Crossing Hurdles

Game Developer (OpenXR)

Crossing Hurdles Redmond, WA

Save

Crossing Hurdles provided pay range

This range is provided by Crossing Hurdles. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more.

Base pay range

$75.00/hr - $105.00/hr
Position: Software Engineer III

Type: Full-time position

Compensation: $75-$105 per hour

Location: Redmond, WA, USA

Commitment: 10–40 hours/week

Role Responsibilities

  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration)
  • Build interactive features such as input handling (controllers, hands, action sets, haptics)
  • Build scene/interaction systems (grabbing, ray interactions, UI in 3D)
  • Implement rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions)
  • Create clean, testable code and contribute to basic CI/build scripts as needed
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs

Requirements

  • Professional software development experience or equivalent
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization)
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions)
  • Strong C/C++ and/or C# skills, plus solid debugging skills
  • Experience with a real-time engine or framework such as Unity (C#) and OpenXR plugin ecosystem, Unreal (C++) XR pipeline, or custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/performance constraints for XR (FPS targets, GPU/CPU bottlenecks, latency)
  • Shipped at least one OpenXR-based app or feature to production
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions)
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers)
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration
  • Experience building reusable components/frameworks for XR interaction or app scaffolding

Application Process (Takes 20 Mins)

  • Upload resume
  • Interview (15 min)
  • Submit form

  • Seniority level

    Mid-Senior level
  • Employment type

    Full-time
  • Job function

    Engineering and Information Technology
  • Industries

    Software Development, IT Services and IT Consulting, and Strategic Management Services

Referrals increase your chances of interviewing at Crossing Hurdles by 2x

See who you know

Get notified about new Game Developer jobs in Redmond, WA.

Sign in to create job alert

Similar jobs

People also viewed

Similar Searches

Explore top content on LinkedIn

Find curated posts and insights for relevant topics all in one place.

View top content