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Austin, Texas Metropolitan Area
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731 followers
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Brooks Guthrie reposted thisBrooks Guthrie reposted thisThirteen years of passion and enthusiasm for SWTOR — and more to come! Congrats to the team at Broadsword on today’s story preview.
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Brooks Guthrie shared thisThe Audio Team @ Gunfire is full of amazing people! The person lucky enough to land this will learn SO much.Brooks Guthrie shared thisHiya! We're adding to our audio team here at Gunfire Games! Check out job requirements here: https://lnkd.in/dJQAMAiq
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Brooks Guthrie shared thisOn to a new, but incredibly familiar journey!Brooks Guthrie shared thisAlmost 12 years after launch, BioWare is handing the development of Star Wars: The Old Republic to Broadsword, who will continue to grow and evolve the game. go.ea.com/swtor #SWTOR
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Brooks Guthrie shared thisAttention Producer & Development Director types (especially those with narrative and art experience)! My team at BioWare on Star Wars: The Old Republic is growing. I'm looking for a Development Director, ideally with a background in narrative and art production, to support our brilliant cross-discipline team that brings new Star Wars stories and content to life. We have a ton in the works for our upcoming Tenth Anniversary (and beyond!) and this is great opportunity to help a dedicated team deliver on ambitious goals. If you love Star Wars and story and spreadsheets and stable live services, my team might be the perfect home for you! https://lnkd.in/g_KjSS7d #developmentdirector #producer #videogames #RPG #bioware #starwars #nowhiring #gamingindustry #gamingjobs
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Brooks Guthrie shared thisBrooks Guthrie shared thisIf you or someone you know is interested in being a character artist with me on the SWTOR team, we have big things to do and we need your help! Contact me for info! #characterartist #starwars #SWTOR #BioWare
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Brooks Guthrie shared thisAttention Producer & Development Director types! I'm looking for someone to join our team at BioWare and wrangle development for Star Wars: The Old Republic. We have a ton in the works for our upcoming Tenth Anniversary and this is great opportunity to help a dedicated team deliver on some ambitious goals. If you love Star Wars and spreadsheets and stable live services, my team might be the perfect home for you! Apply here: https://lnkd.in/gm8de_9
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Brooks Guthrie shared thisLove Star Wars? Love helping brilliant, creative teams bring their visions to loyal players? Love people and planning and processes?? I’m looking for some help...Electronic Arts - Job - BioWare: Development Manager- Star Wars Old RepublicElectronic Arts - Job - BioWare: Development Manager- Star Wars Old Republic
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisAnd like that BioWare is no more. 13 years it has been my home. Its hard to put into words what that means, especially as it is so raw right now, or what it feels like to see this chapter come to an end. I've spent those years working alongside some incredibly talented people, helping bring these worlds, characters, and stories to life through our audio work. So much of what makes a game feel alive is something you never really see, you feel it. Through the atmosphere, the performances, the music, the smallest details that make a moment stay with you long after you've put the controller down. I'm so proud of what we've created, but even more grateful for the people I've had the chance to create it with. The lifelong friendships, the shared struggles, the big wins, the late nights, the ridiculous moments, and the passion everyone brought to the work. BioWare was never just the games. It was the people who made them. Thank you to everyone who was part of my journey. Its been an incredible 13 years, I am very sad you all will not see what we were working toward. It was something special. Much love.
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisWhen I posted about my retirement 5 weeks ago, I mentioned that I would jump back on LinkedIn and share what I decided to do with myself post T2/Zynga as I figured it out. Well, I have signed up for my first gig and am excited to share that I have joined BrainyFred as a Strategic Advisor! Sergii Rybak and the talented team that he has assembled shared with me their vision to develop an engaging game that would support children's social-emotional learning, provide parents with more insights into their children's feelings and challenges, and ultimately build stronger relationships between children and parents. As a parent of 7 children and a a game maker, their mission and passion for making it a reality completely resonated with me. I'm looking forward to supporting the team in the development and live operations of this amazing game and getting it into the hands of children to experience!
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisOn Sunday night, September 20, I was arrested at the protest at Anderson Square, North Austin, after an ICE agent shot a man there earlier that day. Monday's coverage named me as "charged with riot." During my release, when asked for clarification on the charge, the attending officer described it as "inciting riot." What I did was shout "shame" at an ICE officer. Twice. The prosecutor declined the charge the following morning, and I was released. No case was ever filed. KXAN is in the process of correcting its story: https://lnkd.in/gXzEn38H I'm posting this for two reasons. If you saw my name in the news, that's the whole of it, and I wanted you to hear that from me. And an ask, made humbly, but strongly. A lot of us in games say we care about the marginalized in the art we make. Show up for them outside the art, as well. In person. Peacefully. Fearlessly. And on the record. That is all. Back to work.3 arrested, 3 officers injured as hundreds protest north Austin ICE shooting3 arrested, 3 officers injured as hundreds protest north Austin ICE shooting
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisHey everyone, I just wanted to share that I have recently made the decision to retire from Zynga/Take Two. I feel incredibly lucky to have worked at two of the best game companies in the world over my 20+ year career in the industry (EA and Zynga/Take Two) and to have worked with so many talented and passionate co-workers. Their camaraderie and support has definitely sustained me through all of the ups and downs that you inevitably will have in the pursuit of making great games. I wish I could thank you all personally, but there are just too many. From the beginning, I have been blessed with the best mentors that I could have asked for….each of them taught me different things along the way that have helped me be successful. I am forever grateful to Steven Chiang and Philip Holt from my EA Tiburon days, Rob Denton at Mythic/EA, Ray Muzyka and Greg Zeschuk at Bioware, and last but certainly not least Frank Gibeau and Matthew Bromberg at EA and Zynga. The question that I have heard the most over the past few weeks has been “So what are you going to do next?”. In honesty, I have no idea. I have been working for 35+ years straight at this point (game development was actually my 2nd career) so it’s a bit surreal and exciting to have this much space to contemplate. I have considered a whole lot of ideas from taking up my hobbies full-time and driving my wife and kids insane with all of my free time to finding another job in the game industry. Somewhere in the middle sits the possibilities of doing some sort of part-time consulting or fractional COO work. I would also love to advise and support early stage/startup game companies in some way and share any of my experience and knowledge that could help put them on the path to success. When I figure out the answer, maybe I will come back here and let you know. In the meantime, thanks again to everyone who has been part of the adventure! Picture of my wife and I celebrating retirement with a recent trip to Italy that we have always wanted to make....
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisExcited to share that I have joined Respawn Entertainment! It’s been a fantastic start. Everyone has been incredibly welcoming, and I’m excited to be working alongside such a talented team. Looking forward to what’s ahead. Here’s to the future!
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisWell, okay then. Looks like it is time to move on from one of the most amazing Arcs of my career with ZeniMax Online Studios. Nearly 14 years (3 months shy) making amazing trailers and promtional material for The Elder Scrolls: Online. So I am once again looking for the next thing. Be it working for you promoting your next amazing game, going back to other sectors, or maybe even starting my own business as a creative vendor for promotional material. We'll see how things land, yes? I loved working for ZOS. I hope that the next stage of my life is just as good.
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Brooks Guthrie liked thisBrooks Guthrie liked thisSenior Re-recording Mixer, Blizzard Audio - Temp (SFD / Cinematics) in Chicago, Illinois, United States of America | Audio / Sound at Blizzard EntertainmentSenior Re-recording Mixer, Blizzard Audio - Temp (SFD / Cinematics) in Chicago, Illinois, United States of America | Audio / Sound at Blizzard Entertainment
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Brooks Guthrie reacted on thisBrooks Guthrie reacted on thisUnfortunately, I did not survive this round of layoffs at Bungie. Many did not. Very open to work at this time!
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Ryan Valley
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I’ve been seeing a lot of people share their takeaways from GDC this week. I’ve been trying to figure out how to describe what I felt there… and honestly I’m not sure I fully can. GDC 2026 left me with a feeling that’s hard to describe. Not because of anything specific I saw or heard… but more because of what it felt like being in the room. The slightly lighter attendance and the new format created something we don’t usually get at GDC… breathing room. After dozens of meetings, hotel conversations, and late night meetups, there was an energy that kind of started to reveal itself across the week. It wasn’t positive. It wasn’t negative either. If I had to describe it, it was a kind of quiet pessimism disguised as quiet optimism. I had the chance to sit with some of the most seasoned and iconic veterans of the industry and ask a simple question… where is all of this headed? The answer, almost unanimously, was simple. "I don’t know." And strangely, that didn’t feel discouraging. It felt honest. From some of the most grizzled executives to indie developers showing up to their first GDC, there was a shared recognition that we are all navigating the same moment together. This industry has been through turbulence before… financial crises, wars, platform shifts, technology waves. But this felt different. The geopolitical landscape is shifting beneath what is a truly Global industry, and you could feel people pausing to acknowledge that reality. Many didn't pause, but instead went straight into cussing. :) What surprised me most though was the tone. It wasn’t defensive. If anything it felt MORE collaborative. Buyers, builders, publishers, partners… there was a subtle understanding that whatever comes next for Games, we’ll have to work through it together. There was a genuine curiosity and real two way conversations that felt much less transactional. I’ve been to a lot of GDCs over the years, including during the financial crisis and other uncertain moments. I’ve never quite felt an atmosphere like this one. To be clear I loved it. Not panic. Not hype. Just an industry taking a breath… and looking around the room.
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Kenn White
Daybreak Game Company LLC • 6K followers
One of the better discussions we've had in a while. During the chat, some people shared their screens to show how they search, ended up finding roles, figured out who the recruiters and hiring managers were, and then getting actual introductions set up in real time on the call with job seekers. It was wild! Good luck to the folks who got helped. Waiting to hear how it turns out.
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Sam Steffanina
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Should we believe in an MMO comeback with Riot, Blizzard launching new titles, or is this still a wasteland for capital? I asked the panel if they were calling bullish or bullshit on this re-emerging trend: Colan Neese: "I'm bullshit on just MMOs outside of the existing kind of ecosystem, but very, very, very bullish on the ones that are out there now. They're going to continue to gobble up all the attention because they have their community, their sunk costs, their network effects." Chris Heatherly: "I don't think MMOs have been overdone recently. I think they were overdone a decade ago and now they've been underdone. And so there's room in the market for it." Tony Valcarcel: "I just don't see a universe where someone without an incredible amount of capital and an existing IP comes in and does anything that is going to attract enough people to be interesting." Kohji Nagata: "People just want what they already know. And even if these guys try something new, I think that it's gonna die on the vine." My pushback: how many well-funded, genuinely good attempts have players had to choose from? The cost of building one, then attracting an initial audience, can stop a game before it gets a fair test of demand.
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Michael Crassweller, CSM
Six Brick Games • 3K followers
If you're hiring for any role (tech or otherwise) possibly the best hires you could make would be game developers (engineers, artists, designers, producers, qa etc.) Don't overlook them because games are "too different" from what your company does. It's not about the widget, it's about the quality, the performance, and the attitude game development sears into people. Every game dev I've ever known that's made the jump to another field has been an immediate rockstar on any team they join. Why are game devs so awesome? It's because the environment we came up in and thrived in emphasizes several attributes that every firm desperately needs: �� Solution-Oriented Thinking Game developers are constantly seeking solutions. Technical solutions, creative solutions, process solutions. And we're accustomed to working in the gray space of undefined requirements and expectations. 🚤 Bias to Fast Action We don't sit around waiting to be told what to do. We see problems and we move to address them rather than waiting around. ❓ Creative Problem Solving No game project faces the same challenges of the previous one. We're often trying to achieve ambitious goals without enough time or resources to get it 100% right. This has trained us to think around problems, come up with unorthodox solutions. 🧑🦰 Relentlessly User-Oriented No one cares more about the end-user experience than game devs. Everything we do is for creating a better time for the person who has to use the software at the end of the day. ⚽ Team-Players No game is built or designed by just one person. Game dev is intensely collaborative in every discipline and at every level. Very few solo heroes here. 🎓 Continuous Learners The tech and best practices of game dev is always rapidly changing. What we learned to complete this project, will be partially out of date on the next so we have to learn new tools, tech, process every single time. Game dev attracts people who LOVE to learn. So next time you see a resume come in for a job from a game dev, give them a chance. At least have a recruiter screen with them and let them show you why game devs are awesome.
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Amir Satvat
1Up Ventures • 158K followers
Demystifying the application stack for most roles Let’s make this concrete. A typical games role today can easily get 500 applicants. But those 500 are not competing equally. They fall into three buckets, at least in how I think about it, based on many, many conversations with folks in hiring or recruiting capacities. This is all based on a hypothetical role with 500 applicants and ballpark guesses at figures. The specifics are less important than directional accuracy here. Bottom 400 (80%) Cold applicants with low or unclear fit. Wrong level. Wrong function. Missing domain or tools. No shipped proof. Resume not instantly legible. No connections. No strong differentiators. Next 80 (16%) Qualified but not perfect fit. Strong people, just not the most obvious match at a glance. Some intangibles or networking. Top 20 (4%) High fit. Same level, same domain, same tools, shipped proof, or extremely strong adjacent proof. Strong intangibles and/or networking. Now here’s the reality: From 500 applicants, maybe 8-12 get interviews. One person gets hired. That means the stack is not a “500 person competition.” It’s a three-layer funnel. Bottom 400 Most of the time, functionally zero hires come from here. Not because people aren’t good, but because hiring teams filter for easiest alignment. Next 80 If 8-12 interviews happen, maybe 2-4 come from this bucket. That is roughly 3-5% interview odds per application. Top 20 If 8-12 interviews happen, we can imagine as much as 6-10 come from this bucket. That is roughly 30%-50% interview odds per application. And your hire odds can look like 1 out of ~20, or roughly 5% per application. So yes, as I have always said, I would rather see you do 5 top fit applications than 500 cold low fit applications. And even if you cannot be top fit, because that isn't easy, I would rather see you do 20 mid fit applications where you are genuinely in the top 20% of candidates than 500 cold applications where you are not truly competitive. Because 5 applications at 5% each or 20 applications at 1-2% each beats 500 applications at 0% each. Here’s the other thing I want to say gently. When someone tells me, “I applied to hundreds of jobs,” this is an immediate concern signal for me as a friend who cares about them. When I hear someone say they’re applying in bulk, even talking like that signals to me the approach could use refinement, not more volume. Improving fit, clarity, targeting, the resume and portfolio match, warm intros and relationships, and proof of work. And in ASGC, I see a strong inverse relationship between total applications and time to placement. The fastest placement candidates spend 90%+ of their effort on everything around applying, and 10% or less on submitting. Often that means finding off-the-path games roles or strong adjacent non-games roles. This is super important. The goal is not to be present in stacks. The goal is to apply competitively. A non-competitive application is a mirage.
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Amir Satvat
1Up Ventures • 158K followers
The past few weeks have been heavy. More reductions across games. Major tech companies cutting a third or more of their workforce. Friends in our industry and adjacent ones suddenly unsure what comes next. And behind every headline is a human being. What you do not see publicly is the quiet wave of messages. People asking, “Will I ever work in games again?” People wondering if this is a permanent inflection point for the labor force. People afraid not just of losing a role, but also of losing stability, identity, and the ability to provide for their families. Some approach it analytically. Some are angry. Many are exhausted. Most simply need a job. This past month has been the highest volume of inbound messages I have ever received in 3.5 years. A ton of it is just people who are afraid or sad, employed or not. That is why my content has been lighter. Shorter. More focused on direct community support than on long form analytics or commentary. When the community is hurting, the priority shifts. Less commentary. More care. I will always spend late nights responding. Connecting people. Encouraging them. Trying to offer clarity where I can and honesty where I must. An encouraging word does not fix the macroeconomics. A DM does not magically create a role. A connection does not erase uncertainty. But sometimes stability begins with not feeling alone. If you are struggling right now, you are not weak. If you are worried, you are not irrational. If you are tired, that makes sense. I will always show up for this community. That commitment does not change. But I will also be honest: lately, you can feel the weight of it everywhere. The pain is real. The fatigue is real. And still, we keep going because people deserve dignity. Thank you to every individual and every organization trying to provide even a small measure of stability in a very complex moment. We will keep showing up for each other. And I will keep doing my best, no matter what. I wish everybody cared about and invested in human beings as much as they did AI. Or even a fifth as much.
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