When the world ended, humanity was presented with a choice: stand together as one or stand alone, each person for themselves. We chose greed, violence and loss. We chose to tear ourselves apart.

The game started in the year 2044 and nothing has been right for a very long time. Society collapsed when a mutated strain of the cordyceps fungus found a way to infect human tissue and turned living bodies into little more than breeding grounds. Infected hosts became silent and withdrawn, then suddenly and inexplicably violent.

It is here that you find yourself. A friend, an ally, or an adversary, of a small community named the Ghost Moths, hoping to find a cure and return the world to its former glory, or change it for good.

Welcome, to Season Two of Divided We Fall

Divided We Fall runs from 8pm on the Friday to around lunchtime on the Sunday. The main in-character player camp is always a low combat zone. This means that NPCs will not come in for a fight, but it is entirely possible to upset an NPC enough that they will attack. The only Infected that will ever enter this area are sightless Infected, so staying still means you will be safe. There is no “Time Out” during the event, and anyone in an IC area is expected to stay IC.

Some of the best roleplay moments happen in the quiet times, and Divided We Fall is all about creating shared stories of survival. A grim sunrise where two bitter rivals make a pact to save the group even if it costs their lives doesn’t need referees, but it could be completely spoiled by background noise about what happened at a different event. Referees will be available between 9am and 1am (with a handful of our referees and crew volunteering some extra time until 4am), unless an event explicitly states otherwise.

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