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https://www.imdb.com/name/nm1906038/
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https://worldsuntold.com/
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Leading talented creators to craft indelible…
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Mac Walters shared thisI’m super thrilled for you all! Congratulations, Kris. Very excited to see what y’all come up with!Mac Walters shared thisThis month marks 20 years in game development for me, which I find hard to believe, but… It also makes it feel even more special to finally share that I co-founded Studio Reset with Kaelin Lavallee and Francis Lacuna! We’re a Canadian independent game studio focused on story-rich games built around mystery, perspective, and player discovery. Right now we’re deep in development on our first project, a neon-noir supernatural mystery game I can’t say too much about yet, which feels appropriate for the genre. What I can say is that we’re building the kind of mystery experience we love to play: strange, atmospheric, deeply thought-out, and focused on the satisfaction of actually piecing it all together. If that sounds like your kind of thing, follow us here and on our socials, and sign up for our newsletter on our website. We’ll be sharing more soon! https://lnkd.in/geCcqBnJ https://lnkd.in/gGAvCxgZ
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Mac Walters shared thisHeaded to GDC? Curious about the future of games? Or Quantum? Definitely recommend you stop by and give the arcade a try.Mac Walters shared thisGearing up for the quantum arcade at GDC Festival of Gaming 2026 with Laguna College of Art and Design and Caltech's IQIM. Bloch Invaders, a shoot-em-up on the bloch sphere https://lnkd.in/gK753EZp, will be the third game we show. Check it out! And if you're at GDC next week, stop by the LCAD booth and say hi. We can chat about how to add genuine quantum effects to your game projects, and you can play the arcade!
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Mac Walters shared thisFor the past year, I've been collaborating with Chris Cantwell and others as part of a small group discussing and envisioning the future of games and quantum. It's been a revelation - reminiscent of the gaming industry when innovation was central to every project, and we found ourselves in truly unknown waters, wondering if our ideas were even possible! If you're curious about quantum games, or just love Tetris-style puzzles and want to experience a novel take on the genre - check out Quantris and offer your feedback. #Quantum #QuantumGames #GameDevMac Walters shared thisIt has been a while since I’ve posted; I’ve been busy building. I’m excited to finally share Quantris, a quantum variant of classic block-puzzle games. I developed it, with generous support from Caltech IQIM and Laguna College of Art and Design, to give players access to genuine quantum interaction in a Tetris-style game. It started as a proof of concept for the Quantum Forge toolset and allows players to utilize superposition, entanglement, and measurements as strategic gameplay tools that unlock significant scoring opportunities. Initially, I intended to create just a prototype and then move on to other games. But somewhere between finalizing the prototype of Quantris and starting to develop another concept, a group of very experienced Tetris players joined the Discord community and provided incredible feedback, which has really turned this project into something cool. I am looking for more testers to help fine-tune the new player experience and provide feedback on upcoming game modes. Check it out at quantris.io and join the small but active Discord community! #quantum #quantumgames #gamedev #indiegame #gaming
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Mac Walters reposted thisMac Walters reposted thisI am sharing the latest updated Reverse Recruitment list for the talented crew at Worlds Untold, who are all looking for new job opportunities. If you know of any open roles or can make introductions within your network, reach out directly to these exceptional individuals. You can also show support by sharing this to help us widen the reach of this post within the LinkedIn community 🙏 🚀 We are deeply grateful for the contributions these individuals have made during their time with Worlds Untold and are hopeful that, with your support, they will find success in their next chapter. Making games (AAA IP) is not to for the faint of heart but we do it because we are driven by passion. I hope you get a chance to experience being inspired by these people in the same way that I have. #gaming #gamedevelopment #gamedevelopmentjobs Happy Holidays, P
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Mac Walters reposted thisMac Walters reposted thisI am sharing the latest updated Reverse Recruitment list for the talented crew at Worlds Untold, who are all looking for new job opportunities. If you know of any open roles or can make introductions within your network, reach out directly to these exceptional individuals. You can also show support by sharing this to help us widen the reach of this post within the LinkedIn community 🙏 🚀 We are deeply grateful for the contributions these individuals have made during their time with Worlds Untold and are hopeful that, with your support, they will find success in their next chapter. Making games (AAA IP) is not to for the faint of heart but we do it because we are driven by passion. I hope you get a chance to experience being inspired by these people in the same way that I have. #gaming #gamedevelopment #gamedevelopmentjobs Happy Holidays, P
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Mac Walters shared thisI cannot say enough about how incredible Pam has been to work with. Her genuine people-first outlook, combined with a brilliant ability to think outside the box made her an invaluable member of our studio leadership team at Worlds Untold. I’ve been so fortunate to get to know her as a person and colleague, and would highly recommend Pam for any studio looking to build and maintain culture, grow its team or simply drive excellence in your HR department.Mac Walters shared thisI am grateful for the amazing journey with Worlds Untold. While I'm saddened about the Studio closure, I reflect on what we achieved and I am so proud of what we were trying to build. As I look toward 2025, I am starting to envision how I can bring the same energy to an organization and their people. I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. #OpenToWork About me & what I’m looking for: 💼 I’m looking for Head of Human Resources, Human Resources Director, Senior Human Resources Manager, and Senior Human Resources Business Partner roles. 🌎 I’m open to roles in Greater Vancouver Metropolitan Area. ⭐ I’ve previously worked at Blackbird Interactive, Worlds Untold, and Bardel Entertainment. 🚀 10 years of experience in an HR leadership role in Tech, start ups, and creative industries. 🪴 Passionate about employee engagement, leadership development, and leading organizational change
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Mac Walters reposted thisMac Walters reposted thisLast but certainly not least, today we would like to focus on Pam, Courteney, Nathen, Kitty and Colton. All are #OpenToWork in the #Gaming industry. We would appreciate your support in sharing this post - thank you. 🔵 Pam Lee - Director of Human Resources Pam made a huge impact on our organization from the moment we brought her on. She has experience with multiple studios and brings those unique perspectives to each situation. She's compassionate and cares deeply for our team which built trust and open communication. Her personality shines through with her sense of humour and fun which lifted our studio culture. She's a super charger for any studio. 🔵 Courteney M. - Operations Specialist Courteney's experience with multiple startups has been invaluable. She's been responsible for such a huge breadth of business operations that she can tackle just about anything you give her. Being used to the ambiguity of startup life, she's able to track down answers and resolve problems with little instruction. She loves efficiency and documentation which are the strong foundation needed for a scaling company. She has a service mind set necessary for operations and a strong passion for employee experience. She'd be invaluable to any early stage and scaling company. 🔵 Nathen V. - IT Operations Lead Nathen has a huge breadth of experience scaling game studios coupled with experience at large enterprises. Because of this he's able to provide the right solution to the problem that fits the size of studio and also considers the future state. He has a deep toolbox and is always looking at new solutions to stay on top of the state of the art. Instead of adding process he adds automation to keep teams efficient and lean. He has a keen focus on security which is critical to any studio, a service mind set necessary for IT and a balanced approach to creating the best employee experience while maintaining security. 🔵 Kitty Lee - Senior Producer Kitty is an incredibly fast and efficient Producer, known for quickly tackling tasks and keeping everything moving. While her expertise lies in outsourcing, she’s worked across all pods at WU, from Cinematics to Gameplay to Art. Famous for somehow being able to respond to everything instantly. 🔵 Colton Perry - Senior User Research Colton was an awesome addition to the team. It's rare to have User Research this early in development, and it provided a unique perspective to our design. Colton also helped out with researching market trends and provided insights to our leadership team. He'd be a valuable addition to any team looking to test their theories and hypotheses with a keen user perspective.
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Mac Walters reposted thisMac Walters reposted thisToday we would like to focus on our Animation/Character Team. Lianne, Nathan an Uri are #OpenToWork in the #Gaming industry. We would appreciate your support in sharing this post - thank you. 🔵 Lianne Cruz Horvath - Lead Gameplay Animator Lianne is an accomplished Animation Director, Leader, and Storyteller with over 15 years of experience and has a unique ability to bring together the many facets of game development to create something truly special. Both strong and empathetic, she is a natural leader and a true multiplier. 🔵 Nathan Comes - Senior Technical Animator Nathan is a highly skilled Rigging Technical Artist who has deep expertise in multiple facets of technical animation and a clear understanding of its role in game development. He’s a natural problem solver and key contributor to the character team, he excels at rigging, develops and maintains his own rigging tool, and builds pipeline tools to support the team. 🔵 uri so - Principal Character Artist Uri is a Principal Character Artist, a wonderful sculptor, groom artist and marvelous designer. Uri has worked closely with our external partners, tech, and animation teams, elevating the quality and standards of our characters. Her ability to adapt to a wide range of styles, pushing the aesthetics to new heights, or fine-tune the nuances of realism, is incredible. She would be a tremendous asset to any dev team.
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Mac Walters reposted thisMac Walters reposted thisToday we would like to focus on our Art Team. Scott, Cat, Neil and Jan are #OpenToWork in the #Gaming industry. We would appreciate your support in sharing this post - thank you. 🔵 Scott W. - Principal Lighting Artist Scott is a Principal Lighting Artist with the skill and ability to bring high-budget film quality into games. His passion for film and photography is matched by a deep curiosity that drives him to understand the technology behind his craft, striking a rare and valuable balance between art and tech. 🔵 Cat Yang - Senior Environment Artist Cat is a special talent. A versatile Senior Environment Artist, specializing in world-building, creating beautiful natural landscapes and bringing exceptional asset creation skills. Her positive nature adds so much to the team dynamic, a quality that’s often underrated. https://lnkd.in/dCKGnXFG 🔵 Neil Valeriano - Principal Environment Artist Neil is an Environment Art World-Building Specialist with over 20 years of AAA experience on titles like Mass Effect, Dragon Age, and Anthem. A core part of our team, he led cross-disciplinary efforts, provided thoughtful guidance, and stepped into key roles to keep us moving forward. He was key in realizing our vision and establishing the quality standards for our team. https://lnkd.in/dSY5T4-2 🔵 Jan Urschel - Principal Concept Artist Jan is one of the most skilled designers in the industry, with an impressive resume in both film and games. We were fortunate to work with Jan over the past year, in which he played a key role in shaping the vision, leading concept group initiatives, and establishing quality standards. Jan will undoubtedly elevate any team. https://lnkd.in/ddmy6fkz
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Mac Walters reacted on thisMac Walters reacted on thisIn 2011, on my first trip to the US, I walked into a GameStop and bought three games: Mass Effect, Mass Effect 2 and GTA IV. I also bought a Mass Effect novel. When I moved a few years ago, I still found that novel on my bookshelf. Mass Effect was the first big console blockbuster for me. It shaped my taste in games, many of my decisions later on, and in some ways my destiny. (Back then, I wasn't even in the games industry yet.) Over the years, I have been lucky to work with many great people from BioWare. I trust them almost unconditionally. Today is a sad day. Thank you to BioWare and its people. This will not be the end of the story.
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Mac Walters reacted on thisMac Walters reacted on thisQuantris has a Steam page. Valve approved it this week, and its listed as Coming Soon to Early Access. Quantris is a falling-block puzzle game where the blocks follow quantum mechanics. A Hadamard block puts a piece into superposition, and you can entangle other pieces with the Entanglement block, or by using some Tetris skill with spins. A line clears only when every block in it has been measured and they came out the same way: all there, or all gone. The state runs on the same math a quantum computer uses, and you don't need any physics to play. It started as a browser game, and a lot of what's in it came from the early players on our Discord. The Steam version is the whole game, including couch co-op and head-to-head, which the browser version doesn't have. Early Access is how I want to keep building it with a bigger group while its still evolving, and the online multiplayer modes need a lot more testing than a small group can give them. A wishlist helps more than anything else I could ask for right now. Wishlist on Steam: https://lnkd.in/g5HUmfG4 Play it free in your browser: https://lnkd.in/g9eQnuu9
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Mac Walters reacted on thisMac Walters reacted on thisPrincipal Yan Huaxing passed away on September 12. He was eighty. I will always remember his face and his laugh. He ran Wuhan Foreign Languages School, where I went as a teenager, for most of two decades. He took the job in 1991, in a system that gave him very little room to change anything, and he changed it anyway. He recruited the best teachers and the strongest students in Wuhan. He built an environment where we were free, and where we drove ourselves. Piece by piece, he gathered the resources to build a new campus. He was a dreamer, a strategist, and a reformer, and he built the golden age of our school. He showed me early what good things look like. What good values look like. What action and courage look like. He has been my role model ever since. What I most want to share are a few moments with him. I ran an open English Corner on the school lawn. He spotted it, came trotting over with a big grin to watch, clapped me on the shoulder, and said "Good. Good. Good." — the way old Chinese men do when they are truly pleased. Then he walked off, still grinning. At the end of my first year of high school, I went to find him on my own. "I placed in the top ten of my year in both the midterms and the finals. I'd like to transfer into the competition track." He walked me straight to the head of academics. "This is one of our best students. Please help him transfer." In my second year, a new teacher planned to keep running extra classes after the midterms. I ran into him on the way to the canteen and told him what I thought. "We've been studying without a break for a long time. It might be better to go home and reset after the exams." That afternoon, the extra classes were cancelled. At my wedding, we were honored to have him as our witness. He stood up and said I was a sunflower — full of courage, always turned toward the light. I could not keep it together. Once my career settled down, I went back to Wuhan every year to see him. Last year he was still reading and writing every day, still playing table tennis. I would bring a few old classmates and my parents along and we'd have a few drinks with him. I just wanted him to know he was loved, and how grateful I was. I am not him. But I am certain he lived a full and remarkable life. In our alumni group, so many people have written to say he changed the course of their lives. I miss him. But what a run it was.
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Mac Walters liked thisMac Walters liked thisHappy World Quantum Day! To celebrate, we're releasing Harmoniq, an open source quantum synth that turns quantum circuits into sound. Build a circuit, hit play, and hear superposition, entanglement, and phase as they evolve step by step. I want it to be a community project, we need more creatives involved in quantum exploration. Check out the blog post to learn more and get involved! https://lnkd.in/gr957AYSHarmoniq: What a Quantum State Sounds Like | Quantum Native BlogHarmoniq: What a Quantum State Sounds Like | Quantum Native Blog
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Mac Walters reacted on thisMac Walters reacted on thisI'm thrilled to share that I've joined Arcanaut Studios, where I'll be working on Star Wars: Fate of the Old Republic! I'm very grateful for the opportunity to collaborate with such a talented team on this dream project.
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Marc Mencher
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Let’s be real: 'Passion for games' doesn't pay the mortgage. In 2026, top-tier talent is choosing stability and competitive packages over 'cool projects.' If your recruitment strategy relies on your IP's fame rather than your retention strategy, you're going to lose your best people to the studios that get it. #GamingCareers #WorkLifeBalance #Recruitment #GameRecruiter
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