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Dragon Age: Origins may feel like it's set in a world with millennia of history, but it put me off RPGs for a decade

Have you played...?

The player is initiated into the Greywardens in Dragon Age: Origins
Image credit: EA / Bioware

John: Have you heard of it? Dragon Age: Origins was this little RPG put out by an indie studio in Canada called BioWare. Aha, my little joke. But it's a question well worth asking, as with the release of Inquisition I've spoken to lots of people who've never played the original, and would absolutely love it. Including my dad. Dad - play this for goodness sake.

Origins is a pretty unique project. Somehow BioWare were able to quietly be making it for - it's rumoured but unconfirmed - about about nine years. While the last couple of those were somewhat tainted by one of the worst, most ill-conceived advertising campaigns in gaming history, it meant an RPG was able to be created with extraordinary opportunity. And it was worth it. DAO has a depth behind it that lifts the whole experience. While the structure is a very typical BioWare format - do four big tasks then a big climactic task - along the way there's a huge sense of thousands of years of known history, alongside the wonderful relationships you have with your companions.

It's such a wonderful game, with so much to do, and so far to sink in. And in light of my enormous disappointment at learning that Inquisition doesn't have a proper tactical turn-based mode (no, it doesn't - it's a miserable, abortive mess of an effort to crowbar it in at the last minute), I'm sorely tempted to go back and replay five years on.

John asked if you'd played Dragon Age: Origins all the way back on December 9th, 2014. So if you've not played it by now, you'll need to take it up with him. Frankly, I'm going to take a different tack, as Dragon Age: Origins is the game that made me think I don't like RPGs.

Julian: I played loads of RPGs growing up. Baldur's Gate was permanently installed on the PC in my dad's office. I remember well playing through Star Wars: Knights of the Old Republic in a single long Easter weekend when I was fourteen, my brain addled with sugar from gorging on chocolate eggs. And I poured hours into Morrowind and Fallout 3 after school, always exploring their worlds, never completing them. Dragon Age: Origins put an end to all that.

Bioware's RPG came out just as I went to university. I settled into the game, picking a dwarf commoner as my starting origin and spending a few hours trying to get out from under the thumb of Dust Town's crime lord. Then I was interrupted by a knock on my halls door. I can't remember what was for, probably someone wanting to watch a film, or head out for a drink, or to see if I wanted to check out if the stories about the ghost in the laundry room were true. The next day, I got back to the game and pushed forward a little further into Ferelden before I was stopped by another interruption. This pattern would repeat, with longer gaps between returning to the game.

Eventually, a week went by without playing, and when I loaded my save I couldn't remember what I had been doing in the game. I'd no idea what quest I was trying to complete or which overheard rumour I was tracking down. Rather than muddling through, I just started a new save, picking a different origin this time. A Dalish elf, maybe, or a human noble. Anyway, I played for a bit, then I was interrupted by a night out, an essay deadline, another ghost hunt. Time went by, I forgot what I was meant to be doing. I started a new save and a new origin. It got to the point that I just stopped returning to the game. I'd been enjoying Dragon Age: Origins as I played, but it was too long a story to complete in the time I could consistently give it.

Anyway, skip ahead a few years, and I decide whatever happens, I'm going to see the end of Dragon Age: Origins. I'd completed Mass Effect 2 at that point and knew I still had an itch only Bioware could scratch. I spent a long weekend doing basically nothing but playing, forcing myself through to the end. It was a terrible way to play. Every sidequest felt like a distraction, every twist in the story a diversion that added to the mountain I was trying to climb, every difficult battle threatened to send me back to a checkpoint. I did complete Dragon Age: Origins, but along the way I'd no fun at all and it convinced me I didn't like RPGs.

I was wrong, and the bad time with the game was all my own doing, but it was a good ten years before I started playing them again. And, even then, I have to be selective. The end has to be in sight almost by the end of the first play session. Think Citizen Sleeper, not The Witcher 3.

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