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The Witcher 3 Guide

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Skellige Isles Side Quests
A Hallowed Horn
An Unpaid Debt
Brothers in Arms: Skellige
Contract: Dragon
Contract: Here Comes the Groom
Contract: Muire D'yaeblen
Contract: Strange Beast
Contract: The Phantom of Eldberg
For Fame and Glory
In Wolf's Clothing
In the Heart of the Woods
Iron Maiden
King's Gambit
Master of the Arena
Missing Son
Possession
Practicum in Advanced Alchemy
Scavenger Hunt: Bear School Gear
Scavenger Hunt: Bear School Gear Upgrade Diagrams - Part 1
Shock Therapy
Stranger in a Strange Land
The Cave of Dreams
The Nithing
The Price of Honor
The Family Blade
The Last Wish
The Lord of Undvik
The Path of Warriors
The Sad Tale of the Grossbard Brothers
The Tower Outta Nowheres
Worthy of Trust

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The Path of Warriors

By Max Roberts, Jack K., Jon Ryan, +35.8k more
Updated: Nov 27, 2024 7:34am UTC

The Path of Warriors is a Side Quest in The Witcher 3. in Skellige, talk to two women in the town square of Urialla Harbor. The women will only appear when the storm is over -- so early on when you visit Skellige or after you've completed The Tower Outta Nowheres (Level 30, but doable at level 27) later in the game. They will give you the Level 16 quest, The Path of Warriors.

Follow your objective marker to the Trail to Yngvar's Fang location. Learn about the trial from Gunnar and be on your way. Careful, though -- the path has gaps and deadly cliffs. Don't be overzealous when fighting harpies and fall to your death. Keep climbing and jumping your way to the top.

You'll get to a castle ruin with a door. You can take a little detour and explore to find Bear School Witcher Gear, if you haven't done so. Keep following the "steps" going up outside until you get to the top of Mount Aardeklove ("clump of Earth").

Follow your quest marker to now find the cave entrance. You can backtrack or find another way down, up to you (just save your game before you go sliding!).

As you approach the cave, now is a good time to use Cat and Killer Whale. You'll have to go diving. Dive and swim forward, using your mini-map to guide you. Look for an area with roots hanging down; you can catch a breath here. There's also a treasure chest below straight ahead with some boots and goodies for you.

Right at the end, the cave becomes shallower. If you use Witcher vision, you'll see a submerged cabinet. Loot it to get the Path of the Warrior Completion Token; the proof you need.

Climb out of the water and head upwards. Watch your step. You have to jump the gaps to the ledges marked with white paint. You'll emerge at a tiny band camp (not an actual marker).

Return to Gunnar, who rewards you with fame and glory (EP) and a diagram and armor.

Up Next: The Sad Tale of the Grossbard Brothers

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The Lord of Undvik
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The Sad Tale of the Grossbard Brothers

Top Guide Sections

  • Beginner's Guide - Witcher 3 Features and Things to Know
  • Things the Witcher 3 Doesn't Tell You
  • Walkthrough
  • Witcher Gear

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In This Guide

The Witcher 3: Wild Hunt
The Witcher 3: Wild HuntCD Projekt Red
Initial Release: May 18, 2015
ESRB: Mature
PlayStation 5Xbox Series X/SNintendo SwitchXbox One
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