QUESTIONS/ANSWERS
Q: Let's start with an intro, for those that may not know you... could you give us a little biography?
A: Sure. As you can see from my nickname, my name is Lukas. I’ve been here on Deviant Art for quite some time(10 years), ever since I began to learn basics of user interfaces and how to create them. Currently working as UX Designer at a large company (I work mostly on smartphone products) and in my free time continue to dabble a bit in customization, although I am not as active as I used to be.
Q: Let's talk about your work. When did you start to design?
A: I honestly don’t remember anymore. I know it was a long time ago, when classic Winamp skins ruled the world of customization and ICQ was still popular form of communication. Back when internet was a more free place and no one was thinking about privacy policies. I started as everyone I guess, learning from tutorials and online courses until I could look at interface and go step by step in my head how I would create it. However, if you ask me when did my designs start to make sense (from hindsight), I guess about 5 years ago.
Q: What tools do you use? Also any recommendations?
A: So this varies by project and platform, it’s hard for me to pinpoint just few. I would say the usual UX design tools like Sketch, Adobe and Figma are the most common. I also use Principle if I want to do a quick prototype or animation at work and we extensively use Zeplin and Invision as well. Few months back when trying out few linux desktop environments I worked with Gravit Designer, Inkscape and GIMP too. You don’t really need most of these to customize OS interface, but they are solid building blocks to know if this is your hobby and you’re interested in it as a career. Pick one that suits you, but don’t hesitate to explore the others. One thing I would really recommend when designing interface though, is to stick to vector editors. You really don’t want to remake the same bitmap graphics for 8 screen densities when you can mass export them all at once from a vector editor.
Q: That makes sense for sure. Where does your inspiration come from?
A: As far as themes go, it’s always a combination of few things. I sometimes dissect work of those who came before me, where they put little details and why. It’s also branding and design systems, trying to find interesting foundation of elements and ideas bigger designs are built upon, like interesting color combination, funky contrast and type or certain shapes. Finally, from experiencing collabs with different people. I always found collaborations to be the most exciting thing in customization scene and what kept it together. It just makes things more fun, you finish them faster and have the time to make them more complete and explore different ideas at the same time.
Q: The more the merrier! Who are your favourite designers/customizers on deviantART. Could you name a few?
A: My favorite was Jamie for sure, just because we did lots of collabs together, kept in touch and always exchanged ideas. But instead of just mentioning key few I would like to mention as much as I can because maybe some of the readers don’t know their work, and well.. why not
Q: That's a great list and shout out to some amazing people! Could you please describe what kind of influence deviantART has had on you so far?
A: I guess the most important thing for me is the fact that I found many talented people and had the chance to collaborate with them on different themes and skins.
Q: Any advice for those that are starting to create their own designs?
A: Don’t be lazy. Be open minded and always learn. Talk to others.
Q: Good advice. Do you have any work in progress?
A: Yes. But the form has not taken it’s shape yet.
Q: Can't wait to see it! Any final words to add?
A:
CONCLUSION
Thanks so much for taking the time to do this interview. Can't wait to see what you create next. Be sure to check out his amazing gallery! LukasKokoska














