Wood
The Whispering Hillock
Ciri's Story: Fleeing the Bog
Pyres of Novigrad
Novigrad Dreaming
Broken Flowers
Get Junior
Ciri's Story: Visiting Junior
Count Reuven's Treasure
The Play's The Thing
Poet Under Pressure
Ciri's Story: Breakneck Speed
Destination: Skellige
The King is Dead - Long Live The King
Echoes of the Past
Missing Persons
Nameless
The Calm Before the Storm
Ugly Baby
The Isle of Mists
The Battle of Kaer Morhen
Blood on the Battlefield
Bald Mountain
Final Preparations
Battle Preparations
On Thin Ice
Tedd Deireadh, The Final Age

Interactive Maps

Fablesphere MapIsle of Mists MapKaer Morhen MapRealm of Rumination MapRoyal Palace in Vizima MapSkellige Isles MapTime and Space MapToussaint MapVelen & Novigrad MapWhite Orchard Map
IGN LogoIGN Logo

Task Search

No Results

Checklists

Checklist Creation
How creative can you get with your first free checklist?

All Interactive Maps and Locations

Battle Preparations

By Max Roberts, Jack K., Jon Ryan, +35.8k more
Updated: Nov 27, 2024 12:32am UTC

Battle Preparations is a main quest in The Witcher 3 that takes place in the Skellige area - this quest is comprised of three smaller quests, but the order in which you complete them does not matter.

Battle Preparations Walkthrough

This walkthrough guide will follow the order that makes the most narrative sense, which is “The Sunstone,” “Veni Vidi Vigo,” and “Child of the Elder Blood.” Do note, though, this quest will require you to make a critical decision that ultimately affects the game's ending.

Warning! This page contains spoilers for The Witcher 3: Wild Hunt. Please proceed with caution if you are not at this quest in the game.

The Sunstone

After you complete “Final Preparations” in Novigrad. Head back to the ship and tell Avallac’h that you are all set. The ship sets sail for Skellige. When you arrive, Avallac’h fills the group in on his plan of attack. The first thing you need is an ancient artifact called a Sunstone. No one knows exactly where it is, but Ermion may have an idea. Go off to have a chat with him.

Note- The beginning of this quest varries depending on who sits on the throne in Skellige. This is determined by your efforts or lack thereof to help Crach during your time in Skellige. It all depends if Cerys or Hjalmar or Svanrige is on the throne.
If Cerys or Hjalmar rule - Speak to Crach at the docks and he will point you toward Ermion. He is off arguing with Madman Lugos. When you arrive the argument turns violent. Fight off the madman and his men. Stick with Ermion, so he can help fight them with his magic. Head for the gate. When you escape, talk to Ermion and he will point you toward the men that can help you.

If Svanrige rules - Head up the hill from the docks to Kaer Trolde. Inside the main hall, the king is about to sign a treaty of surrender, under the control of his mother. He comes to his senses and calls for attack! Fight off the Nilfgaardians and speak to Ermion afterward. He will point you toward the men that can help you.

With the information from Ermion, hop on Roach and ride toward Eyvind, who is on a cliff near Arinbjorn. When you arrive, he is looking out into the see for a mythical white whale. Agree to help him look for the whale, so you two may talk. As soon as Eyvind looks away, the whale appears! Quickly try to tell him, or keep the sighting to yourself. Either way he misses the whale. When you ask about the elven ruins, tell Eyvind a white lie and say it is for an adventure novel you are writing. He happily tells you where the ruins are and you may ride off to see Yennefer.

When you return to the harbor, Ciri, Yennefer, and Philippa are all talking. It turns out that Avallac’h may be hiding something from you. Ciri and Yennefer want to snoop around his laboratory. Helping them spy around is the quest “Child of the Elder Blood.”

Philippa wants to find the Sunstone and teleports to the ruins opening. You need to meet her there to help find it. Before we find the Sunstone, it’d be best to free the sorceress Fringilla Vigo from Emperor Emhyr’s clutches.

Veni Vidi Vigo

Change your objective to Veni Vidi Vigo and fast travel to Marlin Coast, which is southwest of Kaer Trolde’s harbor. Swim up the coast toward Emhyr’s fleet. When you are close enough, climb on the shore and meditate until midnight. Under the cover of darkness, swim out to the fleet, being careful to avoid the spotlights.

Dive beneath Emhyr’s ship (it is marked on your map) and come up to the starboard (right-hand) side. Swim to the anchor to trigger a cutscene. Enhyr lets Fringilla go and she teleports you back to Kaer Trolde harbor. This short quest is now over. Now it’s time to actually find the Sunstone.

The Suntone (continued)

Head to the north end of the harbor and hop in a boat. You are going to want to sail along the northern coast on Ard Skellige to find the Elven ruins. There is no specific marker, but there happens to be a boat right next to the ruins. Mark it and set sail. You can also see the location on the map below.

When you arrive at the ruins, talk to Philippa and go inside with her. The two of you chat for a bit, until you enter a wide open room. Kill the four drowners and the siren that attack. When the beasts are down, look toward the right. There is a Place of Power for Igni. Draw power and then head up the stairs and wait for Philippa to make a stoney bridge for you two to cross.

Follow Philippa as she talks about politics into the next room. Switch your Sign to Yrden and fight the Golem. Use Yrden to slow it down and Thunderbolt to increase your strength. Quickly take the Golem down and follow Philippa to a mural of an Elven guard.

Philippa opens a secret door that leads to a room with three mirrors. She lights a magical stone in the ceiling that shines light onto the mirrors. You need to go to each mirror and turn it once. Be careful when you approach them though. Ghosts of the Wild Hunt will attack you. Dodge and use fancy sword play to slay these ghosts, no need for phone calls and vacuums. Once all three mirrors have been turned once, go meet with Philippa.

The two of you find the Sunstone and she leaves you with it. Head out the nearby door and follow the path upwards. Kill any Ghosts of the Wild Hunt you encounter along the way. Before too long, you emerge on the surface on the north side of Ard Skellige. Head to the nearest Fast Travel point in Rogne. Scroll the map all the way to the west to find the Pali Gap Coast. This is where Avallac’h’s laboratory is and where Ciri and Yennefer will be waiting for you.

Child of the Elder Blood

Yennefer is trying to crack Avallac’h’s magic lock. In doing so, she triggers a security golem. Fight it with the help of Ciri. Between your two blades, the beast falls in no time. Yennefer has opened the door and you two may now look around. Use your Witcher Senese to find any interactive objects. This just bring up small conversation.

It seems that Avallac’h has a strange obsession with Ciri. Follow the hallway down a set of stairs to find a humungous family tree all tied to Ciri. It’s a tad overwhelming. Continue following the hallway into a room at the end. Inside is Avallac’h lover. She is not a fan of Ciri.

Critical Decision 1 - Choices and Consequences

At the end of the of your “friendly” chat, Ciri is furious. She wants to ransack the lab. This is the point where you will make the two remaining critical decisions in the game. The first of those is right now with Ciri wanting to destroy the lab. You may either say…

“Go for it.”-
Tap to RevealTap to RevealTap to Reveal
“Calm down.”-
Tap to RevealTap to RevealTap to Reveal

Critical Decision 2 - Choices and Consequences

No matter what you choose, the three of you head outside where Ciri says she would like to make a stop in Hindarsfjall to see the boy Skjall, who saved her from the Wild Hunt when she was in Skellige. Yennefer tells Ciri that Skjall is dead. Ciri is distraught and wants to go see Skjall’s grave to pay her respects. This is the final critical decision the game has to offer. You may either say…

“Yeah, I’ll go with you”-
Tap to RevealsheepTap to RevealTap to RevealTap to Reveal
“No time.”-
Tap to RevealTap to RevealTap to Reveal

When you have left Avallac’h’s laboratory and made your choice about Skjall, head back to Kaer Trolde Harbor and speak to Avallac’h to begin the final battle with the Wild Hunt. The next main story quest, On Thin Ice, will now begin.

Up Next: On Thin Ice

Previous
Final Preparations
Next
On Thin Ice

Top Guide Sections

  • Beginner's Guide - Witcher 3 Features and Things to Know
  • Things the Witcher 3 Doesn't Tell You
  • Walkthrough
  • Witcher Gear

Was this guide helpful?

In This Guide

The Witcher 3: Wild Hunt
The Witcher 3: Wild HuntCD Projekt Red
Initial Release: May 18, 2015
ESRB: Mature
PlayStation 5Xbox Series X/SNintendo SwitchXbox One
+2
News•Reviews•Game Guides•Book Guides•Memorial Day Sales•LEGO Set Reviews•Board Game Reviews•Planet Pokemon•IGN Store•Game Release Dates•MapGenie•Best Deals Today•Eurogamer•IGN YouTube•HowLongToBeat•Maxroll•VG247•Rock Paper Shotgun•IGN TikTok•IGN on X•Contact Us•Privacy Policy•Terms of Use