Brian Crecente
BioWare Co-Founder Greg Zeschuk Says Studio Was Killed by Executives Who Have Never "Made a Game”
In his first interview since BioWare’s closure, Greg Zeschuk discusses EA’s acquisition, the leveraged buyout he calls the “final nail in the coffin,” and why great studios cannot be rebuilt with “random people and AI.”
Cliff Bleszinski Knows What Went Wrong
In his first in-depth interview in years, Cliff Bleszinski divulges his deepest and most honest reflection on what exactly killed Boss Key. He discusses the publishing deal that was too favorable, the wrong console choice, and even the co-founder he turned down. And now, he's planning a comeback.
Lessons Learned From the Rise of a New Take on Monster Hunter and Its Sudden Collapse
In this story, discover the behind-the-scenes of the fall of Phoenix Labs and Dauntless, and the three lessons the team learned from it.
Nate Mitchell and Matt Hansen on the Death of Spectre Divide & Mountaintop Studios
Why good ideas don’t always succeed.
Harebrained Schemes Discusses Three Major Lessons Learned From The Lamplighters League
Members of the Harebrained Schemes studio discussed the lessons they took away from The Lamplighters League, a game that Paradox Interactive described as commercially weak and a “big disappointment.”