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Entries for the ‘OSGrid’ Category

sim on demand - Part 2

To give you an impression before your own first try, here is a straightforward “from zero to sim” recipe.
Step 1 – signup
Start at http://simondemand.ec29.com/index.html.

Create a new account or login to your existing one:

After subscribing, save/print this page for reference:

Step 2 – start the launcher
Download simondemand following the link on the pages (it is version r4 [...]

Sim on Demand - Part 1

I wrote about Sim on Demand at the OSGrid forum : http://osgrid.org/forums/viewtopic.php?f=3&t=582#p1955 .
Since then, I kept that in mind and watched for the ongoing work on this project, thought about usescases and had some dialogues with the inventor Balaji Sowmyanarayanan.
Some background: Sim on Demand offers exactly this, sims to host regions just when you need [...]

Virtual Vandalism at UCI

Early this week three vandals entered UCI Opensim grid (ucigrid04.nacs.uci.edu:9003) and completely trashed the place. What they did not consider was that they left the server logs full of virtual fingerprints. 

“The place was completely unprotected, on purpose, as an on-going experiment about these trust issues”, said Crista Lopes (aka Diva Canto), Professor at UCI, ”Those 3 people happened to take [...]

Experiences from Operating a 3D Region Server in OSGrid - Part 2

This part covers the networking.
I already wrote about Sizing and other perspectives in Part 1, but the networking was the part that did need the most investigation before coming to the conclusions.
Network uplink
The network connection quality is one of the main factors for the user experience. The user experience is likely to be bad, and the [...]

Experiences from Operating a 3D Region Server in OSGrid - Part 1

As I outline in the last post, OSGrid is an open grid – servers and user are located on different connections to the internet. While this is very common to the internet, it is quite uncommon to the 3D gaming/virtual world communites.

OSGrid is comparable to the real life usage of the internet. There are users [...]