<title>thinking again about TvTropes and how it’s genuinely such an amazing resource for learning the…</title>
<description><p><a class="tumblr_blog" href="https://musicalhell.tumblr.com/post/759388765535010816/theory-of-narrative-causality-is-one-of-my">musicalhell</a>:</p><blockquote><p><a class="tumblr_blog" href="https://thesaltofcarthage.tumblr.com/post/693674282673389568/informed-attribute-is-one-of-the-ones-i-reference">thesaltofcarthage</a>:</p><blockquote><p><a class="tumblr_blog" href="https://www.tumblr.com/headspace-hotel/660372366234451968/an-incomplete-list-of-really-useful-or-interesting">headspace-hotel</a>:</p><blockquote><p><a class="tumblr_blog" href="https://www.tumblr.com/headspace-hotel/660009600522797056/thinking-again-about-tvtropes-and-how-its">headspace-hotel</a>:</p><blockquote><p>thinking again about TvTropes and how it’s genuinely such an amazing resource for learning the mechanics of storytelling, honestly more so than a lot of formally taught literature classes </p><p>reasons for this: </p><ul><li>basically TvTropes breaks down stories mechanically, using a perspective that’s not…ABOUT mechanics. Another way I like to put it, is that it’s an inductive, instead of deductive, approach to analyzing storytelling. </li><li>like in a literature or writing class you’re learning the elements that are part of the basic functioning of a story, so, character, plot, setting, et cetera. You’re learning the things that <i>make a story a story</i>, and <i>why. </i>Like, you learn what setting is, what defines it, and work from there to what makes it effective, and the range of ways it can be effective. </li><li>here’s the thing, though: everyone has some intuitive understanding of how stories work. if we didn’t, we couldn’t…understand stories. </li><li>TvTropes’s approach is bottom-up instead of top-down: instead of trying to exhaustively explore the broad, general elements of story, it identifies very small, specific elements, and explores the absolute shit out of how they fit, what they do, where they go, how they work. </li><li>Every TvTropes article is basically, “Here is a piece of a story that is part of many different stories. You have probably seen it before, but if not, here is a list of stories that use it, where it is, and what it’s doing in those stories. Here are some things it does. Here is why it is functionally different than other, similar story pieces. Here is some background on its origins and how audiences respond to it.” </li><li>all of this is BRILLIANT for a lot of reasons. one of the major ones is that the site has <i>long</i> lists of media that utilizes any given trope, ranging from classic literature to cartoons to video games to advertisements. the Iliad and Adventure Time <i>ARE</i> different things, but they are <i>MADE OF</i> the same stuff. And being able to study dozens of examples of a trope in action teaches you to see the common thread in what the trope <i>does </i>and why its specific characteristics let it do that </li><li>I love TvTropes because a great, renowned work of literature and a shitty, derivative YA novel will appear on the same list, because they’re Made Of The Same Stuff. And breaking down that mental barrier between them is good on its own for developing a mechanical understanding of storytelling. </li><li>But also? I think one of the biggest blessings of TvTropes’s commitment to cataloguing examples of tropes regardless of their “merit” or literary value or whatever…is that we get to see the full range of effectiveness or ineffectiveness of storytelling tools. Like, this is how you <b><i>see</i></b> what makes one book good and another book crappy. Tropes are Tools, and when you observe how a master craftsman uses a tool vs. a novice, you can break down not only what the tool is most effective for but how it is best used. </li><li>In fact? There are trope pages devoted to what happens when storytelling tools just unilaterally <i>fail</i>. e.g. Narm is when creators intend something to be frightening, but audiences find it hilarious instead. </li><li>On that note, TvTropes is also great in that its analysis of stories is very grounded in authors, audiences, and culture; it’s not solely focused on in-story elements. A lot of the trope pages are categories for audience responses to tropes, or for real-world occurrences that affected the storytelling, or just the human failings that creep into storytelling and affect it, like Early Installment Weirdness. There are categories for censorship-driven storytelling decisions. There are “lineages” of tropes that show how storytelling has changed over time, and how audience responses change as culture changes. Tropes like Draco in Leather Pants or Narm are catalogued because <i>the audience reaction to a story is as much a part of that story</i>—the story of that story?—<i>as the “canon</i>.” </li><li>like, storytelling is inextricable from context. it’s inextricable from how big the writers’ budget was, and how accepting of homophobia the audience was, and what was acceptable to be shown on film at the time. Tropes beget other tropes, one trope is exchanged for another, they are all linked. A Dead Horse Trope becomes an Undead Horse Trope, and sometimes it was a Dead Unicorn Trope all along. What was this work responding to? And <i>all works are responding to something, whether they know it or not </i></li></ul></blockquote><p>An incomplete list of really useful or interesting reads from TvTropes. </p><p>please note that yes many of these are concepts that exist elsewhere and a few are even taught in fiction writing classes but TvTropes just does an amazing job at displaying the range of things that can be done with them </p><p>legitimately so much of the terminology I use to talk about storytelling, and even think about it in my own head, i learned about from TvTropes </p><ul><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/WillingSuspensionOfDisbelief">Willing Suspension of Disbelief </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/WatsonianVersusDoylist">Watsonian vs. Doylist </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/TropeTropes">Trope Tropes</a>, for all the ways tropes are used, deconstructed, subverted, and played with.</li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/TheOldestOnesInTheBook">The Oldest Ones in the Book</a>, which is basically my favorite thing on the entire Internet </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/PunkPunk">Punk Punk, </a>for -punk subgenres </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfSillinessVersusSeriousness">Sliding Scale of Silliness vs. Seriousness</a>, <a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfIdealismVersusCynicism">Sliding Scale of Idealism vs. Cynicism</a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/WeirdAlEffect">The Weird Al Effect </a>is a fun one </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsGun">Chekhov’s Gun, </a><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsBoomerang">Chekhov’s Boomerang</a>, <a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/ChekhovsSkill">Chekhov’s Skill</a>, and further variations </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail">Law of Conservation of Detail </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/LawOfConservationOfNormality">Law of Conservation of Normality </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple">Anthropic Principle </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/WordOfGod">Word of God</a>, <a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/DeathOfTheAuthor">Death of the Author</a> </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/SlidingScaleOfFourthWallHardness">Sliding Scale of Fourth Wall Hardness </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/MohsScaleOfScienceFictionHardness">Mohs Scale of Science Fiction Hardness </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/GenreSavvy">Genre Savvy </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/FlashbacksAndChronology">Flashbacks and Chronology</a> breaks down all the ways you can handle chronology in storytelling </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowDontTell">Show, Don’t Tell</a> is a <i><b>very</b></i> good breakdown of what is showing, what is telling, and how both can be used effectively. </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/LampshadeHanging">Lampshade Hanging </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/NoodleIncident">Noodle Incident </a> is just fun imo </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/GenreTitleGrabBag">Genre Title Grab Bag </a></li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeHorror">Fridge Horror </a></li><li><a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool">Rule of Cool</a>, and also <a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolOfRule">Cool of Rule</a> </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmurfettePrinciple">The Smurfette Principle</a> </li><li><a href="https://href.li/?https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/TheHaysCode">The Hays Code </a>- not a trope but a very good breakdown of how the Hays Code affected storytelling in film </li></ul><p>this is just a really short list of examples I encourage people who write or otherwise create stories to browse around on this site it’s so useful </p></blockquote><p><a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/InformedAttribute">Informed Attribute</a> is one of the ones I reference most often as an editor. </p></blockquote><p><a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/TheoryOfNarrativeCausality">Theory of Narrative Causality</a> is one of my personal favorites, because it’s kind of fun when a story acknowledges that things are happening in the story because <i>that’s what makes it a good story</i>.</p><p>Also <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum">Applied Phlebotinum</a>, because sometimes you don’t need to know how something works, it just<i> does,</i> and that’s all that matters for the purposes of the narrative.</p></blockquote></description>
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<pubDate>Sat, 12 Apr 2025 10:03:45 -0400</pubDate>