
Here’s #creati from #bokunoheroacademia
I’m having a lot of fun drawing these. Who should I draw next? ^__^
#yaoyorozumomo #momo #yaoyorozu #yaomomo #bnha #mha #myheroacademia #deku #hero #fanart #anime #drawing #illustration #coloredpencil #class1a
https://www.instagram.com/p/CGrcHckBbg3/?igshid=flikrp3vufn3
Steven Universe Future: An Ode to Adolescence

Image source: SU Wiki
Many times in the past, I’d written about Steven’s needing to take up the roles of caregiver, authority figure, and generally being an adult throughout the series. However, I’d also written about how Steven Universe Future highlighted that Steven is in the process of growing up. Both are true. This meta explores how SUF is a dovetailing from the childlike worldview Steven had in the original series, eventually coming to celebrate his adolescence, in all its ups, downs, and uncertainties.
Teenaged Ang-Steven

Image source: SU WIki
Very glaring in the SUF episodes is that upon first impression, Steven is grumpy for many of the episodes. He loses his temper more often than he did in the original series, which surprised many fans when SUF aired.
Biologically-speaking, this isn’t a big surprise. In Earth-years, Steven is at the age when his body is growing and changing. He’s 16 in SUF, the age when a lot of people go through puberty. But it’s not only that. Accompanying his growth spurt and deeper voice, he’s also still learning about and navigating the Gem aspects of his physiology. Physical and hormonal changes are enough to alter mood on their own.
More than that, though, Steven is in the age of adolescence. What adolescence means now varies depending on the source. Generally, though, it’s referred to as a period of rapid growth and development physically, cognitively, and socially. After all, between the ages of 10 and 24, it is generally expected that the youth pick up skills, find direction in life, and find ways to cope with and function in society.
And the age range for that development is wider than just the teenaged years. For someone with Steven’s background and maturity, SUF was his time to find out where he should begin forging a vocation for himself. It might be later, especially for those who have pursued formal higher education, since they’re students until their early 20s. For others, who take on work while studying, or who don’t attend formal schooling, it might be even earlier.

Image source: SU Wiki
Steven is cranky, snappy, grumpy, because there’s a lot of pressure to figure things out. Though we are uncertain of Steven’s actual lifespan, he lives on Earth and was raised on Earth time. He feels the urgency of deciding the way a lot of young people feel pressured to choose a college program, or a particular line of work. The prevailing logic is that one gets started, and works their way up until they’re “successful,” whatever that may mean to them.
In our modern, capitalist society, this may mean earning a stable income. For more traditional communities, this may mean settling down and having a family. For some, it may mean having a fulfilling, productive vocation to pour your life into. For nearly all of us, it’s some mixture of the three. And Steven might be feeling this as well.
Crystal Kid, Grown Up Too Soon

Image source: SU Wiki

Have some #uravity from #bnha
I was feeling down but #urarakaochako always makes me think of levity and #smiling
#bokunoheroacademia #myheroacademia #mha #uraraka #ochakouraraka #hero #deku #allmight #class1a #art #fanart #illustration #coloredpencil #drawing
https://www.instagram.com/p/CGll49ABNSK/?igshid=13hlhpvnsaypp
The Midnight Gospel Analysis 02: When the virtual shoe is on the real foot

I have another meta-analysis before getting into the plot content of The Midnight Gospel episodes. This time, I’m exploring the recurring motif of Clancy’s taking a pair of shoes with him as souvenirs of his trips to the virtual multiverse, again, highlighting as I did in my previous post that the planets and people he visits are indeed virtual.
But before getting into the shoes at the end of each episode, it is relevant to discuss how each episode begins. Clancy orders Computer, his home A.I., to bring up worlds for him to visit. After which, Clancy gets to choose from a series of custom avatars what he wants to look like for his trip.
The act of shopping for universes and customising exactly how you appear to the world is the epitome of convenience. Clancy isn’t just realising he can buy a product on the Internet instead of going to a store, he’s acquiring a planet and all its natural and artificial riches.
This isn’t a stretch either. Later on in the series, we meet a family of Multiverse Simulator farmers, who mine each world for its expensive artefacts and sell them for money in the tangible reality where the show takes place.
On top of that, each episode has a familiar flow, with Clancy entering the world, conducting his interview, and the world coming to its apocalyptic end, with Clancy hilariously getting caught up in the middle of things. Despite this, Clancy is in no real danger, because at any time he can summon Computer to take him back outside the simulator. Moreover, his body is safely in his home the entire time.
Then Clancy simply proceeds with the rest of his life. He uploads the space-cast and lets the view (yes, singular) roll in.
“Computer, do it NOW”

What’s striking is how transactional Clancy’s relationships with those around him are for majority of the show. He listens to his interviewees and offers them a modicum of respect, but that’s also because for the most part he finds himself agreeing with what they’re saying. The times he doesn’t like what he’s hearing, such as with David, there’s so much resistance, so much tuning out. It’s only David’s patience and gentle prodding that Clancy opens up enough to listen to what he has to say and calm down.
Two things to note on that. First, David is under no obligation to teach Clancy anything. He doesn’t have to put up with an angry octopus who just ruined his painting, came into his place, and started screaming at him. It just so happens that his personal philosophy makes it less likely for occurrences like that to faze him. Second, Clancy wasn’t planning on doing an interview with David. There’s a chance he wasn’t planning to do an interview at all. He was trying to get into the simulator to escape a call he did not want to hear.
Computer calls him out on it as well, saying,
It’s become clear to me that you’ve been avoiding dealing with the real world by going into my many universes.
All the while Clancy is talking over him with the same dismissive attitude, tuning out what advice Computer is giving, just like the phone call or voice messages he’s been avoiding.

Though we don’t know what Clancy’s life was before the events of the first episode, we do know that since then, he’s been living in a way that suited him. Doing the things he more or less enjoyed. Despite this, he still had responsibilities and generally, just things he didn’t want to do. The most evident in the episode was his severe neglect of Computer, causing the malfunctions that threw him into a fit of rage in the first place.
It’s in this episode that he finally interacts with people outside the simulator. We are introduced to his neighbours, the aforementioned simulator farmers, We meet Bryce, the fidgety Multiverse Simulator repairman. And his interactions with them are transactional. He calls on them because he needs something– a way to fix his simulator. He humours them because he thinks they can offer him what he wants, and when they didn’t, he left them immediately.
In my first post of The Midnight Gospel analysis playlist, I talked about how it was so easy to respond to your own need to be comfortable and satisfied because your needs are immediate and urgent to you. You feel them and when you don’t answer them they gnaw at you and caw at the back of your mind until you satiate them.
I want to emphasise that the harm is not that we are born self-centred. No, that’s a fact of life. We need to take care of ourselves as individuals before we can function in the world we live in. It’s a survival instinct. It becomes problematic when self-preservation and self-comfort are where we stop.
It’s easy to focus on yourself and only yourself, forever. It’s convenient. On top of that, it’s enabled by all our new technology. In the show, it’s having a semi-sentient home A.I. and a multiverse simulator to escape to and profit from.
There are a lot of parallels to this in our world. Digital spaces, personalised content, economic privilege. In these cases, you can just stay in your comfy warm bubble and never leave it.
The Extreme Comfort Zone

Some concrete examples involve the consumption of media. I don’t want to sound like a crotchety old person and I’m not disparaging anyone. Something I’ve noticed, though, is how my younger family members only watch video streaming sites. Exclusively they watch content that caters to their very niche interests. This stands in stark contrast to when cable television monopolised home entertainment, because you couldn’t decide which shows would air and you couldn’t decide when they would air. You’d have to make an effort to make time for the series you wanted to watch, and in the act of waiting around for a show you were interested in, you’d stumble upon other channels, movies, or series that were interesting.
This is not to say that the democratisation of entertainment is a bad thing. I’m glad that people now have a greater say in the content they consume, they way my younger self did not, and I’m glad people have more spaces to share their niche interests in a way my younger alienated self could only have dreamed. However, this setup brings to the forefront our very transactional relationship with not only mainstream media but individual and independent content creators.
Watching movies is another example. In a theatre, you either sit through an entire movie or you walk out if it’s too unbearable. If a scene is too tense or suspenseful, you have no way of knowing whether or not you’re close to the end or if there will even be a happy resolution.
A habit I’ve noticed with family and friends, especially the younger ones, easily lets me know when they’re bored or uncomfortable. When we’re watching a video or streaming a movie, they’ll tap on the screen to see how much time is left in the running.

And there’s an underlying message to that. If what we’re seeing or hearing isn’t something tailored to our specific interests, then it’s not worth consuming. If it’s too long, then I didn’t read it. If the art is kind of weird, then it’s not enough to keep watching, no matter the message. (This is real. I know people who tell me they refuse to watch a show like Adventure Time or BoJack Horseman or any anime because they don’t like the art).
It’s perfectly within one’s rights to skip to end of a book or a film. Life is short. We’re always busy. The modern world has a lot of demands and sometimes you just want to turn off your brain and enjoy something.
But on the rare days you have free time and energy to spare, you can venture outside the realm of what is reassuring and self-affirming. Yes, you can stay in the extreme comfort zone because you don’t have to leave it. You don’t have to face other people or be confronted by things that make you second-guess your entire way of thinking. But I think you should. Not every moment of every day, because that gets tiring. But once in a while, definitely.
Now how does this all tie back to The Midnight Gospel?
Walking in Virtual Shoes

When we get deeper into his backstory, we find out that Clancy has been running away. He’s been refusing to face the relationships confronting him. Like his sister. Talking to her on the phone, she tells him he can’t just keep starting over without facing himself, and it leads him to an angry meltdown in the David episode.
If our worldviews are never challenged, if we are always in our comfort zone, then we never have a reason to turn outward. Because the default setting is to focus on ourselves.
But Clancy does encounter people who regularly challenge his worldview. Even if they’re created by a computer program. And he listens to them. Some more easily than others, but in every episode, eventually, he listens. And they, in turn, affect his emotions and changes the decisions he makes in life.
Again, this is nothing against the younger generations or against current technology. Because I think every generation is guilty of this: Retreating into a comfortable worldview where we don’t realise what other people go through, or don’t think that other people are capable of understanding us. It’s incredibly isolating. In the end, it leads to so much frustration and dissatisfaction, that when our bubble is even slightly threatened, we’re sent into an angry meltdown much like Clancy was.
So, I think it’s very poignant that at the end of every episode, Clancy always manages to take a shoe or two back with him, and these are what he keeps as souvenirs of his trip. This recurring image is significant.
There’s that idiom about walking a mile in someone else’s shoes. Though I think it relates to The Midnight Gospel tangentially, I don’t think it’s exactly what the metaphor of the shoe in each episode means. Clancy doesn’t always take the shoes from the interviewee of the episode. Sometimes it’s just a random shoe he finds on the ground. Sometimes, he takes it from another character. In the last episode, the shoes were pretty much handed to him.

Therefore, I wouldn’t say that Clancy is walking a mile in someone else’s shoes. In fact, in every episode, Clancy remains distinctly Clancy. Each of his avatars have his same color scheme, his eyes, and even his signature hat. During the interviews, he interjects with his own opinions and experiences.
That’s the essence of active engagement with the world, including other people and the media we consume. We listen and then measure it against our own beliefs and values. We re-examine ourselves but that entails having a self to re-examine in the first place.
The shoes represent stepping, quite literally, outside your comfort zone. Even when we’re sitting at home or comfortably, we’ll probably be wearing clothes. But we don’t need to wear shoes if we don’t have to.
The meta is supported by Clancy’s character always presented as being barefoot. In his current lifestyle, he doesn’t need to interact with anyone else. He doesn’t need to do most things he doesn’t want to. He doesn’t need to challenge himself. But in the end, he chooses to, whether he realises or not. Just being open to what the world has to say, especially the people in it, is enough of a first step.
So, to me, the shoes represent having to make that conscious effort of having to put on shoes and go outside. It’s a decision to engage instead of disengaging and curling up inside yourself. You can’t just be thrust into that, or accidentally end up with shoes on and find yourself outside.
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If you enjoyed this post, you might enjoy my other analyses in The Midnight Gospel playlist:
- Some Thoughts: The Midnight Gospel Trailer
- The Midnight Gospel Analysis 01: What’s real and does it matter?
I’ll continue to link to future Midnight Gospel analyses as they come. And as always, my ask box is open.
Anonymous asked: Are you doing okay, Poet?
All things considered, I am in a much better place now than I was six months ago, or even two years ago. I went through a lot of life changes and what’s happening to the world in public health, politically, and economically, has served as a bitter cherry to my messed up sundae. So, if I had answered this sooner, perhaps the answer would have been different, but I can now confidently say, “I am okay,” and mean it. Thank you for asking :)
Anonymous asked:
hey are you ok or is this blog dead?
*punches out of the ground gasping for breath*
I can assure you that the blog is not dead. It just needed a bit of time to come back to life :D
carcinogenders asked:
Hi! I read your analysis of The Midnight Gospel trailer! You seem to have an ability to understand fiction in a way I cannot begin to imagine, and I am dying to see more of it! This is more of a rec than an ask, but since you're into Adventure Zone and D&D, may I suggest the actual play show Dimension 20? They really do the genre justice in a way that is simultaneously hilarious and profound. Basically, iz guuuud :3 And I would really love your take of The Midnight Gospel now that it's out!
Hello! I’m honoured by your words. Honestly, it’s just channeling my critical enthusiasm for the content I consume. I would be having these thoughts regardless of the blog, but I’m glad they offer some form of content :)
I’ve heard of Dimension 20! I’ve been meaning to watch it for some time now. Podcasts are my bread and butter because of working and commuting, which is why I’ve always favoured short-form animated shows to watch, but I’m still very open to trying it out!
If you’re still interested in The Midnight Gospel content, I have a new post on it here. I’m working on a Midnight Gospel playlist (whilst redesigning the blog to make it more reader-friendly).
iamjjmmma asked:
I just wanted to say that you're one of the best SU accounts on this site, and I look forward to reading all (and more of your future) content. If you're interested, I'm writing a huge fanfiction detailing my visiont for the nex five Steven Universe seasons. Google it; it's called "When an Imposter Dies".
Thank you very much! And thanks for the recommendation, though I don’t have as much time to read fan work these days, I will definitely keep it on the reading list.
Anonymous asked:
I just wanted to thank you for taking the time to write up your analysis of "Love Like You". It helped me find the words for thoughts and feelings that have been floating around in my mind for a while. I am eternally grateful
(Referring to this post)
Thank you so very much for the kind words. In the same way, the media I consume has made me feel a lot of things, or even realise things I didn’t know I was feeling (very common for an emotionally constipated person like myself). I’m glad my own reflections on the song have helped in some way.