Videos, Presentations, & Supporting Materials Archives
We encourage you to use our videos and presentation materials. Please note that all Khronos Group material is Copyright The Khronos Group. At all times, copyright notice must remain intact on material you use. When using our material in a not-for-profit capacity you must credit The Khronos Group. When using our material for commercial use, for-profit, or in educational institutes, you must .(JavaScript must be enabled to view this email address) for permission.
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WGSL - Past, Present, and Future
khronos_ecosystem, shaders, shadinglanguage, wgsl
Presenter: Dan Sinclair, Google Event: Shading Languages Symposium 2026 -
WESL - a Pioneer Language for WebGPU
khronos_ecosystem, shaders, shadinglanguage, wesl
Presenter: Lee Mighdoll Event: Shading Languages Symposium 2026 -
Upgrading from GLSL to Slang in the Vulkan Nvpro-Samples
vulkan, khronos_ecosystem, glsl, slang, shaders, shadinglanguage
Presenter: Nia Bickford, NVIDIA Event: Shading Languages Symposium 2026 -
Slang - Modern, Differentiable, and Portable Shading
khronos_ecosystem, slang, shaders, shadinglanguage
Presenter: Shannon Woods, NVIDIA Event: Shading Languages Symposium 2026 -
Panel Discussion and Open Forum
khronos_ecosystem, shaders, shadinglanguage
Presenter: Randi Rost, Jesse Barker, Chris Bieneman, Jeff Bolz, Ben Cloward, Shannon Woods Event: Shading Languages Symposium 2026 -
Open Shading Language - Shading for Film Production Rendering
khronos_ecosystem, shaders, shadinglanguage, osl
Presenter: Chris Kulla, Epic Games Event: Shading Languages Symposium 2026 -
Gigi - A Rapid Graphics R&D Platform
khronos_ecosystem, shaders
Presenter: Alan Wolfe, SEED, Electronic Arts Event: Shading Languages Symposium 2026 -
Empowering Artists to Create Shaders
khronos_ecosystem, shaders
Presenter: Ben Cloward, ILM (Industrial Light & Magic) Event: Shading Languages Symposium 2026 -
A Look Inside a Unity Shader
khronos_ecosystem, shaders, shadinglanguage
Presenter: Jesse Barker, Unity Technologies Event: Shading Languages Symposium 2026 -
Writing a Shader Test Framework with Pure HLSL 202x
khronos_ecosystem, shaders, hlsl, shadinglanguage
Presenter: Keith Stockdale, Rare Ltd Event: Shading Languages Symposium 2026 -
The Vulkan SPIR-V and its Fundamental Limits
vulkan, khronos_ecosystem, spirv, shaders, shadinglanguage
Presenter: Francisco Letterio, DevSH Graphics Programming Event: Shading Languages Symposium 2026 -
The glslang Compiler - Present and Future
khronos_ecosystem, shaders, shadinglanguage, glslang
Presenter: Arcady Goldmints-Orlov, LunarG Event: Shading Languages Symposium 2026 -
SPIR-V - The Universal Language of the GPU
khronos_ecosystem, spirv, shaders, shadinglanguage
Presenter: Diego Novillo, NVIDIA Event: Shading Languages Symposium 2026 -
Shady - a SPIR-V Compiler Framework
spirv, shaders, shadinglanguage, shady
Presenter: Hugo Devillers, Saarland University Event: Shading Languages Symposium 2026 -
Keep it DRY - From C++20 to GPU Compute
khronos_ecosystem, shaders, shadinglanguage
Presenter: Koen Samyn, Digital Arts and Entertainment Event: Shading Languages Symposium 2026 -
Instrumenting SPIR-V for GPU-AV Validation
khronos_ecosystem, spirv, shaders, shadinglanguage
Presenter: Spencer Fricke, LunarG Event: Shading Languages Symposium 2026 -
HLSL - Decades in the Making
shaders, hlsl, shadinglanguage
Presenter: Chris Bieneman, Microsoft Event: Shading Languages Symposium 2026 -
GLSL - Origins, Observations, and Opportunities
khronos_ecosystem, glsl, shaders, shadinglanguage
Presenter: Randi Rost, Randi Rost Consulting/LunarG Event: Shading Languages Symposium 2026 -
Abstraction done right, first do no harm
khronos_ecosystem, shaders, shadinglanguage
Presenter: Francisco Letterio, DevSH Graphics Programming Event: Shading Languages Symposium 2026 -
WGSL: Past, Present and Future