Tim Brinkhof
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1h ago
GTA 6 Could Learn a Few Lessons From Bully, Rockstar’s Schoolyard Gem
1h ago - While the next trip to Vice City will be bigger in size, it should think smaller to guarantee quality.
Bully
Tim Brinkhof
25
Feb 26, 2026
AI Will Change Games, but Not in the Way CEOs Think
Feb 26, 2026 - The push for automated creation will pave the way to more human, experimental game design.
Tim Brinkhof
79
Feb 16, 2026
Sex Is Vital to the God of War Remake, but Are the Minigames?
Feb 16, 2026 - The minigames are a relic of their time, but they did serve a surprisingly important purpose in Kratos’ story.
God of War Trilogy Remake
Tim Brinkhof
930
Jan 21, 2026
For the God of War TV Show To Work, It Needs a New Approach to Violence
Jan 21, 2026 - Live-action TV and movies have historically struggled with the kind of fights Kratos wages daily.
God of War
Tim Brinkhof
95
Nov 21, 2025
How Video Games Are Designed Like Disneyland
Nov 21, 2025 - Many features that modern gaming takes for granted can be traced back to the opening of Disney’s Magic Kingdom.
Disneyland
Tim Brinkhof
13
Nov 5, 2025
Inside Dante’s Purgatorio, the Cancelled Sequel to EA’s Dante’s Inferno
Nov 5, 2025 - Visceral’s doomed follow-up would have been a battle between Heaven and Hell.
Dante's Inferno
Tim Brinkhof
157
Sep 9, 2025
Silksong Gives Hollow Knight the Bloodborne Treatment
Sep 9, 2025 - The long-awaited sequel is to the original what Yharnam was to Lordran.
Bloodborne
Tim Brinkhof
106
Jun 14, 2025
The One Way Alex Garland’s Elden Ring Movie Could Work
Jun 14, 2025 - A24 has tapped the Civil War and Warfare director to adapt FromSoftware’s magnum opus. What are they (and he) thinking?
Elden Ring
Tim Brinkhof
105
May 12, 2025
The 10 Best Indie Soulslikes
May 12, 2025 - Several indie developers have recreated the elusive Soulsborne formula.
Another Crab’s Treasure
Tim Brinkhof
23
Mar 15, 2025
Why Assassin's Creed 2 and 3 Had the Best Writing the Series Has Ever Seen
Mar 15, 2025 - Ubisoft’s headline series has traded meticulously crafted storytelling for freedom and RPG elements.
Assassin's Creed III
Tim Brinkhof
187
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