ColumnGame Development2026-10-30 17:00Why are more games adopting parrying? A game designer explores the mechanic’s appeal and historical origins Game Designer Nununu1
Game DevelopmentNews2026-10-29 14:12Japan Financial Services Agency reportedly says selling adult games alone shouldn’t be grounds for debanking. Issue still not recognized as widespread enough to warrant action, howeverAmber VNews (Japan-related)
Game DevelopmentInterviews2026-10-27 22:00Ominous farming life sim Village in the Shade has sold more than 3 times its target. We talk to the devs about making a content-packed hit in just 2 years with only a dozen peopleAUTOMATON WEST
Game DevelopmentNews2026-10-26 22:00Final Fantasy and Mana veterans weigh in on how AI will change game development and why “turning zero into one” should always be a human’s jobAmber VAI / News (Japan-related)
Game DevelopmentNews2026-10-26 13:53GameMaker engine’s new runtime, GMRT, to become free for commercial use starting 2027Carlos "Zoto" ZotomayorNews (Japan-related)1
Game DevelopmentIndie GamesNews2026-10-21 18:55Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality”Genki HashimotoIndie Games / News (Japan-related)8
Game DevelopmentInterviews2026-10-21 17:08Neither a musou nor a soulslike. Stupid Never Dies offers hardcore action gamers an alternative to mainstream AAA games and remakes. We talk to the developersAUTOMATON WESTNews (Japan-related)
Game DevelopmentNews2026-10-20 15:04Japanese indie developer devastated after adult fantasy SLG he spent 9 years making is pirated ahead of Steam launch; announces withdrawal from industryAmber VNews (Japan-related)
Game DevelopmentInterviews2026-10-16 17:00Where the Seeds Fall began as a standout entry in Cygames’ internal game development competition. We talk to the devs about designing a game around “the fear of descending from great heights”AUTOMATON WEST
Game DevelopmentNews2026-10-14 19:08Pocketpair shares stance on Palworld spin-off games and why a live-service format with tons of DLC “is not the right way forward for us”Akira SadaNews (Japan-related)1
Game DevelopmentInterviews2026-10-08 22:00What are the “indispensable” elements Crazy Taxi: World Tour inherits? Developers talk about the importance of music, balancing freedom and restrictions, map design, and moreAUTOMATON WEST
Game DevelopmentNews2026-10-07 13:52Former Capcom developer says years of extreme crunch culture are part of why Japan’s game industry has so few female directorsAmber VNews (Japan-related)7