Unfortunately, along with most of the team at Wildlight, I was laid off today. This one really stings as there was a lot of unreleased content I was really looking forward to that I and others designed for Highguard. However, I'm excited for my next adventure. If your team or anyone you know needs an experienced Level Designer, hit me up! Check out my Portfolio here to see what I've done the last 7 years as a Level Designer in the AAA space: www.alexgraner.com Cheers!
Just wanted to say I put over 50 hours into Highguard and its an absolutely fantastic and unique game that was simply a victim of the miserable gamer mentality these days and I was really rooting for it to grow and take over the competitive shooter market. Wishing you nothing but the best!
Yeah the Game was incredible boring. I mean cmon, you could not beleive this would work in any weas ..
So the main question is: was the game just not good (i didnt play it because I dont like shooter games), did the expectations ran wildly high through Geoffs announcement which lot of people didnt understand at TGA or was it just Asmongold? Anyone good luck man in finding something cool and new.
Tough post to have to write, but respect for putting it out there so transparently. Getting laid off alongside the team is never easy, especially when you’ve clearly put real work into projects that shipped and impacted players. Your experience across Apex, incubation projects, and shipping live content speaks for itself, and I’m sure something solid will come out of this next move. And if at any point you do want extra support re-entering the market, my friends at Offered.ai connect candidates directly with recruiters and only get paid when you land a role, so there’s zero upfront pressure while you explore what feels right. Wishing you clarity and momentum in this next chapter.
Rooting for you Alex.
sorry to hear this dude! 😖
Your portfolio and work on Highguard really stand out. I sent you a quick DM to connect.
Hey Alex Graner, I'm sorry to hear this. My team at Bad Robot is hiring a Principal Level Designer - reach out to me if you are interested!
Very sorry to hear the news man, wishing you all the best
How many times do countless developers have to suffer the disastrous consequences of someone pitching a PVP competitive multiplayer game featuring generic fantasy "concept art" looking characters?. Everybody at this point knows that it's a studio death sentence. We need to start having serious conversations about this as a problem that's plaguing our industry. I've started to document how many layoffs have happened so far from projects like these and it's insane. Whole studio shutdowns. Every. Single. Time.