La-Mulana's Takumi Naramura on the difficult life of a Japanese indie
May 10, 2013 10:51 AM | Staff

[by Nayan Ramachandran]
The following is a distilled version of Naramura-san's talk at GDC 2013, accompanied by his own hand-drawn slides from the presentation. Naramura-san’s presentation starts with a very interesting slide.
After Phil Fish's harsh criticism of Japanese gaming last year, Naramura decided to try and address it himself. The answer he came up was perhaps not what others expected: "Well said."






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It seems like barely a week goes by these days when there isn't some new indie-based announcement from the Sony camp -- and today is no different, as the PlayStation Mobile development license has been waived.
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With Sony's
The tradition of developer rants at GDC continues, with 2013's edition including OUYA head of developer relations Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker sharing what they feel is wrong with the industry.




