Video games have this fascinating middle ground between "not as good as you remember" and "exactly as good as you remember" that lives roughly in the vicinity of "its ideas are as good as you remember, but their actual game-mechanical implementation sucks ass".
(The corollary, of course, is that all the inevitable "spiritual successors" and "inspired bys" and what have you that crop up twenty years later have a reason to exist beyond pure nostalgia bait, namely "hey, what if that thing you love, except the gameplay didn't suck" – and occasionally they even succeed!)