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The example is misty step, but works with every spell that has only verbal components, can such a spell be counterspelled if you can see the target within 60 feet, but you are deafened?

I know there is another question that touches a very similar topic : If the verbal component of a spell isn't visible, can it be Counterspelled?

But while it touches the argument, it doesn't answer it fully.

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  • \$\begingroup\$ It’s not clear to me how the accepted answer on that linked question fails to resolve this for you, nor do I see what hearing has to do with counterspell at all. \$\endgroup\$ Commented 13 hours ago
  • \$\begingroup\$ While the text of the spell doesnt specify, its aslo clear how the components of the target's spell play a role in the success of counterspell, my question is if the verbal components, by not being heard, could be counted or not. \$\endgroup\$ Commented 12 hours ago

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Counterspell has two requirements and neither of them are related to sound.

Counterspell has a casting time of 1 Reaction, which:

you take when you see a creature within 60 feet of you casting a spell

The two requirements here are:

  • You see a creature within 60 feet of you
  • That creature is casting a spell

Neither of these have anything to do with sound or hearing, so you being deafened or the target being silent are entirely irrelevant. So you can be deafened and they can be silent; as long as you can see them and they are casting a spell, you may use counterspell.

Further, it is important to be careful not to add requirements that are not written here. That is, the spell does not require that you have ascertained with certainty that the target is casting a spell. If I can see while you are casting a spell, I have seen you casting a spell whether or not I have understood that you are casting a spell.

That said, the way this plays out in practice requires some conversation between the player and DM. When character knowledge of casting is dubious, I just ask the player to quickly talk through the moment from the character’s perspective to justify the casting of counterspell. When there’s really no reason the character would even be suspicious, players have almost always agreed they would not cast it.

One time I had a player who insisted that they were suspicious anyway that the enemy was casting a spell despite not having any visual (or audible) evidence. So I let them get that cast in, and then we had a conversation to the effect of ��if you’re always suspicious, you need to be okay with being wrong and sometimes wasting spell slots.” They agreed, and on occasion I would bait them into slinging a counterspell at nothing.

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