Industry Experts to Share Business Insights at W3C’s First Executive Forum, 8 November in San Francisco
26 September 2017 | Archive
Executives from Alipay, American Express, Bloomberg, HARMAN, Google, Intel, Mozilla, Samsung, Southern Nevada Regional Transportation Agency, University of Sydney, Worldpay and Yubico, together with Web Inventor and W3C Director Sir Tim Berners-Lee, will address emerging tech trends and the impact of the Web on business and industry at the World Wide Web Consortium’s (W3C) inaugural Web Executive Forum.
“Web application areas are revolutionizing many business models in Digital Publishing, FinTech, Automotive, Telco, Smart Manufacturing and Entertainment. W3C has created an event designed to provide value and insight to executives across a wide range of industries with a goal of providing rich content and some food for thought,” said J. Alan Bird, W3C Global Business Development Leader.
Registration for the W3C Executive Forum is open to the public. More information is available in the media advisory.
W3C Invites Implementations of CSS Backgrounds and Borders Module Level 3
17 October 2017 | Archive
The CSS Working Group invites implementations of an updated Candidate Recommendation of CSS Backgrounds and Borders Module Level 3. This draft contains the features of CSS relating to borders and backgrounds. The main extensions compared to level 2 are borders consisting of images, boxes with multiple backgrounds, boxes with rounded corners and boxes with shadows.
CSS is a language for describing the rendering of structured documents (such as HTML and XML) on screen, on paper, in speech, etc.
Call for Review: Cooperative Scheduling of Background Tasks is a W3C Proposed Recommendation
10 October 2017 | Archive
The Web Performance Working Group has published a Proposed Recommendation of Cooperative Scheduling of Background Tasks. This document defines an API that web page authors can use to cooperatively schedule background tasks such that they do not introduce delays to other high priority tasks that share the same event loop, such as input processing, animations and frame compositing. The user agent is in a better position to determine when background tasks can be run without introducing user-perceptible delays or jank in animations and input response, based on its knowledge of currently scheduled tasks, vsync deadlines, user-interaction and so on. Using this API should therefore result in more appropriate scheduling of background tasks during times when the browser would otherwise be idle. Comments are welcome through 7 November 2017.
Upcoming Workshop: WebVR Authoring: Opportunities and Challenges
21 September 2017 | Archive
W3C announced today WebVR Authoring: Opportunities and Challenges Workshop, 5-7 December 2017, in Brussels, Belgium. The event is hosted by DigitYser.
The primary goal of the workshop is to bring together WebVR stakeholders to identify unexploited opportunities as well as technical gaps in WebVR authoring.
Participants in the workshop will:
- Share good practices and novel techniques in creating WebVR-based content
- Discuss existing and foreseen challenges in using WebVR to deploy content and services in specific usages
- Contribute to the unification of efforts for documenting and advocating the development of WebVR content
Attendance is free for all invited participants and is open to the public, whether or not W3C members. Our aim is to get a diversity of attendees from a variety of industries and communities, including:
- 360° video and VR content producers and distributors
- VR experience designers and artists
- 3D, VR and WebVR authoring tools and platforms
- authors of WebVR content
- experts in challenges and opportunities of VR for people with disabilities
- browser vendors
Expected topics of discussion include:
- Landscape of WebVR authoring tools
- Creating and packaging 3D assets for WebVR
- Managing assets for practical progressive enhancement
- Progressive enhancement applied to the variety of user input in WebVR
- Understanding and documenting WebVR constraints for 3D artists
- Optimizing delivery of 360° videos to VR headsets on the Web
- Practical approaches to building accessible WebVR experiences
- Mapping the impact of ongoing evolutions of the Web Platform (Web Assembly, WebGPU, streams) on WebVR authoring
- Impact of performance factors on authoring WebVR content
- Creating convergence on WebVR advocacy platforms
For more on the workshop, please see the workshop details and submission instructions.
Registration is available online due by 10 November 2017.