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unity3d.com

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.


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UNITY PRO

Unity Pro combines Unity’s famous ease-of-use with the full set of powerful, high-end features that professional 3D developers and leading studios require. Create bigger, more complex and visually stunning games and 3D content for the Web, desktop, Windows Store Apps and Windows Phone 8 and BlackBerry, without compromising on productivity. If you want to create a game and ship it, choose Unity Pro today!

 

Supported platforms

System requirements

  • Windows: XP SP2 or later; Mac OS X: Intel CPU & “Snow Leopard” 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X.
  • Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work.
  • Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that).
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Unity TechnologiesRecent articles

Making an Atmospheric Garden of Dragons Scene with Procedural Texturing

Rebecca Ma discusses how she sculpted the intricate patterns on dragon statues with ZBrush's Make 3D tool, explains how procedural texturing in Maya and V-Ray helped her save time, and talks about how she created a water simulation and an atmospheric fog in Houdini.

Building a Stylized Mountain Cabin with Modular Assets and Custom Shaders

Arjun Perayil explains why blockout is the most important part of production, shows how he created a complex master shader for the cabin in Unreal Engine 5, and talks about the process of hand-sculpting stylized vegetation.

This Metroidvania About Depressed Garbage Man Is Fully Hand-Painted

"My response to AI slop."

Check Out This Relaxing Brutalist City Builder Inspired by Tiny Glade

Tiny Brutalism brings concrete architecture to the cozy city builder genre.

Taking a Real-Life Hobby into Digital Spaces: Mituhashi Made a VRChat Glass Cutting Experience

Edo Kiriko enthusiast and 3D artist Mituhashi launched their VRChat experience that allows you to try traditional Japanese glass-cutting art.

Reviving Mystery House, Roberta and Ken Williams' 1980 Apple II Classic

Guillotine Games' team members discuss the challenges of reimagining a classic game with modern development tools while preserving its authenticity and how they used original concept art to develop the visual language of Mystery House 3D.

Almost Every Object In This Stardew Valley-Style Cemetery Sim Is Actually 3D

 Learn more about how Graveyard Keeper 2's visuals were created.

Check Out This Collection of Vector Graphics for Godot & Unity

DK Liao used this minimalist-style library to create games.

This Garden of Dragons Scene With Fog & Fluid Simulations Will Take Your Breath Away

Rebecca Ma shared the astounding environment created as part of her studies in asset creation for film.