Graeme Mason
Interview
Beneath A Steel Sky at 30: how Terry Gilliam's Brazil and a week in Wales sowed the seeds of this classic adventure game
"We wanted it to be different."
Feature
A decade of Alien: Isolation: how Creative Assembly made an all-time horror classic
"I said, 'that's the game we're going to make' - totally believable."
Feature
The story of Captain Blood, the Atari ST classic in which you track down and murder your clones, five times
"Mind-boggling! Wonderful! Beautiful! Terrifying!"
Feature
Captain's Log | The story of Exile, one of the greatest sci-fi games of the 1980s
Consider Phoebus.
Feature
How GTA3's predecessor fell out of favour with Nintendo
Bugs, tentacles, faxes and blood: the story of Body Harvest.
Feature
The Spectrum wasn’t just a computer - it was a family
The Sinclair ZX Spectrum at 40: how the plucky British underdog stole my heart
Feature
30 years on, the story behind one of the Mega Drive's best RPGs
Buck, you're my kind of guy.
Feature
The story of Starflight, EA's sci-fi sandbox that laid the way for Mass Effect
Our destination, the stars.
Feature
The making of Turbo Esprit, the Spectrum game set in Romford that predated GTA
Lotus blossom.
Feature
40 years on, celebrating the Mattel Intellivision
The visionary console that tried to take on the mighty Atari.
Feature
How BioWare revolutionised the RPG
Inside the making of Baldur's Gate, and the forging of a legend.