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One of the most striking displays transplanted players into a
virtual version of the hit dinosaur movie "The Lost World."
DreamWorks Interactive, a joint venture between Microsoft and
DreamWorks SKG, is releasing three games based on the movie,
which grossed over $92 million in its first four days of
release. The games on display were "The Lost World," "Chaos
Island," a strategy game for kids, and "Trespasser," dubbed
the digital sequel to the movie. Craig Relyea, DreamWorks Interactive head of marketing, believes all three games will
be "great sellers."
"The Lost World" game allows action-hungry players to try their hand at being both predator and prey. The game is
featured on both the Sony PlayStation and Sega Saturn
platforms.
Relyea describes the game this way: "You basically get to
play five different types of characters -- sort of go up the
food chain." (21 sec/233k WAV or AIFF)
DreamWorks' other releases included "Goosebumps: Attack of
the Mutant," a game based on the popular book and television
series, and "Dilbert's Desktop Games," a collection of games
and activities starring the cubicled comic strip character.
Industry giant Nintendo, which boasts nine of the top 10 best
selling video game titles, occupied a sizable section in the
front of the exhibit hall. The striking displays befitted
Nintendo's status as the reigning king of video games --
during the 1997 fiscal year, ending March 31, Nintendo
controlled 48 percent of the American video game market. That
means that you will find a Nintendo system in more than 40
percent of American households.
The Nintendo exhibit was replete with the usual flashing
lights, blaring game kiosks and snazzy computer consoles. Of
its many video games, Starfox 64, the space shooter game
combining 3D graphics with vivid visual effects and loud
explosions, was being touted as the company's next great
game.
"If I had to pick one popular product here, I'd say Starfox
64. But we're still going over strong with Game Boy," said Nintendo's Robin Wolff.
In fact, Nintendo expects to sell some 55 million Game Boy
systems during the 1997 fiscal year.
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