Interview
News
Valve decided that cutting the Steam Frame’s specs to avoid price rises wasn't "the right product choice" for the VR headset
"Adjusting those didn't really fit what we were trying to deliver"
Feature
"Let's make a better world": Denshattack's developers on counterculture, biker gangs, and the optimism of fighting a mecha with a train
The case for upbeat radicalism, made while kickflipping
News
"We have our own list of features that we wanted to add": Valve say the Steam Machine's update support will be similar to the Steam Deck's
SteamOS and Proton, you're up
Feature
"We’re not trying to build Titanfall 3," Empulse CEO says, though its’s scratching my wallrunning FPS itch all the same
"We wanted it to be more about movements"
News
"It didn't look like things were going to change anytime soon": Valve insist price worries were never behind Steam Machine delays
'Twas supply chain issues alone, we’re told
News
"It's too dangerous for us to speculate": Valve don't know if Steam Machine prices will drop in the future, after admitting that "some people are going to priced out"
"Component prices are too high, and components themselves are too rare"
News
Why aren’t there more PC-first gamepads? Valve don’t know, but they "did see an opportunity" for the new Steam Controller
When "good enough" isn’t good enough
News
"A next-gen Steam Deck would do the same": Valve are already eyeing Steam Controller hardware upgrades to reuse in future handhelds
Valve give RPS a glimpse into the Deck’s fancy thumbstick future
News
"We're just as impacted as everyone else": Valve explain Steam Machine delays and why the Steam Controller is coming out sooner
"We’re obviously not thrilled about where things are at"
Feature
"Creativity is the key": how PC hardware's smaller manufacturers are navigating the RAM shortage disaster
Specialist computer-makers aren’t exempt from RAMnarök – except when they are
Feature
"It just works": Valve talk the Steam Frame, Android games on SteamOS, and putting a PC on your face
How the Valve Index successor is all about the games – especially the ones you already own
News
Why a new Steam Machine when the first ones flopped? Because this time, Valve say, it'll actually have games
"The catalogue wasn't quite there"
Feature
Dryft racing, hip-hop and pirates: the cheeky, eclectic games of Aussie studio Nonsense Machine
Wackos down under
Feature
"A culture of intimidation, retaliation and oppression": How Microsoft’s Gaza stance fuelled an industry-spanning boycott
RPS speaks to game developers about protesting the company's ties to Israel's war in Gaza
Feature
Endless legends: how Amplitude bought their independence back from Sega
"I was asking for quite a lot."
Feature
How do you turn an ant nest into a factory? A chat with the makers of Microtopia
Circuit of life
Feature
How drift racing came to World Of Warcraft
Blizzard chats about the Undermine(d) update's biggest attraction
News
Todd Howard says Starfield's Shattered Space DLC arrives "in the fall", update fixing stupid map "really soon"
A released game may eventually be good
Feature
Prince Of Persia's creator has seen the series "struggle to find its identity" at Ubisoft, but thinks they've finally found an elegant solution
Jordan Mechner on the sands of time, and making games based in history
Feature
World Of Warcraft wasn't the biggest threat to The Elder Scrolls Online; it was Skyrim
Creative director Rich Lambert tells us about ten years in Tamriel
News
WOW Classic's Season Of Discovery doesn't player test new content, leading to more bugs - but more fun
The devs revealed how the "experimental nature" of Season Of Discovery allows for a sense of mystery
News
TerraTech Worlds "isn't a sequel" to TerraTech, but does "supplant it in every way," say devs
Payload's open world survival builder launches into Steam early access on March 22nd