godotengine projects
Search results
30 open and 4 closed projects found.
Project for the GDScript team to triage issues and keep track of their priority and complexity.
#79 updated Nov 1, 2026
#101 updated Oct 31, 2026
https://contributing.godotengine.org/en/latest/other/triage/release_priorities.html
#61 updated Oct 31, 2026
Project for the Platforms team and subteams to triage issues and keep track of their priority and complexity.
#84 updated Oct 31, 2026
#104 updated Oct 31, 2026
A collection of features and bugs pertinent to VFX and Tech art
#54 updated Oct 29, 2026
#108 updated Oct 29, 2026
Tracking and optimizing the flow of digital assets from creation to integration
#72 updated Oct 28, 2026
For tracking main repo PRs that need changes to the online manual, such as a new page.
#94 updated Oct 27, 2026
#102 updated Oct 26, 2026
List of issues marked as trackers in the Godot project
#58 updated Oct 26, 2026
#115 updated Oct 21, 2026
Project for the Buildsystem team to triage issues and keep track of their priority and complexity.
#53 updated Oct 19, 2026
Keeping track of usability issues and PRs.
#145 updated Oct 16, 2026
A list of bug reports and issues, grouped by teams and categorized by priority
#28 updated Oct 7, 2026
A project to collect all issues that interact with finishing the motion blur implementation
#89 updated Jun 23, 2026
Template for issue triage and prioritization for individual teams / engine areas.
#77 updated Dec 11, 2024
You can’t perform that action at this time.