Lets Make FX’s cover photo
Lets Make FX

Lets Make FX

Computer Games

Belleville, IL 1,592 followers

Real-time VFX specialists with decades of experience shipping award winning titles.

About us

Let’s Make FX is a team of VFX specialists that provides impressive real-time solutions for award winning games while working alongside our co-development partners. With a proven track record of success and a passion for our craft, we help studios realize their creative vision one effect at a time.

Website
www.letsmakefx.com
Industry
Computer Games
Company size
2-10 employees
Headquarters
Belleville, IL
Type
Privately Held
Founded
2023
Specialties
Real-Time Visual FX and Technical Art

Locations

Employees at Lets Make FX

Updates

  • Congratulations Wayfinder Studios— we are proud of your efforts and honored to be working on this incredible passion project with you. This is the kind of announcement that genuinely reminds us how rad being a game dev can be! #indiegame #gamedev #realtimevfx

    Happy Friday everyone. Earlier this week our game Wyldheart passed 500 000 wishlists. For a team of 10 developers, this is very humbling. Steam Next is going strong and our demo is still firmly in the upper portion of the charts. Making a system heavy, online RPG with a tiny team in this day and age of friendslop and TikToks is a big undertaking and we're grateful for all the kind words of encouragement. Also, RIP BioWare. You meant a lot to me growing up.

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  • Yesterday we celebrated THREE years of Let’s Make FX!! We started as a social media handle turned education platform with the mission of connecting and growing artists. That goal acted as a lighthouse, guiding us as we evolved. In three years we’ve become a studio that has six VFX artists, we’ve worked on numerous projects creating work we are proud to share and exhibit; we continue to evolve but our mission remains the same: connection, grow artists (who are rad, passionate and thoughtful). These three years have been special and informative and we look forward to many more years of finding our footing and enjoying the journey. Here’s to the hard work of creating something meaningful and watching it flourish! #realtimevfx #vfx #gamedev

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  • Recently one of our VFX Artists, Luke Kimball, guest lectured at his alma mater, giving perspective and insight into what it's like to be a VFX artist and game developer in today's industry. Upon reflecting on this experience he explained that there is no "magic"-becoming an artist requires time, making mistakes, learning from those mistakes and committing to trying again and again. An artist must allow themself to "fail and then fail again to learn." We couldn't agree more! Here's to putting in the time and continuing to work at it even when its tough. Making rad art and growing as an artist is worth every trial. #realtimevfx #vfx #gamedev

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  • Happy One Year Work Anniversary to TsungHan Wu! Over the past year Allen has proven himself as a VFX artist, growing his skillset and creating work we are immensely proud to showcase. He is also a master of the meme and keeps the team feeling seen and supported via our discord server. Things just wouldn't be the same without him. Join us in saying "congrats" and "bravo!" Video features Allen's VFX work for Ymir, a frost god integral to Godforge.  #realtimevfx #vfx #gamedev

  • An expo worth the hype!! We are honored to have been a sponsor for this years Game Devs of Color Expo 2026. Next week will be a blast-looking forward to following along! #gamedev #GDoCExpo2026 #vfx

  • Our clients say it best... "Our team was under a tight deadline and Let's Make FX came to our rescue. Bryan of Let's Make FX dropped in and got to work with little to no assistance from us. He seamlessly worked in our project with a high level of production hygiene. Bryan adapted to our rhythm of feedback by showing us his progress along the way, allowing him to quickly respond to our edit requests. He also suggested solutions and provided ideas while being extremely technical in implementation. Would work with Let's Make FX again." - Marcus Montgomery Creative Director | Cornerstone Interactive Studios #realtimevfx #vfx #gamedev

  • One of the many things our crew has in common: we like to share. We share tips and tricks with each other; we share our opinion through critique, and we share our time when we mentor those seeking to grow within the game dev industry. We tend to go a bit above and beyond-in a good way. Today, one of our VFX artists, Luke Kimball, is sharing by way of guest speaking at his alma mater. He is spending his morning providing insight into what it means to be a VFX artist and what that can look like in today's industry. We're honored to have such a dedicated, giving individual on our team and we're looking forward to hearing how the event unfolds! #realtimevfx #vfx #gamedev

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  • Let's talk about: clouds! For Rogue Eclipse our team created a custom, volumetric cloud solution that allowed our partners at HUSKRAFTS to adjust the look and feel of the entire cloud field with ease. Most importantly, our solution was performant, allowing the game to run on steam deck and other lower-end platforms without issue. #realtimevfx #vfx #gamedev

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