After millions in NFT sales, the hyped “play to earn” game was effectively dead in weeks.
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So the thing with any of these games is, none of them are fun. Because things that would be fun are in conflict with things that would justify scarcity, and vice versa. In order to make something worth selling, you can't easily get it in game. But if the good stuff is something that you have to pay for, then you're stuck grinding a game that's not likely fun. It's like the problem with the Diablo 3 real money auction house.Have any of these kinds of games ever been designed or marketed in a way that could ever hope to draw in a reliable normie (non-web3) crowd of players? There are plenty of game out there where people are willing to spend on microtransactions, but that market is already extremely saturated. A game's gotta have something if it's going to convince people to both play and spend.
Not even just the recent ones -- name one thing Molyneux produced which wasn't hugely not what he promised. I wasn't around for the release of populous and dungeon keeper, but I know Black and White wasn't actually what he described, and neither was Fable.
Both were good games, but they weren't the vision he had in his head and sold to many.
I guess it wasn't clear from your description whether they created actual NFTs using blockchain, or just created "NFTs" by putting a bunch of unique, or "unique" images on some cool physical memorabilia.So an NFT stored on a hard drive or an SSD is not an NFT according to you? Interesting.
If you weren't already doing this, good lord, look at the screenshot.I'll be keeping away from Masters of Albion and would suggest to wait for the game to be actually finished before it's praised for any of its mechanics or gameplay.
"The first principle is that you must not fool yourself – and you are the easiest person to fool." - Richard FeynmanLook, I’m very anti scam, very anti fraud, and don’t think there is enough consumer protections.
But
At what point do we say anyone choosing to buy an NFT isn’t the victim of a con artist, they’re just trying to fool themselves?
Illustrators get it hard right now but if we're pouring one out for the artists most effected by the AI disaster i'll have to bring up digital realism artists. There was a massive demand for hyper real photoshop paintings, mainly portraits and their entire careers ended when Midjourney released.This is kinda off topic for the actual story, but I just want to bring up an interaction that was brought to my attention. This was posted on bsky:
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I called them out for it (a bit rudely, but if you're going to make me log in social these days I'm going to choose violence), and they later retracted and deleted the posts, so I won't link them or reveal who it was.
It was just a silly doodle of Millhouse to do the NFT/Pog meme. Because I thought it would be funny. Kyle suggested the "take my money" shot of Fry later too, but by that point I didn't have time to do another doodle. Maybe save that for later.
I'm not offended if someone found the pupils odd or anything. It was a quick sketch for fun, based on a classic cartoon moment. Not high art. I had a couple reference images (the one noted above and another that had more shading) and spent 15 minutes drawing with my iPad on my lap controlling Photoshop on my Mac.
The only purpose was for people to go "remember Pogs?" when they saw it.
Here's why I got irritated though: there are a lot of illustrators out there, very talented people, who spend hours doing drawings and then sharing them with people. Because they're having fun, because they're looking for commissions and work, because whatever. It's cool to see people's art, who cares why.
And so many of them who actually put time and effort into their drawing—the things I did not do here—get accused of being AI.
That sucks.
Just one more reason for generative AI to piss me off I guess.
That's the insidious part. People, even this doofus, don't typically go in "about to drop 7 figures." They go in for a smaller amount, and then keep throwing money at the problem.
Fundamentally they can not. It's the same cancer that kills mobile games. Building a game around micro-transactions means you have to make it suck somehow if you don't open your wallet, otherwise the business model doesn't work. None of these crypto backed games will ever be fun or even arguably worth playing. It's even worse when they're like "you can earn real money playing!" because those will only be populated by people who have nothing better to do with their time than grind pennies and probably mostly bots. Think third world sweatshops where people who make pennies an hour race between dozens of computers managing the loads of bots.
Have you tried War for the Overworld? It’s basically DK3. I think they’re currently working on a sequel too.I played a lot of Dungeon Keeper and DK2, they were awesome games. I've got DK2 on Steam (or GoG? I forget)and I still play it from time to time.
I would love a DK2 remaster, but not if Petie boy had anything to do with it.
Ugh, for sure.Illustrators get it hard right now but if we're pouring one out for the artists most effected by the AI disaster i'll have to bring up digital realism artists. There was a massive demand for hyper real photoshop paintings, mainly portraits and their entire careers ended when Midjourney released.
I have a friend who made a good living doing super detailed realistic pet portraits in Photoshop and her entire business disappeared almost immediately. Closely followed by her being hounded constantly every time she posted a piece online.
AI blows. But the people who think everything they don't understand must be fake are, arguably, even worse.
I ascribe to the conspiracy theory (I'm pretty sure it's a given now) that the reason these companies are going so hard at the creative industries is to make it impossible to be self employed. Creatives, whether it be makers pushed out by cheap 3D printing or visual artists with AI (even bands now, depressingly) don't need to sit in an office all day to survive.Ugh, for sure.
I'm using "illustrators" pretty loosely here as a term, I would definitely put anyone who takes the time to do work by hand under the umbrella.
Really, it doesn't matter how you're working. Pen and paper and scanning it, or digitally painting over photographs with a Wacom, there's human effort involved.
In this particular case "effort" would be a stretch, but still. I grabbed one of my go to pressure sensitive brushes:
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and drew everything out by hand except the map. A few years ago even nobody would think that anything else happened.
Times change, I get it. But still, I know the toll it's taking on people, and I can't help but think it's a pretty shit bargain.
I have increasingly been thinking about the tetraethyl lead that we used to put in gasoline. That, too, was a real technology that has real merit in some senses. There's just this one small very enormous problem when we deployed it widely...Times change, I get it. But still, I know the toll it's taking on people, and I can't help but think it's a pretty shit bargain.
Pretty sure this will happen eventually. The amount of damage being done to young people now is finally getting studied and reported. If kids leave school unable to process information longer than a tweet and can't make decisions without an app to help them things will slowly grind to a halt. How can someone with an attention span of half an hour do a full shift? Anywhere?LLMs, social media in all its forms, unending autoplaying short-form video directly into kids' brains--we should have burned it all and salted the ashes.
Hey, there was a time there was a very reasonable crypto that paid out in swanky hats!Reading people think crypto ever looked like a sure thing in any year is wild. It's been basically crime money or scam money since the beginning and NFT literally always seemed like a somehow even more insane version.
Ah, literally everyone after all Molyneux' hype on Black & White AND Fable...“People are angry, pissed, and disillusioned"
It's not too late!I have increasingly been thinking about the tetraethyl lead that we used to put in gasoline. That, too, was a real technology that has real merit in some senses. There's just this one small very enormous problem when we deployed it widely...
SV has never escaped the idea that introducing any new technology is per se good, or at worst harmless. In the physical world, we long ago learned the folly of this mindset.
LLMs, social media in all its forms, unending autoplaying short-form video directly into kids' brains--we should have burned it all and salted the ashes.
I took an animation class at USC and heard quite the earful about how rotoscoping wasn't really animation. I don't know if this was taking a side or not but my final project used micro-manipulation of Terry Gilliam-style hand-drawn articulated characters (think 2D claymation), layered via a multi-plane camera. I got an A, which I thought was against all expectations for a guy who can't draw for shit.Really, it doesn't matter how you're working. Pen and paper and scanning it, or digitally painting over photographs with a Wacom, there's human effort involved.
I've been around since Dungeon Keeper and Peter Molyneaux always over promises and under delivers. Every. Single. Time.Not even just the recent ones -- name one thing Molyneux produced which wasn't hugely not what he promised. I wasn't around for the release of populous and dungeon keeper, but I know Black and White wasn't actually what he described, and neither was Fable.
Both were good games, but they weren't the vision he had in his head and sold to many.
Just before I wrote my comment I got a call during a teleconference. So a couple of hours later I got to look and see that I had a message from the caller. It turned out that "Jason from Toronto" calling on behalf of "Apple Tech" needed to know my bank account details. I was tempted to call back and give him some bank account details, while discussing the excellent advantages of "my ten inch dick", but work pressure means I can only invest in making snarky comments on Ars.For me, it makes little difference how challenging the con was. Someone walking into a house with an unlocked door and taking something is just as guilty as someone who had to pick a lock and bypass an advanced surveillance system. I'm not all that sympathetic to any thief who says "they were just ASKING to be robbed leaving the door open like that". A discussion on better security practices is worthwhile, in private, between the residents, but it has nothing to do with the guilt of the thief, and I'm not going to repeat their talking points.
I think the biggest lie the industry ever told us is that "whales" are just rich people with too much money on their hands trying to look cool.Mobile / Gacha games can be enjoyable enough playing free. In fact it could be argued that you need a population of non-paying players to create a space where the whales can feel cool. It all depends on the game, and I guess your skills at it. In some cases you can enjoy playing indefinitely, in others you might have to drop it at some point (that happened me at some enormous level of Candy Crush where the levels got almost impossible to defeat honestly. Up until then playing it free just made it a better challenge.)
The worst thing about many micro-transaction multi-player games, I have come to think, is that they are too fair - i.e. not random enough, making them ultimately a bit boring. Of course that applies to MMOs as well. But it's not a good aspect to a game where the hook is a dream of riches.
The biggest problem with NFT games like Legacy or whatever is probably that they are not designed for game players at all, but for players who want to make money (in a place where they should realise that the only way to do that is to be in early on the Ponzi scheme.) So usually there's not even a compelling game there, especially with the advent of NFTs.
Sounds like a pretty accurate simulation to me!But the players who poured roughly $54 million in cryptocurrency into Molyneux’s previous game, Legacy, say they’re still bitter about getting swept up in Molyneux’s broken promises of a best-in-class economic simulation and the opportunity for “play to earn” riches.
That's called "charity" with extra steps.I know of one, just one, scheme that sold NFTs and wasn’t a scam.
The Cologne Cathedral in Cologne, Germany is completely self financed. No money from the state or the Catholic Church. If they need repairs or maintenance they need to collect donations.
They decided to create NFTs and sell them. They took about 30,000 pictures sized 1ft by 1ft, put them into nice SD cards with a nice inscription and sold them for about €200 each. They made it very very clear that this is not an investment but a donation to the church, and that you will never ever make a profit. You can buy them only at the cathedral itself, not online.
So for €200 you get a very nice SD card, likely with a picture of a beautiful coloured glass window, and the knowledge and proof that you made a donation to an excellent cause.
Ahem... don't you mean "Remember Alf?"The only purpose was for people to go "remember Pogs?" when they saw it.
"Ownership of a database entry means absolutely nothing if you can't do anything with that entry."This is why NFTs, web3, play to earn and the entire cryptocurrency scene can go get fucked. Ownership of a database entry means absolutely nothing if you can't do anything with that entry. Legally enforcing that ownership is another matter.
I can't believe people in 2021 and 2022 fell for this self-inflicted scam. Anyone who's ever played an online game would know that inventory items or skins are worthless without a game to use them in.
Meanwhile, Chris Roberts is raking in millions through conventional means without any crypto malarkey - a subscription to a game that will never be finished because he keeps moving the goalposts.
I remember when Crypto came out. Even then it seemed most obvious as a money laundering scheme. But I think a lot of people saw it as a soft protest against the government monopoly on money (or maybe just paying taxes). Not that simply holding illegal money demonstrates collective action, but it did sort of force the question of what money means really. I think some hoper that it would actually replace money, but money is already pretty good so why would it? Besides for illegal stuff.Reading people think crypto ever looked like a sure thing in any year is wild. It's been basically crime money or scam money since the beginning and NFT literally always seemed like a somehow even more insane version.
Who would forget Alf though?Ahem... don't you mean "Remember Alf?"![]()
Kyle is a master of self-control. I wouldn't have been able to write this article without about forty uses of the phrase "infamous grifting sack of shit".
Fraud?It seems like, even in terms of Ponzi-like games, Gala Games kneecapped themselves hard with this decision. Whether it's because they saw the writing on the wall and wanted to cash out ASAP or because they got exceptionally greedy, there's no way that you can have a functioning economy when the house pulls 85% of all funds out of the system.
There's money sinks, then there's whatever this was - Fissure? Black hole?
The assumption is rapidly shifting to "if it looks that good, you used AI". I understand why people assume this. And it's really going to fuck over whoever competent remains in the trade.Really, it doesn't matter how you're working. Pen and paper and scanning it, or digitally painting over photographs with a Wacom, there's human effort involved.