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7K followers
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7K followers
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Stefan McGarry shared thisI’ve always fallen victim to not doing stuff if there’s no immediate perfect outcome or reward. Add to that a very vocal inner critic and I’ve never had that much faith in my willpower. Things have recently changed. I started by giving up coffee and although simple, it was a catalyst for realising that if I want to do something, I just need to do it. Sounds simple now, but before...it just wasn't. 30 years I’ve had guitars in my life, but I’ve only stuck with it in the last year and have played nearly every day. Most importantly, I'm doing it just for fun. My band mates have been really encouraging, so I’ve carried on. I’ve always sung but yesterday I got up at one of our gigs and strummed a few chords in front of hundreds of people on a couple of songs; it was nerve wracking but so, so rewarding. I'm just really grateful for the renewed sense of self-improvement and personal freedom. (Forgive the low-res pic)
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Stefan McGarry posted thisNGL, there was a grim moment last year when we were looking into some of the effects of Google’s helpful content update, the numbers involved, and the sheer lack of independent sites left doing gaming content. This was compounded by myriad emails from journalists who’d been pillars of the local scene saying they were off to try something else. AI writers doing reviews. Now I've been doing this a very long time now - and I’ve seen a lot of evolution but I was grimly wondering just how long the PR part of my job would be relevant. This is still a lingering concern but the last few weeks have seen a flurry of new sites pop up, some of which from the same journalists starting from scratch, which I respect. Others going solo on Substack. It gives me hope that we’ll continue to adapt as we always have. But we can’t take anything for granted; this is an ecosystem and it relies on access and support. People are busier than ever so we also need a little bit more kindness than before.
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Stefan McGarry shared thisThe preview embargo has elapsed for Assassin's Creed Black Flag Resynced with some big headlines from GamesRadar! https://lnkd.in/eG9Pzsvd Big shout-out to Joshua Lamb and Harriett Baker for facilitating!After 3 hours playing, Assassin's Creed Black Flag Resynced sails on the edge of the series' best classic and modern entriesAfter 3 hours playing, Assassin's Creed Black Flag Resynced sails on the edge of the series' best classic and modern entries
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Stefan McGarry shared thisMy eldest had to do a speech today with 14 other students in front of the whole school to qualify for the school’s ’Senior 6’ which includes Head Girl and the various deputies. Proud isn’t the word. Will be a while until she finds out but I’ve absolutely loved the process of going through her speech with her. It’s got a David Bowie quote in from her favourite song. It’s been a while since I felt useful with her homework, so I grabbed this with both hands and we’ve spent many hours refining it together over the last week. Telling stories through speeches and presentations is one of my favourite things to do, and what a lovely way to share in that passion, together.
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Stefan McGarry posted thisAnyone I know going to PR360?
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Stefan McGarry shared thisShoutout to Olivier Bessette, M.Sc. who is leaving our Canadian PR team for pastures new. Oli is someone I’ve both immensely respected and thoroughly enjoyed working with for the past three years. Good luck in your new adventure, Oli - it’s been wonderful seeing you grow in confidence and achieve so much in such a short space of time. You’re destined for great things.
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Stefan McGarry shared thisVery happy to welcome Harriett Baker to the creator side of the team!
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Stefan McGarry shared thisFilled with pride watching the stream yesterday, great to see such a nice response to the official reveal. Never played this first time around (I know, I know) but genuinely excited to play through. Going to have some fun with this!
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Stefan McGarry shared thisShout out to Silvia G. who will be leaving us tomorrow for pastures new. I've worked with Silvia for the past 5.5 years in the UK and I have to say it's been an absolute pleasure. You've been awesome Silvia, thank you so much for everything - you'll be missed!
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Stefan McGarry liked thisStefan McGarry liked thisSome news from me! After 12 years, I have said goodbye to GameSpot and Fandom to launch something new. Introducing lookingforgame, an independent weekly newsletter where I highlight upcoming PC games and deliver demo codes straight to your inbox. I’m thrilled to partner with Geoff Keighley and player.gg to build something that combines curation, community, and, of course, awesome games. Huge thanks to the FirstLook.gg team (especially Robert van Hoesel, Eden Chen, and Ernie Le) for their tireless work in getting this off the ground and, of course, to Geoff for believing in the vision from day one. Subscribe at lookingfor.game and let’s find your next favourite game 🥳
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Stefan McGarry liked thisStefan McGarry liked thisAnother month passes and I'll be honest, cash flow is a big issue right now. Through some B2B agency work, some ghostwriting roles for companies I can't disclose for NDA reasons, and the very occasional spot of gaming content. I have just about managed to scrape $1000 together in the space of a month. Which is just simply not livable. But what makes it worse is that these one off ventures need to be replaced every month to even maintain that. Which means effectively starting from scratch every month. It's exhausting. I'm hoping for certain things to fall into place this month and give some more stability. But, I would also love an editorial home. It's been well over half a year since I felt financially comfortable, and at this point, breaking even would feel like a win. I am losing money every month, and more importantly. I am dangerously bored. If you have a role that needs done. Just send me a DM. I'm confident that a chat will sell you on me. And, failing that, it'll still be a nice way to kill some time. I'll even do funny voices upon request. #opentowork #work #jobs #writing #games #gamesjournalism #writingjobs #hireme
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Stefan McGarry reacted on thisStefan McGarry reacted on thisWhat an incredible couple of days it’s been. Thank you to everyone who has picked up the game and reached out to say how much they’ve enjoyed playing it.
Experience & Education
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Ubisoft
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Honors & Awards
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PR Team of the Year 2018
MCV Awards
https://www.mcvuk.com/your-mcv-awards-2018-winners-in-full/
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PR Team of the Year
MCV Awards 2010
We were the first third-party publisher ever to win the PR Team of Year award since the MCV Awards began in 2003. This was also the first year the award was voted for by journalists.
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Jonathan Fargher
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Stephen Hey
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Shaad Qureshi
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The End of the Xbox we knew Phil Spencer is stepping down as the CEO of Microsoft's gaming division, and is being replaced by Asha Sharma. This feels like the final nail in the coffin for the Xbox era we grew up with. The gaming industry is already in a bad spot. The Nintendo Switch 2 has seen poor sales over the holidays, and is reportedly set to have a price hike because of high component costs. We just watched Highguard launch and immediately crater, leading to massive layoffs within just two weeks of release. Microsoft is still reeling from a 32% hardware sales drop from last quarter, despite their multi-billion dollar Activision/Blizzard acquisition. It feels like the entire AAA industry is just a waiting room for GTA 6 to save everyone from total irrelevance. Now, Microsoft is putting an executive with zero background in gaming in charge of Xbox. Asha Sharma comes from Instacart, and was president of Microsoft’s AI division before joining the Gaming division. This is a move made by people who love metrics and automation, and seems like a detriment for people who love games. The "AI slop" allegations are starting to look like an end goal rather than an internet callout. When you put a non-gamer AI specialist at the helm, you’re signaling that the future of Xbox is less about creative soul and more about algorithmic retention. We are watching a tech giant pivot away from the art of gaming to focus on a hollow cloud-based subscription model. Gamers deserve leaders who actually play and know about games. If we keep letting platform experts replace creative visionaries, we won't have many real stories left to play. Do you think a non-gamer can actually lead Xbox, or is this the beginning of the end for their creative era? #Xbox #Gaming #Microsoft #TechTrends #IndustryNews
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Craig Charsley
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As someone who used to sit on the fence between both the Games industry and Music Industry, I understand where this comes from yet also see it as a potential negative that will only hurt both games publishers and ultimately music artists. A number of artists may no longer be considered for sync deals if the cost of including their music becomes too high. As someone who ran a couple of record labels and represented a number of bands / artists there were a couple of instances we waved rights to get tracks into Playstation projects that ultimately generated more from the initial sync deal than any PRS royalties that would come later on. Yet those same royalties had the potential to completely tank the game project if they were in place. I'm a firm believer "if it ain't broke don't fix it" and I think PRS could cause more trouble then good here. https://lnkd.in/eYrhuDhX
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Sonia Donaire García
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Daniel Dyball
Sony Interactive Entertainment • 2K followers
Great to see this from UK Government. Creative Industries Minister Ian Murray is right: “Video games are not only great fun, they are big business – and for too long their value to the British economy has been overlooked.” https://lnkd.in/eMF_UYvp
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Rian Luke 🔜 Develop Brighton
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Lina Lee
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🎮 𝗔𝗱 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗧𝗿𝗲𝗻𝗱𝘀 𝗶𝗻 𝗠𝗼𝗯𝗶𝗹𝗲 𝗚𝗮𝗺𝗲𝘀 𝗯𝘆 𝗚𝗲𝗻𝗿𝗲 According to SocialPeta Ltd report, SLGs (Strategy & Simulation Games) lead the pack, with over 300 new creatives per advertiser each month, significantly more than other genres. For casino, RPG, and arcade games, more than 60% of creatives are brand new, highlighting a strong focus on fresh and engaging ad content. For a deeper dive and detailed insights, download the full report here: https://lnkd.in/gzCv6uWa #SocialPeta #MobileGames #GameMarketing #AdCreatives #UserAcquisition #GamingIndustry
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Roman Kondratiuk
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Ryan Taylor
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Amir Satvat
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Dr Richard Wilson OBE
Richard has served as the CEO… • 12K followers
TIGA LAUNCHES REPORT CALLING FOR STRONGER VGEC SUPPORT TO POWER THE UK GAMES INDUSTRY TIGA has published a new report demonstrating the contribution of the video games sector to the UK economy and setting out a case for strengthening the Video Games Expenditure Credit (VGEC). The report, Economic Impact Assessment of the UK Video Games Industry, was commissioned by TIGA and authored by Homagni Choudhury, Joe Cox and Dr Alan Leonard of the University of Portsmouth. Key findings include: 1️⃣ The UK video games industry generates £12 billion in Gross Value Added (GVA) annually, supports more than 73,000 jobs (including approximately 28,000 developers), and contributes £2.2 billion in tax revenues. 2️⃣ The sector supports regional economic growth, with most of the economic activity outside of London. 3️⃣ The UK video games industry is not competing on a level playing field and is at a disadvantage in competition for inward investment. Many overseas jurisdictions provide more generous tax incentives for games production than the UK. The UK’s VGEC provides an effective rate of relief of 20.4 per cent. Conversely, Quebec has an effective rate of 31.9 per cent. 4️⃣ Many SME studios struggle to access funding and struggle to grow: 78% of UK studios employ four or fewer staff. The Government could consider the following three proposals to drive growth across the UK video games development sector: ✅ Introducing an Independent Games Tax Credit (IGTC) with a rate of 53% on 80 per cent of qualifying costs for projects up to £23.5 million could boost GVA by £482 million and create 6,952 jobs (including 896 development roles). An IGTC would reduce capital constraints on SME studios, enable more studios to develop their own IP and help more studios to scale-up and develop games with higher production values. ✅ Raising the rate of VGEC from 34% to 39% could boost GVA by £436.2 million and create 6,291 jobs (including 760 development roles). ✅ Increasing the proportion of qualifying expenditure from 80 per cent to 100 per cent could increase GVA by £731.7 million and generate 10,551 jobs (including 1,292 developers). Crucially, each proposal is self-financing. For example, the IGTC would provide a return on investment of £1.16 in tax revenue for each £ paid out to developers. The most effective way of driving growth in the UK video games industry is to enhance VGEC. VGEC reduces the cost of games development, which in turn encourages investment and the creation of high skilled jobs in the sector. Strengthening VGEC will promote economic growth and ensure the UK remains a leader in games development. You can download the report here: https://lnkd.in/eJKQpjxH
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Emily Bailey
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UK games folks: the BBC Charter Review consultation is closing tomorrow and there haven’t been many responses from people in the games industry yet. This is a chance to highlight that games are a major part of the UK’s creative and cultural landscape, and that the BBC should engage more with the sector through partnerships, programming, and digital storytelling 💫 If we want games to be recognised alongside other creative industries, it’s really important our voices are included. I’ve just submitted my response, it only took about 10-20 minutes 🤞 Link to contribute: https://lnkd.in/ejAuYrMe
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Matthew Wilson
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We’re right in the middle of interviews for our next cohort—and it’s been incredibly busy in the best possible way. Applications have been hugely positive this year, with real growth in interest. What’s especially encouraging is that, while much of our outreach has focused on the North and North West, we’re also seeing strong engagement from the South of England. Over the past few weeks, I’ve seen exceptional work, genuine drive, and exciting talent. Even more valuable have been the conversations about games—and making games—that continue to fuel my own commitment to delivering what we set out to achieve at TGA. From the beginning, I made a simple decision: everyone who applies deserves the opportunity for an interview. Where possible, this is in person; when travel is a barrier, we meet remotely. For many applicants, this is their first formal step toward a career in the games industry, and they deserve time to ask questions, share ambitions, and explore whether this path is right for them. When people are being asked to invest significant money—and take on years of student debt—decisions should be informed, personal, and rooted in real conversation, not just paperwork. Portfolios are central to this process. They allow applicants to demonstrate skill, passion, and potential, and the discussions around them often reveal far more than what’s initially submitted. Just as importantly, the interview ensures that the decision is mutual. Even when TGA isn’t the right pathway, no one should leave without feedback, guidance, and a clearer sense of direction. There are many routes into the games industry, and different journeys can still lead to the same goal. What matters most to us is simple: every applicant deserves time, respect, and a genuine conversation before making such an important decision about their future. That belief sits at the heart of how we interview, how we review portfolios, and how we support people—whether they join TGA or take a different path into the industry. Because meaningful education—and lasting careers in games—begin with being seen, heard, and understood. #GamesEducation #HigherEducation #StudentSuccess #FutureTalent #EarlyCareers
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