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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shipshaper has already been heavily influenced by the community , both on Steam and on Discord. From historical item suggestions to main features ,community influence steers a lot of what I spend making day to day. On top of that I like tinkering with my games after they're mostly done, expanding them and making them better EA feels like a way to make that structural and expected.”

Approximately how long will this game be in Early Access?

“At least 3 months, Generally my games get two years of full content and update support. But likely it won't be that long the core feature set for ShipShaper is already quite complete. Make ships, share them and sail them. ”

How is the full version planned to differ from the Early Access version?

“There are a number of major requests that are planned for EA, other milestones will be distilled from player suggestions and feedback.

1. Air ship creation:
This is a major feature that will include the ability to lift the ship from the sea and add various balloons that can be shaped similarly to the hull. Off course this will also create fantasy staples such as engines , fins and various wings. And you will need to be able to fly your airship!

2.Expanding the test drive mechanics to allow you to aim and fire the various guns, so you can test the elevations and coverage. Shipshaper won't be a combat sim, its strictly as the name says a ship "shaper". But expanding the sailing mechanics do make sense and will likely unlock a lot of other desired features.

3. Ship Analysis.. A system that will not just name your ship but also generate relevant stats and data on your creations. Some of this is already used underwater to power the sailing dynamics, but who doesn't like stats

4.Themed content. Some work is already underway on Carrier (early flat top carrier) themed parts sets. But there is demand for ocean liner sets, Asian hull designs, and off course more guns and military themed sets.

5.UX and QoL features, there is a lot of demand for improvements to item selection for example, this will be a focus for EA.

There will be other elements that will improve, including the connection to Bulwark and the Steam workshop integration. Once the Workshop is sufficiently filled it might be interesting to load up ships from other players which can lead to new mechanics and gameplay.

”

What is the current state of the Early Access version?

“ShipShaper is already a robust ship creation experience, the EA launch also adds the ability to test-drive the ship, dynamic lights, a full complement of sails , guns and off course the unique Shipshaper hull shaping tech. ”

Will the game be priced differently during and after Early Access?

“Likely the final release price will be higher than the EA price.”

How are you planning on involving the Community in your development process?

“I am a solodev that's super active on the steam forums and the game's discord. Features get created based upon requests all the time. Ask and suggest anything and it might happen!
”
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Check out the entire Falconeer Chronicles collection on Steam

Download ShipShaper Demo

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Multiplayer and Combat releasing november 19th



join the discord for beta playtest access.   

Share your Ships through the Workshop

About This Game

Shape your ship, test it against real physics and put her to the test against others.

Use a curve based system to draw out a  trireme, a galleon, a pre-dreadnought, a submarine, a floating fortress with far too many guns. When you're done you launch  and the weight, the sails, the engines, the wind, and the waves decide what happens next. This is a game of creativity and physics.

Shape it

  • The hull is elegant curves, you drag the keel line, pull the beam out and lift the bow. Decks and planking rebuild themselves around whatever you did, a ship appears.

  • Build however you like: hover a spot on the ship and scroll through the parts that fit there, or open the Library and pick from the menu.

  • Hundreds of parts, and you can scale or stretch all of them. Stretch a gun barrel and it hits harder or further. A bigger horn is a deeper horn. 

  • Colour themes repaint the whole ship in one click. Build from any era with a focus to pre WW2, this is a game of steam and sail.  But don't let that limit your imagination!

Sail it

  • Everything item has weight, your hull displaces water and carries that weight.  Guns are heavy, ammo is heavy, put high and your ship becomes top heavy and keels over.  But that's what keels and wide hulls are for, you solve it.

  • Sails need correct wind, engines need boilers and funnels, and a long slim hull will always outrun a fat one no matter how many engine boosters you cram in.

  • Fit diving rudders and you get a submarine. Torpedoes, mines and depth charges become a threat to everyone, including the ship that fired them.

  • Wakes, spray, surf on the rocks, storms rolling in. Easy physics are there if you want defy gravity and buoyancy, but switch to realistic physics when you want to feel satisfied.

Take her into the arena

  • PvP arenas are live and open. No lobbies to set up, no clans, nothing to grind, maximum chance to find someone in the blue expanse.

  • Four arenas: No quarter (anything goes), Bloody sails (sail only), Even keel (easy physics, bring the weird stuff) and Racing (no weapons, just speed and weather).

  • Turrets, broadsides, torpedoes, mines, depth charges, and ramming if all else fails.

  • Damage you can see. Shells leave holes, fires spread, water comes in below the waterline. Sunk ships stay as wrecks, and someone with a crane can haul them back up for crates and healing.  

  • Private sessions with friends, your rules, just show off, dual or lazily sail around a scenic open world.

  • A co-op arena is in the works: hunt the most dangerous ships on the Steam Workshop as a group.

Keep it

Steam Workshop with weekly build themes and rankings. Export to FBX, STL or 3MF for 3D printing or your own game, with a free commercial license. Or send her straight into Bulwark: Falconeer Chronicles.

Before you buy

  • Building is all mouse, 3D feeling is a plus, give it ten minutes and a bit of curiosity, there are more mechanics hidden here than can fit in any tutorial. Exploration is key.

  • There's no campaign, no missions and no progression. You build, you sail,  from the 19th you fight other people.

  • Planned: airships, more arenas, more parts, more guns.

  • Developed with passion, developer always responds on steam or discord, ask for a feature and it may appear.

System Requirements

    Minimum:
    • OS: Windows 10+, Linux Proton
    • Processor: Intel Core i3 or equivalent AMD
    • Memory: 8 GB RAM
    • Graphics: Intel Arc A380. or Nvidia GTX 1650 or AMD RX 6400 for 1080p60
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 11, Linux Proton
    • Processor: Intel Core i5 or equivalent AMD
    • Memory: 16 GB RAM
    • Graphics: Nvidia RTX3080 or AMD RX 7800 XT for 4K60
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible