New Journal Posted
I’ve shared a behind-the-scenes look at how Verdalune - The Third Visit came together, including intermediate stages and decisions along the way.
If you enjoy process, pacing, and world-building, you might like this one.
-GBT
December 18, 2025
I decided to have Bridgette return to a region of Verdalune that she first visited in an earlier published image ("Verdalune 4X"), shared earlier this month. Rather than starting from a blank slate, I revisited several images from that first visit that felt like natural points of departure; as if the landscape itself had more to say. This time, the goal wasn’t to reinvent Verdalune, but to spend more time there, letting details emerge slowly and allowing the scene to evolve through observation, adjustment, and experimentation.
With the animals removed, the wetlands could finally be read as a space rather than a crowd. The winding streams, patches of dry ground, and subtle elevation changes became more apparent once the scene was cleared. Before adding life back into the valley, I wanted to understand how movement might naturally occur here;where animals would drink, where they might pause, and which paths made sense over time. Clearing the scene wasn’t about subtraction so much as preparation, creating room for more intentional decisions later.
With the wetlands cleared, the next step was to introduce a fixed feature that could ground the scene. I added the first karst outcropping as a kind of anchor point; a permanent presence in the landscape that suggests age, erosion, and continuity. Unlike vegetation or animals, this feature wasn’t meant to feel transient. It helps establish scale, gives the valley a sense of geological history, and quietly hints that this place has existed long before Bridgette arrived, and will remain long after she leaves.
With the landscape cleared and the major forms in place, the next step was to begin introducing life into the wetlands. Rather than fully populating the scene all at once, I placed only a small number of animals to establish scale, movement, and rhythm within the valley. At this stage, the goal wasn’t realism or completeness, but balance ; making sure the land could visually “support” life before committing to a fuller ecosystem
With the main structure of the scene established, the remaining work focused on quiet refinements rather than major additions. The wetlands were completed by expanding the animal population, allowing the landscape to feel inhabited rather than staged. A cave hyena was added near the limestone outcropping ; not as a focal point, but as a subtle presence that anchors the region and rewards careful observation.
Additional adjustments followed: distant karst features were introduced to strengthen the sense of scale, floating elements were balanced to guide the eye more naturally across the sky, and Bridgette herself received a final pass to ensure her posture and gesture felt settled within the environment. At this stage, the process became less about construction and more about listening, allowing the image to resolve itself.
January 2, 2026
In the end, Verdalune became less about assembling elements and more about recognizing when to stop. The final image reflects a balance between intention and emergence ; a place that feels inhabited, ancient, and quietly indifferent to observation. Bridgette’s presence is not the subject so much as a point of reference, a reminder of scale and perspective within a landscape that clearly existed long before her arrival. This return to Verdalune wasn’t about revisiting a finished idea, but about listening more closely the second time, and allowing the world to reveal itself at its own pace.
-GBT
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