There’s a common saying: every joke has an element of truth to it. If so, there’s a lot of truth buried in the hundreds of wildly imaginative, highly silly game ideas that have come out of @PeterMolydeux—the loving Twitter parody account that takes Black & White and Fable designer Peter Molyneux’s penchant for ambitious, industry-changing game concepts to ridiculous extremes.
Hundreds of game designers will try to bring that truth to the surface this weekend by taking part in the “What Would Molydeux?” Game Jam, a 48-hour group game design and programming marathon based on the idea of bringing the Twitter account’s often-ridiculous ideas to life.
In dozens of worldwide locations, game makers will draw inspiration from concepts ranging from turn-based fighting games (where you “have to level up individual bones and set which order the joints are moved and rotated to create attacks”), to ultra-realistic co-op military shooters (“if your partner dies you have to spend 30minutes [sic] digging a hole to bury them before you can continue.”), to thoughtful takes on anthropromorphism (“Is it possible to make a green square feel alive?”).
From idea to execution
The whole Moyldeux game jam idea grew organically out of an idle tweet from Double Fine Senior Gameplay Programmer Anna Kipnis. She had become somewhat enamored with the mad genius of the Twitter account weeks before. “After a while, the tweets started to seem like actually great game ideas to me,” Kipnis said. “I would read his tweets and then end up thinking about what the game would be like for the next 10 minutes.”
In a March 13 message to her followers, Kipnis asked whether anyone had already done a game jam devoted to these surprisingly poignant ideas, suggesting “it needs to happen.” Many on the Internet obviously felt the same way—within hours of her tweet, many had volunteered to help make the idea a reality. Seventy developers had expressed interest in participating through a bare bones Google Docs sign-up sheet. Molydeux himself gave his “blessing and support” to the idea in a reply (and later gave suggestions as to the tweets he thought would make the best games)

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