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A game with the same vibes than Disco Elysium but with spies ?
Count me on !
Bring it on !
I want to play it as soon as possible !
I want to feel the insanity of DE again ! :D
@RW on February 15, 2026
These are the stories shared by fellow gamers as part of GOG Dreamlist.
Description
Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove you...
Brilliant, burnt-out, possibly cursed – you play as operant Hershel Wilk, alias CASCADE. Five years ago you led your team into the abyss and have been haunted by your failures ever since. Now you've been recalled for a mysterious assignment that may give you a chance to prove yourself again.
Uncover secrets hidden in the lost corners of the city and within your own mind. Navigate a murky world of potential informants and adversaries. Pass skill checks to uncover their true motivations through subterfuge, violence, or deduction. As an operant, there are multiple ways to approach every problem - your choices and methods will be your own, and so will the consequences.
Find yourself thrown into a three-way struggle for cultural and ideological power, played out across an unforgettable city. You'll go up against international bankers, foreign techno-fascists, psychic doppelgängers, a paranoid TV presenter, a man with a box for a heart, and dozens more. Everyone you meet has their own agendas, beliefs, and secrets for you to uncover and turn to your own ends. In ZERO PARADES, even the world itself is a character with its own secrets, traumas, and miracles for you to discover.
Operants subject themselves to years of psychological training to hone their minds into their greatest weapons. Do you favor animal-like reflexes, a philosophical approach, or a different cover story for every occasion? Through Conditioning, you'll turn the deepest aspects of Hershel's identity into potent abilities and unlock new paths forward. You can even change the rules of the game itself.
Pressures simulate the physical and psychological toll of being in-theatre. Exertion pushes dice rolls in your favour – just remember that you’re gambling with your life. Keep your Fatigue, Anxiety, and Delirium in check or deal with the long-term repercussions.
In this line of work you're going to fail way more often than you succeed. That much is expected of you. What matters is how you pick yourself back up. If the dice don't go your way (and they won't) you'll have to improvise and hope the consequences are ones you can live with.
The game contains violent acts including killing, references to sexual activity and use of illegal substances.
A game with the same vibes than Disco Elysium but with spies ?
Count me on !
Bring it on !
I want to play it as soon as possible !
I want to feel the insanity of DE again ! :D
@RW on February 15, 2026
These are the stories shared by fellow gamers as part of GOG Dreamlist.
What operating systems is ZERO PARADES: For Dead Spies compatible with?
ZERO PARADES: For Dead Spies is officially supported on Windows.
Does ZERO PARADES: For Dead Spies have DRM?
No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.
Do you need GOG Galaxy to play ZERO PARADES: For Dead Spies?
No! You do not need GOG Galaxy to play ZERO PARADES: For Dead Spies. GOG gives you the option to download a fully offline installer and install ZERO PARADES: For Dead Spies that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.
What are the system requirements for ZERO PARADES: For Dead Spies?
I was fairly excited as I had just replayed Disco Elysium a few weeks ago.
This seems intriguing but is completely ruined by voice acting missing for certain lines of dialogue, and other voiced lines don't match up with the written dialogue.
And this is within the first hour of the game.
It seems to not have undergone much testing.
And another gripe, which is subjective, but the main narrator is not my cup of tea.
Sounds like they're trying too hard to imitate Disco Elysium but failing miserably.
I'll refund this and revisit months down the line when the missing voiced lines and mismatched dialogue/voiced lines have hopefully been patched.
As far as what happened to some of the lead creatives from ZA/UM, I think everybody who cared about Disco Elysium should account it into their reading of the game and overall experience with it, I know I did, but I don't think all the negative reviews I've seen of it are the right step to take. Zero Parades is to Disco, what Tides of Numenera was to Planescape: Torment, and I quite liked it, especially because it is the second RPG with the theme of spies and espionages next to Alpha Protocol, and I would like to see that part of the RPG world be explored more!
I finished it over the course of the past three days and the game totally grabbed me, not at first though because it does build up to its climactic points, much in the same way Disco did, and I think the game relies a bit too much on its predecessor in terms of structure and pacing, yet the thematic content is varied and distinct enough that it gives the game a unique identity of its own, just that we're not talking about another generational wonder that Disco was. And you know what? That's alright with me, it took the gaming world around 20 years to give us a legitimate spiritual successor to Planescape: Torment, so everybody hoping Zero Parades was gonna be that, much like myself, knew they were setting themselves up for a disappointment. And the devs knew that, they were operating in the shadow of their predecessor, much like CASCADE is operating in the shadows of her past personal and professional failures, and the game embraces that quite well.
While Disco was dealing with the failures of neoliberalism and life in the ruins of capitalism, this one looks more into our current dystopian situation with technofascists,, the various actors you meet in-theater are ideologically interesting and you really do feel like a spy, not in the James Bond sense, but more like something you'd see in The Americans drama show, where you slowly question your allegiances toward your mission, your employer and whether it all is for something or you're just pawns in a game that's just gonna continue on for the sake of it, without any real change to the status quo and the world at large. That's what I found compelling, how Zero Parades takes on the theme of nihilism compared to Disco and makes you consider how you're going to deal with it.
Compared to Disco, I don't think they've made use of the RPG skills here as much, they definitely feel more tacked on, rather than substantive at revealing various elements of the world at large, so I need to see if it's just a bias on my part when I do a second run and see how a different build shakes things up and enhances my understanding of the world. The narrator isn't as good, yet I think it reflected Hershel's inner voice with its dour and depressing delivery quite well, but the writing definitely holds up and is done well, some of the voice actors aren't as good as the others and are uneven in delivery, most of them did do a pretty good job in realizing the characters and bringing them to life, just that it's weird some of the lines aren't voice acted so there's inconsistency in that area they'll eventually need to fix in some version of a final cut (if they give the game such a treatment, that is) or simply leave it as such. Some of the dialogue slickness that Disco had is lacking here, though I can't decide whether that's pretty much by design (which I'm leaning towards) or the absence of the members that are no longer a part of ZA/UM.
Definitely one of my favorite games from this year, there's enough in it to make me do at least two new runs and I look forward to replaying it. Going to be interesting to see how Hopetown and other Disco successors turn out, hope people give it an honest shot because it doesn't deserve to be written off based on the controversial behind the scenes things that transpired in ZA/UM.
While not quite the same as Disco Elysium in terms of execution and gameplay, Zero Parades so far stands as a worthy sucessor to the studio's classic (corporate nonsense aside.) The game is widely entertaining, mysterious and undeniabley thrilling once the ball gets rolling. Here's hoping future Disco-likes keep the quality rolling as well.
The game promises to be about espionage and failure. Unfortunately, I have not experienced the atmospehere of espionage. Looks like half of the NPCs in the game know that I am a spy. However, the failure part is implemented. Just when you think that here starts the real business and there will be some chemistry between you and your team the game simply comes to an end.
I played the demo for a bit and just didn't think the game was going to be that interesting. But when I got past where I did in the demo the game got decent, then good, then REALLY good. I like the music in all of the setpieces but I think traversing around the world itself would have benefited from music that was a bit more pronounced than what's here. While the game would have benefited from a more developed final third, I also think some of the best things in the game happen in the final third.
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