30-something trans woman, author, biologist, RPG Superstar Top 8.
A celebration of monsters. Original monsters written for the Pathfinder RPG, 1st Edition
So D&D black dragons are supposed to live in swamps, right? Pretty amphibious, live in swamps, lair in...
caves. With a main entrance and a back entrance.
In swamps.
I really have trouble with the idea that there's these dragon-sized caves in an area with such a high water table, y'know? We have to go through miles of swamp to reach this lair, it's not one little boggy place in a mountain valley otherwise filled with nice caves. And the cave has to have two entrances, too? I can believe in dragons, but not this geology.
So... maybe it's not geology. Because a lair in a marshy place with exacting design specifications sounds a lot like a totally natural thing --
A beaver lodge.
So now I have this new image of black dragons industriously gnawing down giant trees to construct their mighty swamp lairs, and I am so much happier.
To anyone worried about this eliminating the fear factor, don't worry; instead, imagine a lair full of sharp spikes formed from logs. Imagine previous, less fortunate treasure-hunters, dragonslayers, etc. being impaled on those spikes for your party to see.
That’s brilliant! I’d done a dragon with shrike behavior in my game before, but it was a red dragon. I had the wrong species. We do know that black dragons like to let their food decompose a bit before tucking in. So they put in on a meat hook for a while.
I’ve already put WAY too much thought into this, so grab your butts and hold on. I’m about to blow your fucking mind with some truth about Venger you NEVER, EVER thought of before. That glorious Optimus Prime-sounding motherfucker.
First of all, how much do you fucking remember about the Dungeons And Dragons cartoon? Probably just about dick I bet. You remember there being wizards tho, right? Gnarled wrinkly old bald motherfuckers, the lot of them.
Like Merlin:
And this dickhead:
And this shriveled little Yoda motherfucker:
ALL BALD AS A FUCKING CUEBALL. But get this, Venger’s a fucking wizard too. Is he bald? We’ll never fucking know because he’s looking fly in his
DOPE ASS DRAG QUEEN HEADDRESS
But you know, now that we think of it there was a wizard that had hair…
THIS USELESS FUCKFACE
So… there’s still a convincing case that Venger might be bald but who cares because
DOPE ASS DRAG QUEEN HEADDRESS
Now can we talk for a moment about Venger’s eyebrows? BECAUSE HOLY SHIT I COULD TALK ALL DAY ABOUT VENGER’S EYEBROWS.
WATCH HIM STARE DOWN THAT SHADOW BITCH. BET IT FEELS DUMB AS FUCK NOW.
THE FUCK IS THAT
THE FUCK IS THIS
YOU FUCKED UP NOW
Alright, but check this out. Pop this into your eyeholes and load it into your brain bucket. Wizards wear robes and shit. Right? WRONG MOTHERFUCKER
VENGER WEARS A FUCKING DRESS WHILE RIDING A FUCKING HORSE AND JUST HAS NO TIME FOR ANY OF YOUR BULLSHIT
Take a good look at some of those pics. THE DUDE WEARS A CAPE EVEN THOUGH HE HAS WINGS. He rides a fire-breathing horse that flies EVEN THOUGH HE HAS WINGS. Motherfucker’s a proud aerodynamic genderqueer male witch badass and if you think he gives a single solitary fuck than you better sit the fuck down and go back to Venger school because YOU DON’T KNOW SHIT ABOUT VENGER.
#PURE SWAG FOR MILES AND MILES
The only one in the whole universe that can contend (and if you say Dungeon Master I’ll teleport you away to someplace useless like he does all the time) is Tiamat, but you and I both know Tumblr’s not powerful enough to contain a post with both of them in it. So here’s a pic of Eric the Cavalier looking like an asshat-
[Dungeons and Dragons 5th Edition has something of a monster problem. Namely, it’s the edition of the game with the fewest monsters in it. There’s only one real “Monster Manual” of creatures from cover to cover, and the newest announced monster book appears to be entirely a revision of stat blocks from previous sources! That said, the monsters it does have tend to be thoughtful, interesting takes on D&D classics, and there are some cool original monsters scattered throughout (albeit less than one might expect from a ten year old version of D&D…)
For example, the beholder. I’ve resisted doing a beholder for years. Partially to avoid overlap with @thecreaturechronicle, which covered the beholder and most of the other classic D&D monsters years ago. Partially because I didn’t like a lot of the lore that accumulated onto the beholder over the years. Making them a colonial species with a “hive mother” made them feel less special to me. Fortunately, I quite like the 5e conceit that beholders are literally dreamed into reality. And the mechanics for eye rays as immediate actions and the limits on how many it can fire without busting out a protractor make it both manageable and memorable at the table. I did borrow from some other editions’ beholders as well. The DR is inspired by the DR/byshek that 3.5 Eberron gave to a lot of the more fragile aberrations.]
Beholder CR 13 LE Aberration This creature is all head, vaguely spherical with a slavering set of
fanged jaws. It has an oversized central eye, and ten eye stalks growing from
its upper surface, peering in all directions. It floats effortlessly in the
air.
A beholder, also known as an eye
tyrant, is a mad despot of dreams. Beholders were dreamt into existence as a
manifestation of deadly magical talents, and every beholder can use a
blistering array of powers. Their own dreams warp reality. Where beholders
dwell, a feeling of malaise and dread settles, and strange and aberrant
creatures are much more common. The strongest of a beholder’s nightmares
manifest as new beholders, or creatures that combine beholder features with
those of other horrors.
Beholders are, by humanoid
standards, universally insane. Their motivations are primarily a combination of
megalomania, xenophobia and paranoia. They hate anything they cannot control,
and usually keep a stable of slaves and minions through bribes, threats, and
mind-influencing magic. These networks can take the form of cults, thieves’
guilds or fiefdoms. Beholder physiology has a great amount of variation, with
some individuals slimy, warty or armor-plated, and some having annulated or
jointed eye stalks. Each beholder considers itself the paragon of perfection,
and these slight physical differences between beholders are cause for extermination.
In combat, a beholder stays
mobile, floating effortlessly over the heads of its enemies using lighter than
air gases. A beholder’s bite is relatively weak, and is only used as a weapon
of last resort or to sadistically draw out torture. Beholder strategies tend
towards the playful, as they experiment with different rays to disrupt tactics,
take prisoners and slaughter especially annoying enemies. Their central eye
emits a cone that nullifies all magic, including their own eye rays, so
beholders often use that to weaken the defenses of their enemies while sending
physically strong allies into melee. A beholder values its own life above
anything, but is often so overconfident that they do not attempt to flee until
nearly slain.
Beholders prefer to lair
underground, using their disintegration ray to carve out three dimensional,
hive like complexes. These dungeons are difficult to navigate for any but
flying creatures, and usually have high ceilings so a beholder can maintain its
distance. Beholders collect trophies of their victories, especially petrified
enemies. Beholders covet magic items and treasure, and amass huge hoards. They
can sometimes be bribed to leave a party alone, but the price of these ransoms
is typically very steep.
Inspired by a conversation with @doomboy911 . I figure that, with almost 1900 monsters in the Creature Codex, there's enough fodder for a full 30 Day Art Challenge.
The categories are chosen so that they represent a wide variety of monsters, and are relatively easy to find via the Index and the tagging system. I will be following the #codexartchallenge tag, and will be reblogging stuff that people post.
The Monster Overhaul, in all its hardbound glory (mockup, final product may differ in composition)
What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance?
The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario.
This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc.
Example pages. Note: pages are not in order.
Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. Check out the example below.
If your system of choice doesn’t use those numbers, the vast majority of The Monster Overhaul will still be useful, and can supplement your other books of monsters. This book is not designed to tell you what to think. This book is designed to give you space to think.
The 200+ monsters in this book are designed to be thematically and mechanically unique. The entries are a mix of classic, well-loved monsters and new creatures, designed to cover as much ground as possible. Many entries also cover a number of related monsters, or invent entirely new variants, twists, and complications. There is no padding.
It’s a ludicrous amount of high-quality art. A diverse team of talented artists worked tirelessly over the past three years to bring these monsters to life. The 160+ figure does not include minor decorations, icons, or maps.
Useful mini-dungeons are strategically placed in the book, to help a GM improvise or cover situations that are difficult to anticipate.
Maps by Dyson Logos and Scott Wegener
Each chapter starts with 30+ flavourful random encounters. Gone are the days of “2d6 rats” with no other information.
The entire book can also serve as a random encounter table. Roll 1d20 for chapter and 1d10 for a monster. Alternatively, pick a handful of chapters and use them as the basis of a setting.
Find a specific monster via the Table of Contents or the Alphabetical Index of All Monsters.
See related creatures, or level up from a lowly Skeleton to a mighty Lich, using the HD(NA) chart.
Build a robot from 84 individually illustrated parts (not included in the art total above).
I think we need to appreciate this part of Brennan Lee Mulligan's WIRED interview a lot more:
"The evangelical right in this country needs to manufacture outrage to hold onto its voting block. [The satanic panic about DnD] was arbitrary, as the targets of their outrage always are. Fight the power."
It turns out that in addition to spellbooks, Dungeons and Dragons also has monster manuals - books full of the names and descriptions of creatures that adventurers can encounter. Colin Fredricks, who created the RPG Sufficiently Advanced, was kind enough to send me the names of 2,205 creatures from the 2nd edition monster manual.
As I had hoped, the neural network generated creatures that would probably be pretty awesome.
It also generated some creatures that you should probably run from until you figure out what they are. (Though Dome Animal might simply be a cool turtle)
Brain, Fire Horse (Spider, Brain Undead Lake Man, Fire Walfablang Fraithwarp, Giant Fish, Sun of Lycanthrope, Wereladoo Pat, Great, Space Shadowstaffer Spectral Woof Greepy Jabberwont Animal, Dome Dwarf, Giant Burglestar Pigaloth Beeple, Desert Wendless Woll Memeball Marraganralleraith
There were 118 dragons in the original dataset, so of course the neural net liked generating new dragons. Some perhaps better-conceived than others.
Dragon, Death Seep Dragon, Purple Fang Dragon, Curple Lard Dragon, Dead Big Dragon Will O’Dragon
And it generated new unicorns!
Unicorn, Fumble Unicorn, Bat Unicorn, Black Willow Unicorn, Sith Sheet
These might be possible misses, though.
Man-Can Barber Beet Skull Feast, Stone Peg, Brown Kurt Durp Snake Golf Vampire, Putter
Enter your email here and I’ll send you a few more creatures that wouldn’t fit in the main post. Including the legendary Bung Dragon!
I’m crowdsourcing a couple more D&D-related datasets - see below!
I’m also collecting character backstories! Submit as many as you like. https://goo.gl/forms/ReInNw0Tz0mwzTLO2 I will post some generated character bios as soon as I can figure out a strategy that works better than this:
There was the prince of the sun. He was raised by the arcane arts and accepted him to become a fire work and the pig of the scorpions. He was in the blood of curious by the world to be a part of the church, really with the bartender.
When I was a kid, my mom always hated that Candy Kong was a gorilla, but still had to have curves so you'd know she was the "girl" one. And yeah, fair, that's sexist as hell. But, recently, I got to thinking...
Is it ever explicitly said that Candy Kong is a gorilla?
Sure, she's a Kong, but that also encompasses Diddy and Dixie, who are apparently some kind of monkey and a chimp. To be a Kong, you just need to be a simian resident of Kong Island.
So. She's not a gorilla. She has the simian snout, and body hair, but she also has feet that are halfway between simian and human, long legs, and humanoid breasts...
Oh shit you're right, that isArdipithecus ramidus! Google Images has led me astray again :( Okay, so Candy Kong is Ardipithecus ramidus, mystery solved.
Screenshot from Ultraseven, accessed at the Ultraman Wiki here
[Not that Goron. Alien Goron strikes me as not being very popular. He only appeared in one episode of Ultraseven, and in no later series. There aren’t any good standalone images, which is why I’m using this screenshot (where he’s either about to fire his brain beams or dancing the Whip). But I like Goron. He’s the first (but not last) tokusatsu cash-in on the popularity of Planet of the Apes, and a golden lion tamarin is a creative choice for species instead of the usual gorilla monster. Also, I have to give props to any monster whose MO is taken directly from a 1940s movie mad scientist.]
Goron CR 18 NE Monstrous Humanoid This orange-furred giant appears like an anthropomorphic monkey, with
a shocking mane and a long furry tail.
Gorons are sinister simian
monsters that are obsessed with monkeys, apes and people, especially blurring
the lines between them. Gorons use their magical powers to make humans more
ape-like and other primates more human-like. They typically disguise themselves
as mundane humans or monkeys, using mind-controlled minions to keep up
appearances. Although their natural forms are enormous, they usually work in
humanoid or ape form, the better to use delicate tools and conceal their
activities.
A goron prefers subtlety to
violence, but they are more than capable of battle if their plans are
discovered or go awry. In combat, gorons tend to stay mobile, using their brain
beams and spell-like abilities to lock down enemy movement. A favored combo is
to turn invisible and then dimension door
a short distance away, in order to confuse foes and give their brain beams
a chance to recharge. Most gorons fight to capture, not to kill, at least
against humanoid opponents that they might be able to enslave or transform.
They rarely fight to the death, abandoning the field of battle if foes are
capable of putting up a strong fight.
Gorons are potentially responsible
for many of the monstrous simians that exist in the world. A few are religious,
and those that are favor powers of nature or bestial demon lords. Most of them
venerate only their own genius, however, and even the lowliest goron has a
truly staggering ego. Other monsters with an interest in fleshwarping, like
zerns and zoanoids, may make temporary alliances with a goron, but the simian
giant’s one-track mind often results in these partnerships ending with creative
doldrums and a parting of ways.
I can confirm that Goron is quite obscure within both sides of the fandom. I get the idea that in Pathfinder terms, they would probably be an artificial species. Imagine a simian-obsessed wizard or alchemist (possibly a giant) transforming themself into their fursona ideal form and then creating the rest of the Gorons by transforming their followers, granting true Goronhood to those who willfully embrace the glory of simian-ness, and transforming those unwilling to embrace it into mere weregorillas.
Headcanon accepted. The first goron was a giant alchemist and a furry. Cloud giant seems appropriate for the original species, with their fondness for philosophy and ostentatious displays.