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Interview: Jonah Scott Talks Fan-Dubs And Fandom
The road to Jonah Scott becoming one of today's fastest-growing voice actors was paved with radio shows, theater, and an Attack on Titan fan-dub.
Zelda's Voice Actor On Why The Character Is A Symbol Of Hope
I spoke with Patricia Summersett about voicing Princess Zelda, from her secretive audition to shaping a more nuanced version of the iconic character.
Replaced's Narrative Team On Atmosphere, Dehumanisation And Environmental Storytelling
Sad Cat's narrative team spoke with us about the themes that underpin Replaced's world.
Genki Kawamura's Exit 8 Is More Than Just A Video Game Movie, It's A Reflection Of Our Broken Society
The anomalies aren't just in the film.
Lizardcube’s CEO On Reviving Shinobi, Art Of Vengeance’s Gorgeous Art Style, And Deciding On Its Sega Villains DLC
Ben Fiquet walks us through Shinobi: Art of Vengeance’s development and how the team settled on the DLC’s roster of Sega Villains.
CookieRun's GSO Talks Genre Expansion, Project: Lifesaver, And Becoming The Pokemon Of Korea
Devsisters GSO Alissia talks exclusively to TheGamer following CookieRun: OvenSmash's release.
Suda51’s Post-Mortem On Romeo Is A Dead Man And The Present Of Grasshopper Manufacture
Writer and director Goichi Suda tells us everything about Romeo is a Dead Man after the game's launch.
Hidetaka “Swery” Suehiro On How To Face Criticism And Keep Moving Forward
With the recent launch of Hotel Barcelona Under New Management, Swery tells us about repairing his hotel.
“For Games, The Product Is The Marketing”: Solo Developer Of Metropolis 1998 Talks Burnout, Marketing, And Designing A Retro Citybuilder From Scratch
We sit down with Chase, the solo dev working on retro citybuilder, Metropolis 1998.
“Fighting Fire With Fire”: Diablo 4 Devs On How The Warlock Class Turns Dark Fantasy Into Player Power
In Diablo 4, the best way to kill demons might be… hiring them. Meet the Warlock class.
Let It Die: Inferno Is Staging A Comeback With Season Two
I spoke with SUPERTRICK Games' game director about its AI controversy, low player numbers, and how Season 2’s PvE modes aim to spark a comeback.
Resident Evil Requiem's Nick Apostolides Talks Returning To Raccoon City And Coming Up With Leon's Most Memorable Quips
We returned to Raccoon City with Leon's actor, Nick Apostolides.
Interview: Angela Sant'Albano Talks Stepping Into The Shoes Of Resident Evil Requiem's Grace Ashcroft And How The Game Made Her A Gamer
We got to dive deep into Resident Evil with Grace Ashcroft actress, Angela Sant'Albano.
An Interview With The Creative Team Behind The Sims 4: Royalty & Legacy
Join me and The Sims 4 Team in this deep-dive about the latest expansion!
Date Everything! Interview - Robbie Daymond On What's Next For Sassy Chap Games
Breakout title Date Everything! dominated the dating sim genre and fandom spaces alike in 2025. So what is developer Sassy Chap Games planning next?
“We Felt Like It Was Time To Try Something Groundbreaking”: Screamer Developer Talks About Bringing A 30-Year-Old Racing Game Back To Life
Creative Director Michele Caletti from Milestone talks about reimagining a 1990s classic.
“Maps Are The Most Time Intensive Thing We Work On”: Battlefield 6 Developers Discuss Bringing New And Bigger Maps To The Game
We chat with producer Phil Girette and associate producer Kit Eklof about Battlefield 6's season two content.
"We Wanted To Go Big": The Hearthstone Team On How Cataclysm Reimagines Warcraft Lore In A Dark New Timeline
I sat down with Blizzard’s Hearthstone team to explore Cataclysm, from art and mechanics to reimagining Warcraft’s most consequential moment.
Replaced Preview & Interview: One Of The Most Impressively Beautiful Pixel Art Games I’ve Ever Played
I spoke with Sad Cat Studios co-founder and composer Igor Gritsay about the inspirations behind Replaced.
Planet Of Lana 2: Children Of The Leaf Preview & Interview - Expands The Horizons Of This Stunning World
It feels so good to go on a new adventure with Lana and Mui.