Java Edition Infdev 20100313
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This version does not have an official title.
This version is referred to only as "Minecraft Infdev" in-game. The current title has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
Minecraft Infdev
| Edition | Java Edition | |||||
|---|---|---|---|---|---|---|
| Release date | March 13, 2010 | |||||
| Downloads | Client (.json) | |||||
| Minimum Java version | Java SE 5 | |||||
| Applet page | minecraft.net/infdev/ | |||||
| Cache ID | 1.109 | |||||
| ||||||
{
"title": "Minecraft Infdev",
"images": [
"Infdev 20100313.png",
"Infdev 20100313 menu.png"
],
"rows": [
{
"field": "''(link to Java Edition article, displayed as Java Edition)''",
"label": "(link to Edition article, displayed as Edition)"
},
{
"field": "March 13, 2010",
"label": "Release date"
},
{
"field": "(link to Special:GoToInterwiki/OmniarchiveVault:archive/java/client-infdev/inf-20100313.jar article, displayed as Client) ([https://meta.celestia.sh/versions/v1/inf-20100313.json .json])",
"label": "(link to Tutorial:Installing a version#Manual version installation article, displayed as Downloads)"
},
{
"field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_5 Java SE 5]</span>",
"label": "<span style=\"white-space: normal;\">Minimum Java version</span>"
},
{
"field": "minecraft.net/infdev/",
"label": "(link to Applet#Hosting article, displayed as Applet page)"
},
{
"field": "1.109",
"label": "(link to al_version article, displayed as Cache ID)"
}
],
"invimages": [],
"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit; color: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''Infdev 20100313'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit; color: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Infdev 20100227-1433|◄ Infdev 20100227-1433]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition Infdev 20100316| Infdev 20100316 ►]]\n</td>\n</tr>\n</table>"
}
The third version of Minecraft Infdev was released on March 13, 2010.[1]
Additions
[edit | edit source]World generation
[edit | edit source]- Now exists at 32,000,000 blocks.
- The stone wall "far lands" are inaccessible without the use of modification as a result.
Gameplay
[edit | edit source]- Re-implemented the daylight cycle, but its duration is shorter than it was in Indev.
- One cycle lasts around 16 minutes. Both daytime and nighttime are 8 minutes long.
- Re-added working light.
- Re-added dynamic lighting.
Changes
[edit | edit source]Items
[edit | edit source]Diamond axe, hoe, pickaxe, shovel, and sword
- Diamond tools' durability has been increased from 257 to 513.
Gameplay
[edit | edit source]- Pressing F now reloads chunks too instead of just hiding them behind a fog.
- Fog is now further from the player.
- Fog is now slightly blueish.
- The player spawns with more items when creating a new world: 999 glass blocks, 999 planks, 999 torches, 999 pairs of flint and steel, 999 diamond shovels, 999 diamond pickaxes, 999 lava source blocks, and 999 water source blocks.
- Faster brightness re-calculation.
General
[edit | edit source]- The game now keeps a cyclic buffer of near chunks in memory, so it no longer runs out of memory when players walk for a long distance.
- However, the game does not yet save anything to the disk, so players lose data from chunks they unload.[1]
Removals
[edit | edit source]Structures
[edit | edit source]General
[edit | edit source]- The test skybox has been removed; the sky now more closely resembles what it is in modern versions.
Fixes
[edit | edit source]8 bugs fixed
- Fire, gears, torches, and crops have a texture when placed.
- Torches can be placed on the sides of blocks again.
- Furnaces have a face.
- Block breaking cracks now show up consistently.
- Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement.
- The wireframe hitbox for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs.
- Blocks no longer stop being solid after X/Z: 16,777,216.
- Particles are no longer distorted at high distances.
Bugs
[edit | edit source]4 bugs reported
- Opening the inventory crashes the game.
- However, the player can still access their inventory through a workbench.
- Slabs have lighting bugs.
- Sometimes, the game crashes while generating a world, with a
java.lang.IllegalArgumentExceptionerror being thrown. - Torches, flowers, saplings, and seeds lose precision and appear 2D at large distances.
Gallery
[edit | edit source]-
The Far Lands if the 32 million block limit is removed in this version
References
[edit | edit source]- ↑ a b "Phew, lighting works now." (archived) – The Word of Notch, Tumblr, March 13, 2010.