At this point, it feels next to impossible to find a third-person action game completely devoid of very direct Soulslike influence. This isn't just low-level stuff like hard-as-nails bosses or cryptic storytelling through flavour text (though they're definitely more prevalent too), but the foundation mechanics, like rest points, death mechanics, and lots of stamina management.

A collage of images showcasing (From Left to Right) Laxasia from Lies of P, Absolute Radiance from Hollow Knight, and Maluca from The First Berserker Khazan.
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In fact, there are plenty of games out there that if they just had a bit more faith in their own ideas, they really could have soared. And there are plenty of great games with Soulslikes features at the forefront too, and they could have been even better if they stripped them away and embraced their own killer features instead.

Star Wars Jedi: Survivor

And Maybe A Bit More Sekiro And Metroidvania

Cal in the Derelict Dam in Jedi Survivor
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Star Wars Jedi: Survivor
3.5/5
Released
April 28, 2023

WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL

ESRB
T For Teen due to Mild Language, Violence
Developer(s)
Respawn Entertainment
Publisher(s)
Electronic Arts
Engine
Unreal Engine 4
Franchise
Star Wars
Genre(s)
Action-Adventure, Soulslike, Sci-Fi
OpenCritic Rating
Mighty
How Long To Beat
20 Hours
X|S Optimized
Yes
File Size Xbox Series
134 GB (May 2024)
PS Plus Availability
N/A

When Star Wars Jedi: Fallen Order originally released, it was stark just how many features it had akin to Sekiro. While it was openly acknowledged as having plenty of Soulslike influence, from the Meditation points and respawning enemies, no one could have expected both it and Sekiro woul release in the same year with parrying as a core mechanic to quickly dispatch enemies.

So many were hopeful that Jedi: Survivor would go harder on these aspects instead, but it didn't. It was more, but not really different. If they had stepped back from some of the Soulslike mechanics and instead went even heavier on the flashy combat and dueling aspect of Lightsabers, it would have helped the game stand out more from its predecessor.

Hell Is Us

War Is Hard Enough As It Is

A lymbic entity approaching Remi in a cutscene in Hell is Us.
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Hell Is Us
Action
Adventure
Open-World
Systems
Released
September 4, 2025

WHERE TO PLAY

DIGITAL

ESRB
Mature 17+ // Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs
Developer(s)
Rogue Factor
Publisher(s)
Nacon
Engine
Unreal Engine 5
Number of Players
Single-player
Steam Deck Compatibility
Unknown
PC Release Date
September 4, 2025
Xbox Series X|S Release Date
September 4, 2025
PS5 Release Date
September 4, 2025
Genre(s)
Action, Adventure, Open-World
OpenCritic Rating
Strong

When Dark Souls became massively popular, seemingly everyone started to take from its for their own games, combat systems supplemented with the popular and functional one from Souls games. Except most people seem to understand why that combat system is enticing. It's not the core mechanics, but the enemy design and variability of builds.

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This was a mistake Hell Is Us made. The exploration is great, and it has a world and enemies that are genuinely enticing to discover. Except there are only five of them, and nowhere near the depth you'd need to make this combat enticing. Had they instead made the game more focused on avoiding enemies, the pitfalls of Soulslike combat systems could have been avoided.

Stellar Blade

Looks Like Nier, Just Doesn't Quite Play Like It

Unidentified Naytiba boss fight in Stellar Blade.
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Stellar Blade
3.5/5
Released
April 26, 2024

WHERE TO PLAY

PHYSICAL

ESRB
M for Mature
Developer(s)
Shift Up
Publisher(s)
Sony Interactive Entertainment
Engine
Unreal Engine 4
Genre(s)
Action RPG
Platform(s)
PC, PS5
OpenCritic Rating
Strong
PS Plus Availability
N/A
Metascore
82

From day one, Stellar Blade was compared to Nier: Automata. From the intentionally eye-catching female protagonist to the presentation of its UI and world, it felt very directly influenced by it. In fact, in a wave of games that included so many Souls mechanics, it seemed like a breath of fresh air, even if it felt derivative of Nier in the same way.

Except then it did have Souls combat. It was much faster and flashier, and notably had a large focus on parrying, but it was a far cry from the character-action combat of Nier. Locking-on and circling enemies was key, and you had to be more precise in timing your attack and managing your various meters. It separates it from Nier, but ends up falling into a middle-ground that doesn't stand out by itself.

Black Myth: Wukong

All Vim But No Vigour

The player drinks a health potion before facing a boss in black myth: wukong.
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Black Myth: Wukong
4.0/5
Released
August 20, 2024

WHERE TO PLAY

DIGITAL

ESRB
M For Mature 17+ // Blood, Violence
Developer(s)
Game Science
Publisher(s)
Game Science
Engine
Unreal Engine 5
Steam Deck Compatibility
Unknown
Genre(s)
Action RPG
OpenCritic Rating
Strong
How Long To Beat
39 hours
PS Plus Availability
N/A

Black Myth: Wukong falls into an awkward position. On reveal, it looked more like a character-action game, with big combos, fancy animations and high-speed combat. Except it was actually more Soulslike, with limited healing, stamina bars, and more grounded than expected combat. While at times beautiful, it feels lacking in identity.

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In reality, it feels like the game lacked the confidence to be what it looked like. Character-action games have nowhere near the popularity of Soulslikes, but that style of gameplay would have fit the extravagance of Sun Wukong much better. The man flies on a cloud and has incredible agility, yet here he is confined by stamina and gravity.

Darksiders 3

Don't Change What's Not Broken

Fury stands before a ruined city in Darksiders 3.
Darksiders3TagPage
Darksiders 3
Action RPG
Systems
Released
November 27, 2018

WHERE TO PLAY

DIGITAL
PHYSICAL

ESRB
M For Mature 17+ Due To Blood and Gore, Violence
Developer(s)
Gunfire Games
Publisher(s)
THQ Nordic
Engine
Unreal Engine 4
Franchise
Darksiders
Genre(s)
Action RPG
Platform(s)
PS4, Xbox One, Switch, PC, Stadia
How Long To Beat
15 Hours
PS Plus Availability
Extra & Premium

The Darksiders games, at least the original duology, are much closer to character-action games, though honestly fit closer to the God of War Hack'n'Slash style of combat. Darkiders 2 even added some RPG mechanics to the mix, yet still expanded upon the combo-heavy combat in a way that felt deeper and allowed playstyles.

Darksiders 3 did away with basically all of that. The game gave you a partially non-linear structure, and the combat became directly taken from Dark Souls, but with a splash of the flash from earlier entries. And sadly, it's just worse. There was so much room to improve upon the combat in previous entries, especially with Fury being so much more nimble.

Hollow Knight

I Really Don't Need To Fight Myself

The Knight from Hollow Knight fighting a Moss Soldier
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Hollow Knight
Released
February 24, 2017

WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL

ESRB
E10+ for Everyone 10+: Fantasy Violence, Mild Blood
Developer(s)
Team Cherry
Publisher(s)
Team Cherry
Engine
Unity
Franchise
Hollow Knight
Genre(s)
Metroidvania
Platform(s)
Nintendo Switch, PC, PlayStation 4, Xbox One, macOS, Linux
OpenCritic Rating
Mighty
How Long To Beat
27 Hours
X|S Optimized
No
File Size Xbox Series
7 GB (November 2023)
PS Plus Availability
Extra & Premium

Hollow Knight has for years after its release been described as a Soulslike, almost exclusively down to the fact that it has many bosses that are very hard. It is a hard game, but that's hardly the sole criteria to being a Soulslike game. Hard games have always existed. That said, Hollow Knight does actually have one core Souls mechanic it could do without.

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Upon death, you drop all of your currency, and your Soul meter gets cut by a third, just like Dark Souls 2. You also need to defeat the shade you drop to reclaim your currency, which is pretty weak, but may make things harder considering there's a reason you died there originally. At least Hornet doesn't have to deal with any of this.

Lies of P

It's Already Great, But It Could Have Been Even Better

The Scrapped Watchman grabbing and throwing Pinocchio in Lies of P.
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Lies of P
4.0/5
Released
September 19, 2023

WHERE TO PLAY

DIGITAL
PHYSICAL

ESRB
M For Mature 17+ Due To Blood, Violence
Developer(s)
Round8 Studio, Neowiz
Publisher(s)
Neowiz
Engine
Unreal Engine 4
Genre(s)
Soulslike
OpenCritic Rating
Strong
How Long To Beat
20 Hours
X|S Optimized
Yes
File Size Xbox Series
35 GB (November 2023)
PS Plus Availability
N/A
Metascore
84

Lies of P is great, likely much better than anyone expected from another dark take on a classic children's tale. Making machines the core enemies was a great stylistic choice, and the ability to functionally make your own weapons plays heavily into the industrial period the game is set in. Funny enough, it gets the work it has adapted, even if it basically retains nothing of the actual story.

However, there are times where it feels like the Soulslike structure is a limit to its ideas. At times, with its heavy reliance on parrying and prosthetic arm, it feels like Sekiro is where the bulk of its ideas came from, and more of that agility would have been welcome in the game, both in terms of combat and exploration.

Rise Of The Ronin

It's No Elden Ring

The protagonist sets a ninja ablaze with his Fire Pipe during a battle on the steps of a garden in Kyoto in Rise Of The Ronin.
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Rise of the Ronin
Action RPG
Adventure
Open-World
Systems
Released
March 22, 2024

WHERE TO PLAY

DIGITAL
PHYSICAL

ESRB
Mature 17+ // Blood and Gore, Language, Violence
Developer(s)
Team Ninja
Publisher(s)
Sony Interactive Entertainment
Engine
Proprietary
Multiplayer
Online Co-Op
PC Release Date
March 11, 2025
PS5 Release Date
March 22, 2024
Genre(s)
Action RPG, Adventure, Open-World
Platform(s)
PC, PlayStation 5
OpenCritic Rating
Strong
How Long To Beat
25 Hours
PS Plus Availability
N/A
Metascore
76

Elden Ring proved that an open-world Soulslike game can work, but you have to do it right. Enemy camps become more enticing when every action is critical, but collectibles are basically a non-entity. You have to have a target to beat or to reach, and a functional reward. Rise of the Ronin, though a great game, didn't make that choice.

Instead, it's much more of an Assassin's Creed-style open-world, packed with zones to clear, items to find and gear to collect. This is fun because Team Ninja creates great combat systems. However, relying on limited healing and checkpoints and losing so much of your experience when you die is maybe not the best fit for a game like this.

The Last Faith, Lords Of The Fallen and Lies Of P Overture.
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