Hi everyone~ Previously I’ve shared some thoughts on design decisions on making extended reality games but there are more! Adding a few more to the list here and hopefully it may provide more ideas on the thought process and perhaps have it as a mental sticky note while going through production. 🔘Sometimes experienced and new players might forget the location of the A/B and X/Y buttons on their controller. Make use of the passthrough function or have a virtual controller within the game to guide them to the buttons on the controller as it is not advisable to take off a headset to find them since it can break momentum and immersion. ✋ Object interaction is one aspect, have an environment or scenario that is suitable for them to learn and practice, such as extending hands, gripping object with trigger or selecting object using buttons etc. While having players bend down to pick up an item, have a “magnetic” property that attracts an item to their palm, or you could also consider physics design to make it more interactive. 📚 On the narrative aspect, make use of audio logs, visual cues, and environmental storytelling. These are ambient components that should blend well within the game and also consider hiding narrative elements in places the player must crouch, reach, or move to discover, which is leveraging the physical space of your player to potentially enhance worldbuilding and storytelling. 🌌Consider the use of avatars or disembodied hands that match the player's height and proportions, while also factoring in spatial anchors such as shadow or body silhouettes to reinforce physical self for users when they dive into an immersive world. The goal here is to enable users to “accept” the new reality they are in when wearing the headset. 📐For the environment and surrounding, remember as much as possible to maintain consistent real-world object sizing, keeping it a 1:1 scaling, such as a handle or perhaps a cup. And for mixed reality, ensure there is option and capabilities for dynamic environmental scaling as physical spaces can vary in different sizes. Remember when making a reality game you are building it for the full body experience. Hopefully these are useful and feel free to chime in more thoughts! #Gaming #VR #VirtualReality #MR #MixedReality #GameDevelopment
Designing for Extended Reality Games: Tips and Ideas
More Relevant Posts
-
🚀 Meta Horizon OS v81: Dynamic Object Tracking API – Bringing Real Objects to Life in AR! The new Dynamic Object Tracking API allows Meta devices to detect and track real-world objects in real time, opening a new era of interactive AR experiences. 🌟 How it works: Uses advanced sensors and computer vision algorithms to map the position, orientation, and movement of physical objects. Virtual elements can now interact seamlessly with the real world. 💡 Example Use Case: Imagine an AR training app for warehouse staff: virtual instructions appear directly on real crates, forklifts are tracked in real time, and avatars navigate around moving objects safely. This makes training more immersive, interactive, and realistic. 🎮 Other possibilities: - Immersive AR games that adapt to your physical surroundings - Interactive industrial simulations - AR design tools for interior spaces or product prototyping The Dynamic Object Tracking API brings realism and intelligence to AR, bridging the gap between physical and virtual worlds. 🌐✨ #MetaHorizonOS #DynamicObjectTracking #AR #VR #MixedReality #XR #ImmersiveExperience #Innovation #DigitalTransformation
To view or add a comment, sign in
-
-
🔥 VR Campfires in the Gym! 🔥 It may be chilly outside, but our Graphic Design students are keeping warm around virtual campfires in the Canadore College gym — learning how to bring imagination to life in 3D! As part of their 3D Design and Visualization module, students are exploring how to: Create realistic materials and textures for 3D environments Export and integrate 3D elements into interactive presentations Apply spatial design principles in immersive virtual spaces Tell powerful visual stories through 3D and spatial media From glowing embers to flickering light and immersive sound, these VR campfires are sparking creativity, collaboration, and innovation in the next generation of digital designers. #CanadoreDesign #VRDesign #3DVisualization #ExperientialLearning #DesignThinking #FutureOfDesign #CanadoreCollege #ImmersiveMedia #GraphicDesign #VirtualReality
To view or add a comment, sign in
-
Visual Design Poka-Yoke Meets Augmented Reality 0.5 𝐖𝐡𝐞𝐧 𝐬𝐞𝐞𝐢𝐧𝐠 𝐢𝐬 𝐛𝐞𝐥𝐢𝐞𝐯𝐢𝐧𝐠, 𝐞𝐫𝐫𝐨𝐫𝐬 𝐝𝐨𝐧’𝐭 𝐬𝐭𝐚𝐧𝐝 𝐚 𝐜𝐡𝐚𝐧𝐜𝐞. Design thinking has always been about solving problems creatively—but what if we could prevent them before they even occur? That’s the power of combining poka-yoke principles with augmented reality. 🔹 Real-time visual cues stop errors before they happen 🔹 Complex instructions appear exactly where they’re needed 🔹 Teams learn by doing, guided by immersive design 🔹 Products are assembled right the first time This isn’t just futuristic—it’s already version 0.5 of how visual design + AR are reshaping manufacturing, training, and human interaction. 𝐖𝐡𝐞𝐧 𝐭𝐞𝐜𝐡𝐧𝐨𝐥𝐨𝐠𝐲 𝐦𝐚𝐤𝐞𝐬 𝐩𝐫𝐞𝐯𝐞𝐧𝐭𝐢𝐨𝐧 𝐯𝐢𝐬𝐢𝐛𝐥𝐞, 𝐢𝐧𝐧𝐨𝐯𝐚𝐭𝐢𝐨𝐧 𝐛𝐞𝐜𝐨𝐦𝐞𝐬 𝐬𝐞𝐜𝐨𝐧𝐝 𝐧𝐚𝐭𝐮𝐫𝐞. #VR #interiordesign #augmentedreality #mixedreality
To view or add a comment, sign in
-
The Future of Design: XR (Extended Reality) 1. XR means Extended Reality — a mix of Virtual Reality, Augmented Reality, and Mixed Reality. 2. It is changing how people interact with digital products. 3. In XR, design is not limited to screens. It happens in real space around the user. 4. Designers now need to think in 3D — how people move, look, and feel inside digital spaces. 5. The goal is to make digital experiences feel natural, just like the real world. 6. Light, color, depth, and sound become key parts of the user experience. 7. Gestures, hand movement, and eye tracking replace normal clicks and taps. 8. Good XR design focuses on comfort, clarity, and human emotion. 9. It connects the physical and digital worlds together. 10. The future of design is not flat — it is immersive, spatial, and human. #XRDesign #UIDesign #UXDesign #AR #VR #DesignThinking #SpatialDesign #FutureOfDesign
To view or add a comment, sign in
-
🎯 𝟯𝗗 & 𝟰𝗗 𝗧𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝘆 𝗠𝗮𝗿𝗸𝗲𝘁: 𝗗𝗿𝗶𝘃𝗶𝗻𝗴 𝘁𝗵𝗲 𝗡𝗲𝘅𝘁 𝗪𝗮𝘃𝗲 𝗼𝗳 𝗜𝗻𝗻𝗼𝘃𝗮𝘁𝗶𝗼𝗻 𝗔𝗰𝗿𝗼𝘀𝘀 𝗘𝗻𝘁𝗲𝗿𝘁𝗮𝗶𝗻𝗺𝗲𝗻𝘁 𝗮𝗻𝗱 𝗗𝗲𝗳𝗲𝗻𝘀𝗲 𝗗𝗼𝘄𝗻𝗹𝗼𝗮𝗱 𝗣𝗗𝗙 𝗕𝗿𝗼𝗰𝗵𝘂𝗿𝗲 https://lnkd.in/d8Wmw3ym The future is not just visual — it’s immersive. The global 3D and 4D technology market is growing rapidly, unlocking new possibilities across multiple sectors. 🔍 𝗞𝗲𝘆 𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻𝘀 𝗙𝘂𝗲𝗹𝗶𝗻𝗴 𝗧𝗵𝗶𝘀 𝗠𝗮𝗿𝗸𝗲𝘁: • 3D & 4D Input Devices • Advanced Imaging Solutions • 3D Output Devices 📱 𝗔𝗽𝗽𝗹𝗶𝗰𝗮𝘁𝗶𝗼𝗻𝘀 𝗠𝗮𝗸𝗶𝗻𝗴 𝗜𝘁 𝗥𝗲𝗮𝗹: • 3D and 4D Gaming: Elevating interactivity and realism • Next-Gen Cinemas: Redefining the cinematic experience 🏢 𝗞𝗲𝘆 𝗜𝗻𝗱𝘂𝘀𝘁𝗿𝘆 𝗩𝗲𝗿𝘁𝗶𝗰𝗮𝗹𝘀: 𝗘𝗻𝘁𝗲𝗿𝘁𝗮𝗶𝗻𝗺𝗲𝗻𝘁 🎬 𝗠𝗶𝗹𝗶𝘁𝗮𝗿𝘆 & 𝗗𝗲𝗳𝗲𝗻𝘀𝗲 🛡️ – where immersive simulations are boosting training effectiveness and decision-making From lifelike entertainment experiences to mission-critical defense applications, 3D and 4D technologies are transforming the way we engage with digital content.3D and 4D Technology Industry worth $866.5 billion by 2029 👉 Whether you're in tech, media, or defense — this is a space to watch, invest in, and innovate within. Are you exploring 3D/4D solutions in your organization? Let’s connect and collaborate. #3DTechnology #4DTechnology #ImagingSolutions #Gaming #Cinema #EntertainmentTech #DefenseTech #DigitalInnovation #FutureTech
To view or add a comment, sign in
-
-
💡 3D Visualization is reshaping industries. From cutting development errors by 30% to powering immersive AR/VR experiences, it’s no longer just a design tool it’s a business advantage. 🚀 👉 In this carousel, we’ve highlighted 5 powerful ways 3D visualization is driving accuracy, speed, engagement, and cost savings. At TVS Cube, we help businesses transform ideas into stunning 3D realities that win clients, reduce costs, and future-proof projects. 📩 Ready to see how 3D can elevate your brand? Let’s connect. Hashtags (LinkedIn-friendly, professional): #3DVisualization #Innovation #DigitalTransformation #FutureOfWork #AR #VR #DesignThinking #Technology #ProductDesign #BusinessGrowth #TechInnovation
To view or add a comment, sign in
-
🚀 Just finished two real-time 3D projects blending VR and interactive design! 1️⃣ VR Expo Experience (Unreal Engine) Redesign virtual showrooms in real-time—perfect for archvis and events! ✨ Swap materials & furniture instantly 💡 Control dynamic lighting 🕺 Interact with Characters 🌐 Immersive spaces for virtual showcases 🎥 See it in action: https://lnkd.in/dx98h9yZ 📺 Full showcase: https://lnkd.in/dRcbATiA 2️⃣ Game Demo on Itch io A playable world with characters from my Amazon book, powered by custom Unreal Blueprints. 🎮 Try it now: https://lnkd.in/dueXa46t 📺 Watch the trailer: https://lnkd.in/dchnYYbJ 💡 Bringing archviz and VR together to create immersive spaces and stories in real-time 3D! #UnrealEngine #VRDevelopment #ArchViz #3DRendering #CreativeTech
To view or add a comment, sign in
-
What if there was a VR UI gallery — a living library that showcases how real VR games solve UI/UX challenges? We already have great databases for flat game UIs that help designers analyze real interfaces, but in VR, that kind of reference barely exists. And that’s a huge gap. When I worked on VR projects, I realized how hard it is to find solid examples of menus, HUDs, and in-world interactions — not just screenshots, but thoughtful breakdowns of how they actually work and feel in 3D space. So I’m exploring the idea of a VR UI Library: a curated collection of VR game UIs, complete with screenshots, clips, and context. You’d be able to filter by interaction style (diegetic, world-anchored, raycast, direct touch), genre, or platform (Quest, PCVR, etc.), and even read designer insights on usability trade-offs. It would be a resource for designers, devs, and researchers — anyone curious about immersive interface design. I’m currently sketching early concepts and curating examples, but I believe this should be a community effort. If you’re passionate about VR design and would like to contribute — whether that’s UI captures, ideas, or feedback. I’d love to connect. Let’s build something that helps the VR design community learn and grow together. #VR #UIUX #GameDesign #XR #ImmersiveDesign #VRDesign
To view or add a comment, sign in
-
-
September update: We’ve improved our measure tool and web app for more control during your immersive design reviews. Now is a great time to try Workshop XR if you haven’t used it in a while – free trials prior to September 8th are eligible to start again. 📏 VR one-click perpendicular + edge measuring Quickly and accurately reference the distances between surfaces or along edges. 🕹️ Web app movement You’re now in control. Navigate independently in-browser - no longer locked to VR host POV! 📂 Web app file control Web users can now share + change models in a workshop mid-session. 🎯 VR measure snapping improvements Standard measurements now have endpoint crosshairs + tuned snapping precision for accuracy. 👁️ VR new visual controls (beta) Hide measurements from your view, render edges for visibility, and dynamic LOD tuning. Check it out for yourself at https://lnkd.in/gB7VGzj4
To view or add a comment, sign in
Explore related topics
- Enhanced Gaming Environments
- Mixed Reality Development Techniques
- Immersive Interface Elements
- Best Practices for Live-Service VR Game Development
- Anchoring Augmented Reality Experiences in Real-World Settings
- How to Design Engaging Game Experiences
- Designing for Immersive Experiences
- Using VR to Simulate Real-World Spatial Interaction