The MediaStreamAudioSourceNode interface is a type of AudioNode which operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Cqapture and Streams APIs. This media could be from a microphone (through getUserMedia()) or from a remote peer on a WebRTC call (using the RTCPeerConnection's audio tracks).
A MediaStreamAudioSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaStreamSource() method.
The MediaStreamAudioSourceNode takes the audio from the first MediaStreamTrack whose kind attribute's value is audio. This is the same as the first track returned by the stream's getAudioTracks() method. The number of channels output by the node matches the number of tracks found in the selected audio track.
Note: MediaStreamAudioSourceNode selects the audio track automatically, and it may not always be predictable. You should strongly consider using the MediaStreamTrackAudioSourceNode type instead, which is created by actually specifying the exact track you wish to use.
| Number of inputs | 0 |
|---|---|
| Number of outputs | 1 |
| Channel count | defined by the first audio MediaStreamTrack passed to the AudioContext.createMediaStreamSource() method that created it. |
Constructor
new MediaStreamAudioSourceNode()- Creates a new
MediaStreamAudioSourceNodeobject instance with the specified options.
Properties
In addition to the following properties, MediaStreamAudioSourceNode inherits the properties of its parent, AudioNode.
mediaStreamRead only- The
MediaStreamused when constructing thisMediaStreamAudioSourceNode.
Methods
Inherits methods from its parent, AudioNode.
Example
In this example, we grab a media (audio + video) stream from navigator.getUserMedia, feed the media into a <video> element to play then mute the audio, but then also feed the audio into a MediaStreamAudioSourceNode. Next, we feed this source audio into a low pass BiquadFilterNode (which effectively serves as a bass booster), then a AudioDestinationNode.
The range slider below the <video> element controls the amount of gain given to the lowpass filter — increase the value of the slider to make the audio sound more bass heavy!
Note: You can see this example running live, or view the source.
var pre = document.querySelector('pre');
var video = document.querySelector('video');
var myScript = document.querySelector('script');
var range = document.querySelector('input');
// getUserMedia block - grab stream
// put it into a MediaStreamAudioSourceNode
// also output the visuals into a video element
if (navigator.mediaDevices) {
console.log('getUserMedia supported.');
navigator.mediaDevices.getUserMedia ({audio: true, video: true})
.then(function(stream) {
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
video.muted = true;
};
// Create a MediaStreamAudioSourceNode
// Feed the HTMLMediaElement into it
var audioCtx = new AudioContext();
var source = audioCtx.createMediaStreamSource(stream);
// Create a biquadfilter
var biquadFilter = audioCtx.createBiquadFilter();
biquadFilter.type = "lowshelf";
biquadFilter.frequency.value = 1000;
biquadFilter.gain.value = range.value;
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(biquadFilter);
biquadFilter.connect(audioCtx.destination);
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
range.oninput = function() {
biquadFilter.gain.value = range.value;
}
})
.catch(function(err) {
console.log('The following gUM error occured: ' + err);
});
} else {
console.log('getUserMedia not supported on your browser!');
}
// dump script to pre element
pre.innerHTML = myScript.innerHTML;
Note: As a consequence of calling createMediaStreamSource(), audio playback from the media stream will be re-routed into the processing graph of the AudioContext. So playing/pausing the stream can still be done through the media element API and the player controls.
Specification
| Specification | Status | Comment |
|---|---|---|
| Web Audio API The definition of 'MediaStreamAudioSourceNode' in that specification. |
Working Draft |
Browser compatibility
| Desktop | Mobile | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic support | Chrome Full support 14 | Edge Full support Yes | Firefox Full support 25 | IE No support No | Opera Full support 15 | Safari Full support 6 | WebView Android Full support Yes | Chrome Android Full support 18 | Edge Mobile Full support Yes | Firefox Android Full support 26 | Opera Android Full support 15 | Safari iOS ? | Samsung Internet Android Full support Yes |
MediaStreamAudioSourceNode() constructor | Chrome
Full support
55
| Edge ? | Firefox Full support 53 | IE No support No | Opera Full support 42 | Safari ? | WebView Android
Full support
55
| Chrome Android
Full support
55
| Edge Mobile ? | Firefox Android Full support 53 | Opera Android Full support 42 | Safari iOS ? | Samsung Internet Android Full support 6.0 |
mediaStream | Chrome ? | Edge ? | Firefox ? | IE ? | Opera ? | Safari ? | WebView Android ? | Chrome Android ? | Edge Mobile ? | Firefox Android ? | Opera Android ? | Safari iOS ? | Samsung Internet Android ? |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
- See implementation notes.
- See implementation notes.

