Mirage

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Main infobox hero art for Mirage, for the videogame Deadlock
Bodyguard
Traveller
Focused
Weapon
Damage Per Second: 40.3
Bullet Damage: 14.8+0.3
Ammo: 16
Bullets per sec: 2.72
Reload Time: 2.6s
Bullet Velocity: 828m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality
Health: 730+45
Health Regen: 1.5
Move Speed: 7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Fareed Ward[1]
Release Date:September 26, 2024
Development names:Sandeep
“
Your life is my life.

Mirage is an elusive Hero of wind and sand, teleporting across the map to control the map and support his allies. As an emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with protecting the Djinn while supporting their mission to develop a sovereign nation within the state of Wyoming.

He is agile and uses powerful wind-based abilities for disruption. By throwing out Fire Scarabs and transforming into a Dust Devil, Mirage can damage, lift up, steal life and elude his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies, hunt down weak foes and take care of objectives.

Weapon

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Promises Kept
Medium Range
Heavy Hitter
40 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

[edit | edit source]

Fire Scarabs

Fire Scarabs






Number of Charges 2
Charge Cooldown 1s
Cooldown 35s
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

x0.1

8

Health Steal Per Sec


-20%

Damage Penalty

5s  Steal Duration 

Ability Point1
+7 Damage Per Second
Ability Point2
+1 Charge
+2s Duration
Ability Point5
-15% Damage Penalty
Increased Spirit scaling
Debuff duration reduced by Debuff ResistInteracts partially with Healing.
Click to reveal more info.
Effect can be dispelledHealing triggers Healing Tempo's unique effectInteracts with Unstoppable.
Click to reveal more info.
  • Applying Fire Scarabs several times to a single enemy only refreshes the duration of the ability.
Healing

Healing from Fire Scarabs:

Unstoppable

Unstoppable suppresses and protects against the Damage Reduction, but only for Spirit Damage.

Notes
  • Applying Fire Scarabs several times to a single enemy only refreshes the duration of the ability.
Interactions
Healing

Healing from Fire Scarabs:

Unstoppable

Unstoppable suppresses and protects against the Damage Reduction, but only for Spirit Damage.

Dust Devil

Dust Devil


Cast Range 20m
Radius 4m



Number of Charges 0


Cooldown 36s
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

x0.3

65

Damage

0.3s

Lift Duration


30%

Bullet Evasion Chance

4m  Radius 

4s  Bullet Evasion Duration 

24%  Move Speed

3s  Slow Duration 

Ability Point1
+60 Damage
Ability Point2

-12s Cooldown
+30% Evasion
Ability Point5
Recast within 6s.
Increases spirit scaling.
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by UnstoppableDisabled by Slowing Hex

Djinn's Mark

Djinn's Mark






Number of Charges 0


Cooldown 2.75s
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks

x0.35

11

Base Damage


2x

Damage Per Mark


4

Max Marks

2.75s  Per Target Cooldown 

5s  Djinn's Mark Duration 

6s  Reveal Duration 

40m  Proc Max Range

0s  Stun Duration

Active: Consume all Djinn Marks to deal their damage now.
Ability Point1
On Proc: Apply a fading 48% Slow for 0.8s
Ability Point2
+20 Base Damage and +3s Multiplier Duration
Ability Point5
-0.75s Cooldown
+1 Max Marks
Stun Victim for 0.5s on Max Marks
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableDoes not interact with Plated Armor.
Click to reveal more info.
CC effect suppressed by UnstoppableDoes not interact with Arcane Surge.
Click to reveal more info.
  • Djinn's Mark is considered a damage-over-time ability. Thus, the damage won't knock a hero off a zipline, and it cannot be blocked by Counterspell.
  • The damage scales with Mirage's Spirit Power at the moment the marks trigger, not when each stack was applied. Temporary Spirit Power changes (e.g. Infuser or Focus Lens) therefore affect all currently active stacks.
  • Only the initial proc of Djinn's Mark is subject to the 40m range, subsequent procs have infinite application range.
  • If the T3 upgrade is unlocked while marks are applied to an enemy, Mirage will be unable to increase that enemy's stacks of Djinn's Mark past 4. Attempting to add a 5th mark to the enemy will instead refresh the duration of the marks. This is likely due to a bug.
  • Deals a net total of 1/2/4/8/(16) times the base damage, at 1/2/3/4/(5) stacks.
  • The per target cooldown is affected by Cooldown Reduction.
Plated Armor

Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Djinn's Mark.

Arcane Surge

Arcane Surge applies, but only on manual activation. Manual activation of Djinn's Mark while a target has maximum stacks is not possible, making this ability a poor target for Arcane Surge.

Notes
  • Djinn's Mark is considered a damage-over-time ability. Thus, the damage won't knock a hero off a zipline, and it cannot be blocked by Counterspell.
  • The damage scales with Mirage's Spirit Power at the moment the marks trigger, not when each stack was applied. Temporary Spirit Power changes (e.g. Infuser or Focus Lens) therefore affect all currently active stacks.
  • Only the initial proc of Djinn's Mark is subject to the 40m range, subsequent procs have infinite application range.
  • If the T3 upgrade is unlocked while marks are applied to an enemy, Mirage will be unable to increase that enemy's stacks of Djinn's Mark past 4. Attempting to add a 5th mark to the enemy will instead refresh the duration of the marks. This is likely due to a bug.
  • Deals a net total of 1/2/4/8/(16) times the base damage, at 1/2/3/4/(5) stacks.
  • The per target cooldown is affected by Cooldown Reduction.
Interactions
Plated Armor

Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Djinn's Mark.

Arcane Surge

Arcane Surge applies, but only on manual activation. Manual activation of Djinn's Mark while a target has maximum stacks is not possible, making this ability a poor target for Arcane Surge.

Traveler

Traveler






Number of Charges 0


Cooldown 140s
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage or being Stunned, Immobilized, put to Sleep or Movement Silenced during the wait period causes the teleport to be interrupted.

After teleporting, gain a Barrier.


3s

Wait Time


0%

Fire Rate


0m

Move Speed

x0

400

Barrier

12s  Buff Duration 

5s  Interrupt Cooldown

Ability Point1
+3m Move Speed and +20% Fire Rate
Ability Point2
-65s Cooldown
Ability Point5
Cannot be interrupted by damage
Barrier gains Spirit Scaling
  • A targeting reticle appears under your cursor on the minimap for allies to see where you might go before clicking.
  • A visual effect is generated at the target location, revealing where Mirage will appear unless Traveler is cancelled.
  • Using Traveler makes Mirage drop the Soul Urn.
  • If an enemy was selected as the target, Mirage will appear facing the target.
  • Cancelling Traveler before teleporting can fool enemies into wasting important abilities or fleeing from a fight, while preserving Traveler's cooldown.
Notes
  • A targeting reticle appears under your cursor on the minimap for allies to see where you might go before clicking.
  • A visual effect is generated at the target location, revealing where Mirage will appear unless Traveler is cancelled.
  • Using Traveler makes Mirage drop the Soul Urn.
Tips
  • If an enemy was selected as the target, Mirage will appear facing the target.
  • Cancelling Traveler before teleporting can fool enemies into wasting important abilities or fleeing from a fight, while preserving Traveler's cooldown.

Street Brawl

[edit | edit source]

Ability Changes

[edit | edit source]

In addition to global changes, Mirage receives the following modifications to his abilities:

Traveler

[edit | edit source]
  • Cooldown reduced by 20%, from 140s to 110s.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Mirage: High, Average, or Low chance.

Tier 1
High chance
Imbue

Extended Magazine

Active
Imbue

Headshot Booster

Active
Imbue

Monster Rounds

Active
Imbue

Rapid Rounds

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Sprint Boots

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Regeneration

Active
Average chance
Imbue

Close Quarters

Active
Imbue

High-Velocity Rounds

Active
Imbue

Restorative Shot

Active
Imbue

Extra Health

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Extra Charge

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Low chance
Imbue

Extra Regen

Active
Tier 2
High chance
Imbue

Kinetic Dash

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Battle Vest

Active
Imbue

Bullet Lifesteal

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Spirit Lifesteal

Active
Imbue

Compress Cooldown

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Vulnerability

Active
Imbue

Quicksilver Reload

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Long Range

Active
Imbue

Melee Charge

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder

Active
Imbue

Split Shot

Active
Imbue

Stalker

Active
Imbue

Weakening Headshot

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healbane

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Cold Front

Active
Imbue

Duration Extender

Active
Imbue

Mystic Slow

Active
Imbue

Slowing Hex

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Burst Fire

Active
Imbue

Cultist Sacrifice

Active
Imbue

Headhunter

Active
Imbue

Hollow Point

Active
Imbue

Toxic Bullets

Active
Imbue

Dispel Magic

Active
Imbue

Spirit Resilience

Active
Imbue

Stamina Mastery

Active
Imbue

Superior Cooldown

Active
Imbue

Surge of Power

Active
Average chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Escalating Resilience

Active
Imbue

Express Shot

Active
Imbue

Heroic Aura

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Sharpshooter

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Counterspell

Active
Imbue

Fortitude

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Veil Walker

Active
Imbue

Warp Stone

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Greater Expansion

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Rapid Recharge

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Superior Duration

Active
Imbue

Tankbuster

Active
Imbue

Torment Pulse

Active
Tier 4
High chance
Imbue

Crippling Headshot

Active
Imbue

Glass Cannon

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spiritual Overflow

Active
Imbue

Inhibitor

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Siphon Bullets

Active
Imbue

Vampiric Burst

Active
Imbue

Boundless Spirit

Active
Imbue

Escalating Exposure

Active
Imbue

Mercurial Magnum

Active
Imbue

Transcendent Cooldown

Active
Average chance
Imbue

Armor Piercer

Active
Imbue

Capacitor

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Lucky Shot

Active
Imbue

Spellslinger

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Infuser

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Spellbreaker

Active
Imbue

Unstoppable

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mystic Reverb

Active
Imbue

Refresher

Active
Imbue

Scourge

Active
Imbue

Spirit Burn

Active
Imbue

Vortex Web

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

[edit | edit source]

See Mirage/Lore for more story content.

“
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history

[edit | edit source]

View the full update history: Mirage/Update history

Update Changes

October 30, 2026

  • Traveler channel time increased from 2s to 3s.
  • Traveler interrupt/cancel cooldown increased from 4s to 5s.
  • Traveler now gets interrupted if you are Stunned/Immobilized/Slept or have Slowing Hex on you.
  • Traveler now grants the old T2 barrier in the base ability (with no scaling).
  • Traveler: The minimap now moves to the center of the screen and is enlarged while targeting.
  • Traveler: Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click.
  • Traveler: Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing.
  • Traveler T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown".
  • Traveler T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage".
  • Traveler T3 now also adds barrier spirit scaling (0.8).

July 28, 2026

July 9, 2026

3D model

[edit | edit source]
Click to view
Mirage
Click to view
Mirage Weapon
[edit | edit source]

See Mirage/Gallery for more images.

Trivia

[edit | edit source]
  • Mirage became known in the player community for his screaming voice lines at release (the frequency of which was later reduced according to patch notes),[2] as well as his unused "Akira laser" screams. This has been acknowledged by developer Kaori, who joked that Mirage's voice actor Fareed Ward could be easily identified by his screams,[1] and referenced in voice lines by Mina, Silver and Vyper.[3][4][5]
  • Nashala has an unused human-sized model in the game files.
  • Mirage's model was updated in the 2024-12-06 Update.
  • Mirage carries Nashala in the bottle in his hand. In his previous model, it used to be attached to his chest.
  • Mirage's first official model wasn't shipped in the game files until he was officially released. However, the model was leaked a couple weeks earlier by an updated portrait art.
  • Mirage's pre-release model was based on Paradox's model with a modified McGinnis head.
  • "Dreaming of Wyoming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Mirage in the Hideout.
  • Mirage's ulitmate cannot be used in the Hideout.

References

[edit | edit source]
  1. ↑ 1.0 1.1 2025-06-10 - Kaori; Deadlock Discord - "Fareed is in fact currently employed by the djinn (...) like. come on. there's no hiding that scream"
  2. ↑ October 10, 2024 update - "Mirage still loves the Djinn, but he yells about them less frequently."
  3. ↑ MinaMina's in-game voice line (Killed Mirage): "You don't have to yell everything, Jesus!"
  4. ↑ SilverSilver's in-game voice line (killed Mirage): "Won't have to hear that guy scream about the Djinn for a while."
  5. ↑ Vyper's in-game voice line - "Anything to stop that guy from yelling about the Djinn!"
[edit | edit source]
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