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1 vote
0 answers
199 views

The Google Console requires registering package names. All my apps registered automatically, except for one new one. When I click "Register Package," I'm given three eligible public keys to ...
Dima's user avatar
  • 1,361
1 vote
1 answer
336 views

I have a Flutter app that uses Firebase Authentication with Google Sign-In. The app works perfectly on my local device and emulator, but when I submitted it to Google Play Console, the app was ...
Mian Faseeh's user avatar
0 votes
1 answer
74 views

I'm trying to bulk import achievements to Google play console and while it works without the AchievementLocalisation.csv file I'd like to understand why it fails validation when its included. This is ...
batman's user avatar
  • 2,531
0 votes
1 answer
111 views

I have a flutter app published onto Google Play Store which seems to have difficulties in showing the One-Time products. The app has been tested in both the internal testing as well as closed testing ...
Jacob's user avatar
  • 22
1 vote
0 answers
55 views

Problem description I have a problem migrating an old legacy key to a Google Play Signing Key. During the migration, I added a new key (saved under Setup → App integrity → App signing) and used the ...
Stanisław Olszak's user avatar
1 vote
1 answer
199 views

I’m trying to publish a home healthcare app on Google Play, but it keeps getting rejected with the following message: “Your app is not compliant with the Play Console Requirements policy. Some types ...
NADEER's user avatar
  • 11
Advice
2 votes
2 replies
331 views

In the latest Google Play Console UI updates, the total download / install count is no longer shown directly on the app dashboard. Previously, it was easy to see the total number of downloads, but ...
VISHNU PRABHAKARAN's user avatar
Advice
2 votes
0 replies
93 views

I’m having an issue with my DAU (Daily Active Users) numbers. I have two Android apps on Google Play, and the Google Play Console shows the following: App 1: ~20,000 DAU App 2: ~11,000 DAU Total: ~...
franklyn omeben's user avatar
0 votes
0 answers
72 views

I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
Hsy9's user avatar
  • 1
1 vote
1 answer
74 views

Even though I changed my version in app.json, expo keeps building an android app with the same version. What can I do to prevent that from happening? As a result, google play console keeps rejecting ...
Rue Vitale's user avatar
  • 1,993
1 vote
1 answer
636 views

I'm facing the following issue with my React Native app using Expo: "The app must be compatible with page sizes of 16 KB of memory by November 1, 2025." The libraries listed in Google Play ...
Guilherme Lourenco's user avatar
0 votes
0 answers
134 views

I am working on React Native Expo. I am facing an issue after updating my app to comply with the Photo and Video Permissions policy. In my Expo-managed React Native app, I have added the following in ...
Akshat Jain's user avatar
1 vote
0 answers
1k views

I recently received a notice in my Play Console regarding the upcoming 16 KB memory page size requirement (screenshot attached). "Your app must support 16 KB memory page sizes by November 1, 2025....
Parveen Kumar's user avatar
0 votes
0 answers
52 views

I configured an in-app purchase in the Google Play Console. The default price is HKD 38 and it is automatically convert the price to USD 4.99, but the price displayed in game was USD 4.88 when I was ...
Queenie Lay's user avatar
0 votes
0 answers
477 views

I’m building a fresh Flutter project using the latest stable versions: Flutter SDK: 3.32.8 Android Gradle Plugin: 8.7.3 Gradle: 8.12 Kotlin: 2.1.0 Gradle settings: // settings.gradle.kts plugins ...
xit sumit's user avatar

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