




Space may be the final frontier, but spacescapes are only one of the ways that hameed has contributed to deviantART. Hameed Nawaz is indeed a model deviant in many regards - he's not just a great artist, but he's done a lot to help others capture the celestial visions of their imaginations as well with his useful resource files, collaborative deviations, and regular deviation feedback. He's also a regular and welcome forum participant and an all-around friendly guy. It's our pleasure to recognize all the energy he's put into deviantART by awarding hameed with Deviousness for March 2003.
If you are here to see my work, i hope you like it. If you are here to say thanks for my free stocks, just give me a Llama badge.
If, like me, you love space, and want to support a really good, totally free, educational project please consider making a donation to K.S.A. (Kitten Space Agency).
It is being made by a group of very highly capable space enthusiasts and will likely inspire future workers of the space industry, and i personally believe it is the most important project of its kind.
Thanks for stopping by, and don't forget to also check out my favorites for some amazing art from the last 24years of DeviantArt history. ❤️
Wow! You've been an active member of this community for 24 years! That's incredibly cool! I envy your consistency and perseverance.![]()
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Thanks, yeah i ve been around here since pretty much the start, not going anywhere soon, just started learning blender, so still a noob. ![]()
˚ ☁︎ ˚ .𖥔 ݁ ˖ ✦ ‧₊˚ ⋅ ━━ (っ◔◡◔)っ ♥ ━━ ⋅ 𖥔 ݁ ˖ ✦ ‧₊˚ ⋅ ⋆。˚☽˚。⋆
𝒯𝒽𝒶𝓃𝓀 𝓎𝑜𝓊 𝓈𝑜 𝓂𝓊𝒸𝒽 𝒻𝑜𝓇 𝓉𝒽𝑒 𝓌𝒶𝓉𝒸𝒽! 𝐻𝒶𝓋𝑒 𝒶 𝑔𝓇𝑒𝒶𝓉 𝒹𝒶𝓎!
⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘
꒷꒦︶꒷꒦︶ ๋ ࣭ ⭑꒷꒦꒷꒦︶꒷꒦︶ ๋ ࣭ ⭑꒷꒦꒷꒦︶꒷꒦︶ ๋ ࣭ ⭑꒷꒦꒷꒦︶
𝐕𝐢𝐞𝐰 𝐦𝐲 𝐰𝐞𝐛𝐬𝐢𝐭𝐞! ❤️
┊ (ɪɴᴄʟᴜᴅɪɴɢ ᴍʏ ɴꜱꜰᴡ ᴘᴀɢᴇ!)
╰ ⬩➤ 𝚑𝚝𝚝𝚙𝚜://𝚕𝚒𝚗𝚔𝚝𝚛.𝚎𝚎/𝚉𝚎𝚕𝚍𝚘𝚞𝚛𝚒𝚘𝚞𝚜 ⟢
𝐕𝐢𝐞𝐰 𝐦𝐲 𝐬𝐡𝐨𝐩! 🛍️
╰ ⬩➤ 𝚑𝚝𝚝𝚙𝚜://𝚠𝚠𝚠.𝚎𝚝𝚜𝚢.𝚌𝚘𝚖/𝚜𝚑𝚘𝚙/𝚉𝚎𝚕𝚂𝚝𝚞𝚍𝚒𝚘𝚜 ⟢
𝐉𝐨𝐢𝐧 𝐦𝐲 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 𝐬𝐞𝐫𝐯𝐞𝐫! 🎮
╰⬩➤ 𝚑𝚝𝚝𝚙𝚜://𝚍𝚒𝚜𝚌𝚘𝚛𝚍.𝚌𝚘𝚖/𝚒𝚗𝚟𝚒𝚝𝚎/𝚝𝙺𝚣𝚜𝙶𝚟𝚙𝙽𝚇𝚋 ⟢
°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。°‧ 𓆝 𓆟 𓆞 ·。
Thanks for the watch
Just wanted to say thanks for the likes and the watch. It's much appreciated.
Thanks for the fav 🔭🤘🌵
A pleasure, thanks for taking the time to post those here, i can only imagine the effort, i hope you are getting some warm nights, at least!
After close to 30 years as a 3DsMax user, i have recently (as of 2024) taken to learning Blender, starting with enviro art below,
i intend to slowly re-learn everything i know how to do in max already, as well as try things i was unable to make before.
The following renders are a part of that journey, and should all be considered practice, albeit practice informed with decades of experience.
Im currently re-learning 3D in Blender after 30 years as a 3dSMax user, this is the plan:
Phase 1: Deep Space & Procedural Environments (Completed) ✔️
Procedural volume shaders (black holes, accretion disks, gravitational lensing)✔️
Planet texturing & atmospheric scattering✔️
Volumetric nebulae & particle-driven galaxies✔️
Environment staging and lighting setups✔️
Phase 2: Destruction & Dynamics (In Progress)
Cell Fracture and rigid body setups (trading RayFire/MassFX for Blender’s native physics)
Geometry Nodes destruction, dynamic cracking, and debris scattering
Gas and pyroclastic smoke solvers for secondary impact effects
Phase 2b: Organic Sculpting & Retopology
Dynamic topology (Dyntopo) vs. Multiresolution sculpting
Retopology workflows using Face Snapping and Shrinkwrap modifiers
Phase 3: Core Hard-Surface & Sub-D Modeling
Sub-object selection, Loop Cuts, Knife tool, and Bevels
Non-destructive modifier stacks: Solidify, Bevel by Weight/Angle, and Weighted Normals
Boolean workflows and clean quad remeshing
Phase 4: Rigging & Mechanical Constraints
Transitioning from Max Bones/Biped to Blender Armatures
Setting up Drivers and Constraints to replace Wire Parameters
Phase 5: Procedural World-Building (Geometry Nodes)
Building custom scattering and parametric asset generators from scratch
2D Digital - Photoshop paintings, no stocks or refs used.