Live Preview
Press the Play button and play your game exactly as it exists, no matter what state it's in. Modify any object's properties and see the results in real-time -- pausing not necessary. Experiment and explore uncharted territories without fear. Find your game's sweet spot and drill down quickly to squeeze out even more fun than you thought possible.
Click To Publish
Ready to run your game on your devkit? It couldn't be easier. Build it with one click. Run it with another. That's all! Build supervisor not required.
Scriptable Controllers 
A simple, straightforward, fully-featured remote scripting class lets you read data from the Wii RemoteTM, NunchukTM, and Classic ControllerTM effortlessly.
Optimized Character Animation
Create and rig your characters the way you're used to. No special export, import, or modifications required - just drop your files into Unity and your characters will come to life with full animation on Wii hardware.
Scriptable Shaders
Unity's ShaderLab system has been expanded to unlock the full power of The Wii console's graphics chip. Use one of the built-in Wii-optimized shaders or write your own. Script and modify at runtime any shader on any objects in any way you like.
Evaluation Information
If you are already an authorized Nintendo developer then please contact us today in order to evaluate Unity content authoring for the Wii console. Authorized developers, or anyone else with questions, can contact us at sales@unity3d.com for additional information.
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Requirements In order to evaluate or license our engine for use on the Wii console developers must meet the following requirements:
For more information about becoming an Authorized Developer for the Wii console please visit the following web site: http://www.warioworld.com/ |
Pricing and Licensing
The Unity engine is licensed for use on the Wii console on a per-title basis and the licensing fee incurred will depend on your intended distribution channel:
Please feel free to contact us at sales@unity3d.com with any questions. |


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