Crimson Desert’s latest update is now available on PC and Mac, bringing a handful of long-requested quality-of-life improvements alongside dozens of bug fixes. The patch cadence is quick here so credit to the devs for powering through.
It’s only two weeks since 1.08 arrived, so the changes are coming thick and fast.
Update 1.09.00 introduces full controller remapping, expands the game’s wildlife with around 30 new pet species that can be collected, and streamlines farming by allowing seeds to be assigned directly to quickslots. The patch also includes combat adjustments, UI improvements, visual fixes, and a range of stability enhancements across the game.
Update 1.09 highlights
The major additions in Update 1.09.00 are the new controller remapping feature and the arrival of roughly 30 collectible pet species, complete with dedicated pickup and placement animations.
Farming also gets a welcome lick of paint, with seeds now usable directly from quickslots, reducing inventory management annoyances. Elsewhere, you can expect improvements to your character customization visibility, mission management, combat balance tweaks for Kliff and Oongka, ray-tracing fixes on both PC and Mac, and a long list of bug fixes covering everything from fishing and pond management to animations, audio, UI behaviour, and crashes.
Crimson Desert 1.09 patch notes in full
If you want to work through every line of every change, here’s are the patch notes in full courtesy of Pearl Abyss.
Major Updates
This patch adds a controller remapping feature, new pets, and improvements to seed planting, along with various bug fixes and stability improvements.
Update Schedule
The patch is rolling out across all platforms.
Please refer to the Update section below to see the state of the patch for each platform.
Update
Steam (PC): Patch available now
Steam (Mac): Patch available now
Patch Notes Version 1.09.00
New Additions
- Added a controller remapping feature.
- Added approximately 30 species of small animals that can be registered as pets.
- Added new skills for Oongka and Damiane.
- The input command for each skill is the same as Kliff’s “Blinding Flash Finisher”.(Heavy attack while using Blinding Flash)
- Added animations for picking up and putting down certain pets.
Major Improvements
Content
- Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.
- Fixed an issue where legendary fish could be donated.
- Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.
- Fixed an issue where “Pond Management” mode could not be entered in certain situations.
- Fixed an issue where controls would become unresponsive if the character died after entering the “Pond Management” menu while taking damage.
- Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.
- As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
Controls
- Improved farming so that seeds can now be assigned to and used from quickslots.
- Fixed an issue where the player would enter Photo Mode while examining items.
- Fixed an issue where the “Magic Scythe” could not be used if the Inventory was full.
- Fixed an issue where the “Scythe” could not be used in safe zones.
- Fixed an issue where the “Mining Knuckledrill” could not be used while clinging to a wall.
Combat / Action
- [Kliff] Fixed an issue where using “Evasive Kick” while unarmed would not consume Spirit.
- [Kliff] Fixed an issue where “Blinding Flash Finisher” could be used even with insufficient Spirit.
- [Oongka] Adjusted the amount of stagger meter increase from “Quaking Fury”.
UI
- Improved the dispatch UI so that comrades with the missions’ required skills appear at the top.
- When carrying out a mission repeatedly, “Repeating Mission” now appears in the UI.
- [Keyboard/Mouse] The cursor now disappears when examining documents.
- Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.
- Fixed an issue where the QTE input icon would not appear if certain input options were customized.
- Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.
- Fixed an issue where the “Clean” interaction input would appear even for fish that cannot be cleaned.
Graphics & Settings
- [PC] Fixed an issue where shadows of some distant objects were not rendered correctly when the “Raytraced Sun/Moon Light Shadows” option was enabled.
- [Mac] Fixed an issue where “Raytraced Sun/Moon Light Shadows” option was not being applied.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.
- Fixed an issue where sound effects would not play when cooking with a special cooking tool.
- Fixed an issue where the game would occasionally crash when moving to the “Tree Branch” crafting recipe tab from the crafting UI.
- [Damiane] Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.
- [Damiane] Fixed unnatural animations when evading while falling from a high place.
- Fixed an issue where player landing animations would appear unnatural in certain situations.
- Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.
- Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.
- Fixed an issue where the player’s equipment would switch to another weapon when attacking while certain tools were equipped.
Last Updated On: May 29, 2026 11:14 am CEST