Street Fighter II
From Liquipedia Fighting Games Wiki
Street Fighter II
Game Information
Developer:
Capcom
Publisher:
Capcom
Release Date(s):
Arcade
: 1991-03-07
: 1991-03
SNES
: 1992-06-10
: 1992-07-15
: 1992-10-23
: 1992-10
: 1992-10-17
MS-DOS
: 1992-07-10
: 1993-04-26
Amiga
: 1992-11-15
: 1992-12-15
Atari ST
: 1992-12-20
Amstrad CPC
: 1992-12-31
Commodore 64
: 1992-08-20
ZX Spectrum
: 1992-09-14
CPS Changer
: 1994-07-14
Game Boy
: 1995-08-11
: 1995-09
: 1995
SNES
MS-DOS
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
CPS Changer
Game Boy
Platforms:
Arcade
SNES
PC
PlayStation
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
DOS
CPS Changer
Game Boy
Master System
Java ME
SNES
PC
PlayStation
Amiga
Atari ST
Amstrad CPC
Commodore 64
ZX Spectrum
DOS
CPS Changer
Game Boy
Master System
Java ME
Chronology
Street Fighter II first released in 1991 as a sequel to the original Street Fighter, with The World Warrior as its first version. It was followed by Champion Edition, Hyper Fighting and The New Challengers in 1992 and 1993. Super Street Fighter II Turbo (colloquially called Super Turbo) was released in February of 1994, and was the fifth version of Street Fighter II. While it was not as financially successful as most of its predecessors,[1] Super Turbo is usually considered the peak of the Street Fighter II series both casually and competitively. The game added several new moves per character and introduced Super moves, a staple of the series going forward. It has been played competitively ever since it came out.[2]
Super Turbo has been ported, remixed, and updated several times, with the latest being Ultra Street Fighter II Turbo on the Nintendo Switch, but offline tournaments usually run the original game using arcade hardware. Online competitions are usually done through Fightcade, or in some cases Hyper Street Fighter II: The Anniversary Edition from the Street Fighter Anniversary Collection.[3]
Street Fighter II is the oldest fighting game for which there is still a substantial competitive scene.[4] Major tournaments for the game are still held to this day, and the game has never failed to make an appearance at EVO as a main or side game.
Click here for more information about the game.
Tournaments
[edit]Click here for the full list of SFII tournaments.
Most Recent
[edit]Tournament
Date
Prize
Tier
P#
Winner
Runner-up
2026-03-21
$65.55
Tier 3
9 entrants
3 - 1
Most Notable
[edit]Tournament Series
External links
[edit]- Street Fighter, official website
- SF 30th Anniversary Collection, classic game pack by Capcom
- Fightcade, online matchmaking application for retro games
References
[edit]- ↑ "The BEST of the BEST | Super Street Fighter II Turbo". Maximilian Dood. 2023-05-23. "Long story short: American ST released with a horrible bug. The game is way too hard, and even changing the difficulty from the highest stars to the lowest stars didn't matter. It was always ridiculously hard. It was so hard that it kind of tanked the profits of the game in the US."
- ↑ "The BEST of the BEST | Super Street Fighter II Turbo". Maximilian Dood. 2023-05-23. "The reason ST is so renowed is that it has been played competitively ever since it came out. [...] This game introduces a ton of moves per character, officially adds supers, and is a much more polished product."
- ↑ "The BEST of the BEST | Super Street Fighter II Turbo". Maximilian Dood. 2023-05-23. "15th Anniversary Collection is great because it finally introduces Super Turbo to a lot of people, and is now the way the game is played competitively from that point forward."
- ↑ "Super Turbo's Legacy Continues at Canada Cup". Red Bull. 2017-02-20. "Super Turbo is the longest played FGC game of all time. It’s built up that storyline a lot longer than any other fighting game, so I feel its legacy is the people. The hard times, the good times — it creates great memories."

