Interviews

From developers to major Hollywood actors and more, TheGamer brings you the voices that matter across video games and entertainment.

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Jonah Scott with Willy Tybur from Attack on Titan, Eddie and Volt from Date Everything, and Aiden Caldwell from Dying Light 2.
Interview: Jonah Scott Talks Fan-Dubs And Fandom

The road to Jonah Scott becoming one of today's fastest-growing voice actors was paved with radio shows, theater, and an Attack on Titan fan-dub.

Patricia Summersett with Zelda key art.
Zelda's Voice Actor On Why The Character Is A Symbol Of Hope

I spoke with Patricia Summersett about voicing Princess Zelda, from her secretive audition to shaping a more nuanced version of the iconic character.

Replaced Interview Featured Image
Replaced's Narrative Team On Atmosphere, Dehumanisation And Environmental Storytelling

Sad Cat's narrative team spoke with us about the themes that underpin Replaced's world.

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Genki Kawamura in front of the Exit 8 poster.
Genki Kawamura's Exit 8 Is More Than Just A Video Game Movie, It's A Reflection Of Our Broken Society

The anomalies aren't just in the film.

Joe Mushashi next to Goro Majima, Dr Eggman, and Death Adder in Shinobi: Art of Vengeance.
Lizardcube’s CEO On Reviving Shinobi, Art Of Vengeance’s Gorgeous Art Style, And Deciding On Its Sega Villains DLC

Ben Fiquet walks us through Shinobi: Art of Vengeance’s development and how the team settled on the DLC’s roster of Sega Villains.

cookierun character with devsisters cso.
CookieRun's GSO Talks Genre Expansion, Project: Lifesaver, And Becoming The Pokemon Of Korea

Devsisters GSO Alissia talks exclusively to TheGamer following CookieRun: OvenSmash's release.

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Suda51 looking at the camera with Romeo and Benjamin on the background.
Suda51’s Post-Mortem On Romeo Is A Dead Man And The Present Of Grasshopper Manufacture

Writer and director Goichi Suda tells us everything about Romeo is a Dead Man after the game's launch.

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A collage showing the promotional art of Hotel Barcelona and Swery wearing a hat and grabbing a monkey plushie.
Hidetaka “Swery” Suehiro On How To Face Criticism And Keep Moving Forward

With the recent launch of Hotel Barcelona Under New Management, Swery tells us about repairing his hotel.

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Metropolis 1998, character waiting at the lights.
“For Games, The Product Is The Marketing”: Solo Developer Of Metropolis 1998 Talks Burnout, Marketing, And Designing A Retro Citybuilder From Scratch

We sit down with Chase, the solo dev working on retro citybuilder, Metropolis 1998.

Diablo 4 Warlock with a demon.
“Fighting Fire With Fire”: Diablo 4 Devs On How The Warlock Class Turns Dark Fantasy Into Player Power

In Diablo 4, the best way to kill demons might be… hiring them. Meet the Warlock class.

Characters posing in Let it Die Inferno.
Let It Die: Inferno Is Staging A Comeback With Season Two

I spoke with SUPERTRICK Games' game director about its AI controversy, low player numbers, and how Season 2’s PvE modes aim to spark a comeback.

Nick Apostolides next to Leon Kennedy from Resident Evil.
Resident Evil Requiem's Nick Apostolides Talks Returning To Raccoon City And Coming Up With Leon's Most Memorable Quips

We returned to Raccoon City with Leon's actor, Nick Apostolides.

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Angela Sant'Albano next to Grace Ashcroft.
Interview: Angela Sant'Albano Talks Stepping Into The Shoes Of Resident Evil Requiem's Grace Ashcroft And How The Game Made Her A Gamer

We got to dive deep into Resident Evil with Grace Ashcroft actress, Angela Sant'Albano.

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The Sims 4 A collage of a woman in white with a mask and a man dressed in white with a crown.
An Interview With The Creative Team Behind The Sims 4: Royalty & Legacy

Join me and The Sims 4 Team in this deep-dive about the latest expansion!

Robbie Daymond in front of key art for Date Everything! from Sassy Chap Games.
Date Everything! Interview - Robbie Daymond On What's Next For Sassy Chap Games

Breakout title Date Everything! dominated the dating sim genre and fandom spaces alike in 2025. So what is developer Sassy Chap Games planning next?

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Screamer, two cars racing against a city backdrop.
“We Felt Like It Was Time To Try Something Groundbreaking”: Screamer Developer Talks About Bringing A 30-Year-Old Racing Game Back To Life

Creative Director Michele Caletti from Milestone talks about reimagining a 1990s classic.

Soldier with gas mark on new Contanimated map Battlefield 6.
“Maps Are The Most Time Intensive Thing We Work On”: Battlefield 6 Developers Discuss Bringing New And Bigger Maps To The Game

We chat with producer Phil Girette and associate producer Kit Eklof about Battlefield 6's season two content.

Catacylsm key art from Hearthstone.
"We Wanted To Go Big": The Hearthstone Team On How Cataclysm Reimagines Warcraft Lore In A Dark New Timeline

I sat down with Blizzard’s Hearthstone team to explore Cataclysm, from art and mechanics to reimagining Warcraft’s most consequential moment.

Igor Gritsay composer of Replaced against a Replaced background.
Replaced Preview & Interview: One Of The Most Impressively Beautiful Pixel Art Games I’ve Ever Played

I spoke with Sad Cat Studios co-founder and composer Igor Gritsay about the inspirations behind Replaced.

Wishfully creative directors Adam Stjärnljus and Klas Eriksson against a Planet of Lana 2 backdrop.
Planet Of Lana 2: Children Of The Leaf Preview & Interview - Expands The Horizons Of This Stunning World

It feels so good to go on a new adventure with Lana and Mui.

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