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Edmonton, Alberta, Canada
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Nathan Zufelt reposted thisNathan Zufelt reposted thisFour and a half years ago, I joined BioWare to work on Mass Effect. As a fan, that was exciting in and of itself. But as it turns out, getting to work in this universe was only part of what made it so great. I got to work with some amazing people, including industry legends, and made some great friends along the way. We were shaping the next chapter of Mass Effect. We cared so much about what made the universe special, while also exploring where we could take it next. I loved working with people across animation, narrative, and design, figuring out how to bring the pieces together into something that was authentic. I’m proud of what we were building, and it’s a shame we won’t get to finish it and share it with the fans. So, to my friends at BioWare, thank you. I’ve learned a lot, had quite a bit of fun, and really enjoyed the past four and a half years. There are some crazy talented people from this team out there right now. If you’re hiring, I hope you’ll reach out to them. As for me, I’m looking forward to catching up with old colleagues, meeting some new people, and seeing where things go from here.
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Nathan Zufelt reposted thisNathan Zufelt reposted thisI’ve never been very active on LinkedIn, which explains the lack of updates since I left Meta in January. But in light of last week’s news about BioWare’s closure, I felt it was time to share something I haven’t talked about publicly: from April until last week, I was the art director of the Mass Effect franchise. During this time, it was a privilege to work alongside such a talented team, with the shared ambition of exploring new creative territories while staying true to the legacy and spirit of the Mass Effect trilogy. Knowing that this work will never see the light of day is truly heartbreaking. We were good at this. We really were. I’m thinking about the team, the talent, what we could have achieved. In nearly 30 years in this industry, I’ve rarely seen a group so tightly knit, so experienced, and so good at working together. And I feel extremely honored to have been part of it. As for what comes next, I’d be curious to peek into my own future. I simply don’t know. For now, I’ll take a bit of time before figuring out next steps. In the meantime, I wish everyone affected all the very best for what lies ahead. Sparth - Nicolas
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Nathan Zufelt shared thisAnyone looking for a concept artist should reach out to Albert Urmanov. We had some awesome collabs on sequences and gameplay concepts, his visual storytelling is fantastic, and he’s an absolute pleasure to work with. Can’t wait to collaborate with him again one day.Nathan Zufelt shared thisHello there! I am open for new opportunities and am looking for a new concept artist/illustrator position! In terms of my skills, I really love visual storytelling, be it through environments, characters, props and illustrations. You can check out my portfolio on ArtStation: www.artstation.com/albyu My time at Bioware was super fun and I am grateful that I had the chance to work at the studio that inspired me to become a concept artist in the first place! I worked at Bioware for 6,5 years remotely from Germany and was flexible in terms of my daily structure, so that communication with the studio was quite smooth and work was not disrupted despite the time difference to North America. Thank you for your time! And again, thank you Bioware for all the great experience and amazing and talented colleagues. #OpenToWork #Bioware
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Nathan Zufelt shared thisAnyone hiring for Character Art Direction or Outsource Management should talk to Marcel. He has a great eye, knows how to get quality work out of teams, and is a genuinely great person to build a game alongside.Nathan Zufelt shared thisHi everyone – I am looking for a new role in Character or Outsource Art Direction, and would appreciate your support. Thank you in advance for any connections, advice, or opportunities you can offer. #OpenToWork
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Nathan Zufelt shared thisI don't post much publicly, but these circumstances call for it. I've spent 19 of the last 20 years at BioWare. After Anthem, I stepped away, and the only thing that could bring me back was the call to make a Mass Effect game the way I'd always wanted to, with a team I couldn't wait to be part of. Recently, I've been more excited about my work than at any point in my career. I can't begin to describe the promise and momentum this team had built. What I'll miss most is what could have been: a game as fun to make as it was to play, and finally getting to say "yes, and..." to ideas I'd always been held back from. To the team, thank you. You made the best work of my career feel like it was only getting started, and any studio would be lucky to have you. Thank you ❤️
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Nathan Zufelt shared thisAnyone hiring for cinematics should reach out to Matt. He's a talented cinematic animator with a real eye for camera and performance, and one of the most humble, collaborative people I've worked with.Nathan Zufelt shared thisI'm officially Open to Work and looking for my next opportunity as a Senior Cinematic Animator or Cinematic Designer! Unfortunately, my time at BioWare and Electronic Arts has come to an end following the recent closure of BioWare. I'm incredibly grateful to have worked alongside so many talented and passionate people. It's been an amazing experience, and I'm proud of everything we've accomplished together. My background spans cinematic animation, cinematography, previs, creative ideation, editing, and performance capture. During my time working on Mass Effect, I've also had the opportunity to expand beyond traditional cinematics, exploring level design, worldbuilding, interactive storytelling, and new approaches to bringing narrative content to life. A big focus of my work has been finding ways to create more cohesive, engaging experiences by bringing storytelling, gameplay, and player agency together, rather than focusing on individual cinematic moments. I'm excited to take everything I've learned into whatever comes next! If you know of any opportunities, or just want to connect, I'd love to hear from you. Any shares, referrals, or introductions would be greatly appreciated! To everyone I've had the pleasure of working with at BioWare, thank you. I hope our paths cross again! #OpenToWork #CinematicAnimation #GameDevelopment
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Nathan Zufelt reposted thisNathan Zufelt reposted thisThis is a mixed set of announcements. The day before the UK release of my novel "The Quantum Dawn" (4th of five in the Quantum Evolution series), news broke that Bioware was closing. My involvement with Bioware and my work on the next Mass Effect as a senior writer had not been revealed over the 5 years I'd been working on-and-off with the project, so that also became my announcement day. So, I'll be looking for video game writing work. I bring my pre-production experience from Bioware - creating of lore, character and plot and story pitches, scifi and political and historical expertise plus some pre-production scripting. I also bring 20 years of experience as an award-winning science fiction novelist (6 novels with Solaris Books) and short story writer (25+ stories across multiple major markets) with cross-experience in horror and fantasy fiction. I also want to shout out more generally: every one of the fifty people working at Bioware with me is impressive and if you have a relevant gap, check them out. Pre-production Mass Effect was a lot of leaders and cutting-edge experimenters and inventors of a next gen game experience. From sound to animation to gameplay to programming to art to level design - every single one of them impressed me with their expertise and ambition every time my work touched theirs. In the meantime, The Quantum Dawn is in bookstores, ebook, and audiobook in the UK now, and will hit North American markets on the 3rd of November. If you haven't read the series before, it starts with The Quantum Magician, which has been pitched as an "Ocean's Eleven in space."
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Nathan Zufelt shared thisAnyone looking for an animator should reach out to Jordon. Nearly 15 years of BioWare experience, rock-solid implementation skills, and a real mastery of acting and body mechanics, often captured through his own performances on the mocap stage.Nathan Zufelt shared thisHey folk, sharing some personal news. Like many individuals across EA, I have been impacted by the recent layoffs. For the last, nearly, 15 years, Ive called BioWare my professional home. It's been a true honor and privilege to grow my career alongside such industry titans at the studio. The personal impact that our characters and stories have had on players has been incredibly humbling. I will always be eternally grateful for being able to share in those experiences. While saying goodbye is deeply difficult, I consider myself fortunate for every day I was a part of it. It is now time for a new chapter. I am ready to explore new opportunities and see where life takes me next. All the best to my colleagues. Please feel free to connect or reach out. Thank you, BioWare. ❤️
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Nathan Zufelt reacted on thisNathan Zufelt reacted on thisIt's been an emotional month as I prepare to finish up at the BioWare studio and transition back to working remotely. Today, I walked through the quiet halls of a studio that was once so full of creativity, passion and energy. It felt bizarre, yet incredibly tragic at the same time. There's something quite surreal about seeing a place that holds so many fond memories, experiences and moments of creative collaboration fall so quiet and empty It truly feels like a chapter of life's book is closing, not just for me, but for so many of us. I'll always be grateful for the people, the experiences and the memories made along the way. Some of the games may have fallen short of expectations, but nobody can deny the creative mark BioWare has left on the industry. It will forever be an iconic name in gaming.
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Nathan Zufelt liked thisNathan Zufelt liked thisFinal trailer for Dune : Part 3 is here. Congrats for everyone involved in the film. It was such an amazing experience to work on this amazing trilogy and I can't wait to watch it in the theater. https://lnkd.in/gTzNaHEc
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Nathan Zufelt reacted on thisIf anyone is looking for a strong producer or outsource expert in game development - JC is your man. I had the honor of working alongside at BioWare and he was one of best to work with and genuinely just an amazing human being.Nathan Zufelt reacted on thisHi everyone – I am looking for a new role in game production with development studios or service providers and would appreciate your support. Thank you in advance for any connections, advice, or opportunities you can offer. #OpenToWork
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Nathan Zufelt reacted on thisNathan Zufelt reacted on thisFour and a half years ago, I joined BioWare to work on Mass Effect. As a fan, that was exciting in and of itself. But as it turns out, getting to work in this universe was only part of what made it so great. I got to work with some amazing people, including industry legends, and made some great friends along the way. We were shaping the next chapter of Mass Effect. We cared so much about what made the universe special, while also exploring where we could take it next. I loved working with people across animation, narrative, and design, figuring out how to bring the pieces together into something that was authentic. I’m proud of what we were building, and it’s a shame we won’t get to finish it and share it with the fans. So, to my friends at BioWare, thank you. I’ve learned a lot, had quite a bit of fun, and really enjoyed the past four and a half years. There are some crazy talented people from this team out there right now. If you’re hiring, I hope you’ll reach out to them. As for me, I’m looking forward to catching up with old colleagues, meeting some new people, and seeing where things go from here.
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Nathan Zufelt liked thisNathan Zufelt liked thisThe final shot of our latest Slave Knight Gael - Dark Souls 3 fan art project! I worked with some really incredible artists and proud of what we've accomplished 😄 Link to the full video in the comments:
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