No such thing as Normal

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Hello I’m Lili!! I don’t post a lot but I reblog tons!

I’m currently working on multiple One Piece fics, I’ll keep the latest chapter updated here!

https://archiveofourown.org/works/62747653/chapters/161343376

Feel free to send me asks about my fics! I love to ramble!

I also have a YouTube series!

And please consider donating to my Ko-fi to help me finally move out! (And fund my sewing addiction hehe)

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steampoweredwerehog
yuri-alexseygaybitch

They need to invent more fake celebrities like Hatsune Miku and Gorillaz and the Muppets because it's genuinely the most sustainable way to maintain a parasocial relationship with the entertainer class.

yuri-alexseygaybitch

Kermit the Frog can never get canceled because Kermit the Frog has no agency or personhood beyond what he is imbued with by the collective labor of puppeteers, voice actors, singers, and writers. He is, along with these other examples, effectively a celebrity by gestalt. He has transcended the inherit instability of the celebrity class through diffusion of responsibility for his personhood. He is a god.

lavalampadvocate

image
prokopetz

the-iron-shoulder asked:

I’m curious, since you know a lot about games history: do you know if there’s any consensus on what video game had the first “boss fight song,” i.e., the first game to have a different musical piece that plays when the player encounters something we would recognize as a boss? (I’m aware that “what is a boss” is a question in itself, but i guess that’s just part of the whole mix, and hopefully there’s enough you-know-it-when-you-see-it to facilitate the discussion.)

The oldest one I’m personally familiar with is The Legend of Zelda 1986 (which IIRC doesn’t have unique songs for normal bosses but at least has a little entry fanfare for Ganon), but I’m also acutely aware of the fact that I’m more or less completely unfamiliar with anything pre-NES, so I’d be very surprised if there wasn’t something earlier than that, and also just having entry fanfare is, to be honest, kind of weak imo compared to a proper dedicated song. (The oldest one I personally know of that has a song for non-final bosses is Mega Man 1987, but the same blind spot to pre-NES stuff applies.)

Are you able to offer any insight into this matter, please?

prokopetz answered:

That’s an interesting question. Most video games published prior to the NES era tended to lack background music of any description, so they wouldn’t have had anything that could be described as “boss fight music” simply because they didn’t have music. The earliest title I can think of off the top of my head that does have a discernible boss theme is Dragon’s Lair (1983), though that’s kind of an edge case because the arcade version of Dragon’s Lair is more of an interactive movie than a game per se. I’d love to know if anyone reading this post has an earlier example in mind!

neils-pen-to-paper
luxlightly

The reason they put the death penalty on the table for Luigi is as a threat. Both to the people of America and to Luigi himself.

They want him to take a plea. They want him to plead guilty. To swear in front of a court of law that he did the crime and the NYPD solved the case.

They don't want to have to prove it. They don't want to take it to trial and have the world see what a farce it all is.

So they said "say you're guilty or we'll kill you".

That's why the death penalty is on the table. To remind him and the American people that the punishment for not blindly agreeing with the police is death.